One of the great things about launching a new console generation is the inevitable advancement in tech and new game engines that follow. Granted, the PC is more than capable of running anything the consoles can 10 times over, but its a fine example of the symbiotic relationship that console and PC gamers share, regardless of how much one may loathe the other. And one of the finest examples of new tech comes in the form of the Snowdrop Engine, which will power their upcoming title, Tom Clancys The Division.
First revealed at E3 2013, The Division arguably stole the show from a game standpoint, showcasing some fantastic gameplay footage that contained well-developed gameplay and small details that ranged from weapon damage on texture surfaces down to something as simple as a player taking cover behind a police car and closing the door as he moved from front to back. It's those little things that can make an impact.
Massive Entertainment revealed a short video showcasing the Snowdrop engine at this years Spike VGX Awards show, adding a bright and enjoyable moment to what was otherwise an awkward and somewhat painful three hour test of human endurance. This week a few of the devs fielded a number of community questions about the Snowdrop Engine in the latest Community Q&A feature that touches on a number of topics from the video such as the destructible environments, lighting and time of the day, and more, including what players on the PC can expect now that Massive has confirmed a version for that platform.
You said that The Division has been designed with next-gen consoles in mind. How it is going to look on PC?
As you know, Massive has its roots in PC development. We are working hard and we want to make sure that we have a very high quality experience on PC. You can be sure that our PC version wont be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on.
And we'll end things on that little gem. In case you missed the VGX Snowdrop engine video, you can view it via the embed below.
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