Designing non-combat environments for EVE Online's Ambulation project
posed its own set of problems, as level designers found it hard to
break out of the FPS mindset. Learn how CCP is working with with
real-life architects to design to design awe-inspiring yet lore
appropriate spaces for characters and corporations, plus watch as
Senior Technical Producer Torfi Olafsson describes how the Captain's
Quarters concept will change how you play EVE Online.