A Video Interview with Diablo 3's Jay Wilson


D3's Lead Designer Goes In-Depth on Gameplay, Items, and much more...


The Diablo series is among those touchstone gaming experiences that many of us RPG types grew up relishing. If to this day your MP3 collection isn't complete without "Tristram" and other tracks from Matt Uelman's masterful Diablo 2 score, we understand each other. So, when the opportunity to interview Diablo 3 Lead Designer Jay Wilson came up, we fell over ourselves rearranging our Leipzig GC schedule even though this isn't Ten Ton Hammer's standard MMORPG fare.

Learn how Blizzard hopes to capture the essence of Diablo & Diablo 2 and even take Diablo 3 beyond its predecessors in a variety of ways, not the least of which is an updated control scheme and an fast-paced approach to combat that can only be described as epic, even by Diablo terms. Get the skinny on the boss fights you saw in the D3 trailer, gather some hints on the changes in store for Blizzard's multiplayer portal, Battle.net, and see much more in this ten minute video!



To read the latest guides, news, and features you can visit our Diablo III Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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