Veteran audio director Frank Klepacki knows a thing or two about setting the mood for battle. His previous efforts - the Command and Conquer: Tiberian Dawn series and Dune II among them - no doubt set the tone his work on the mythological MMORPG Mytheon, but the free-to-play game's asset light requirements and classical backdrop pose new challenges. Frank joins with Design Development Director Chris Rubyor, who fields questions about Mytheon's microtransaction nature, loot, progress towards launch, and what Petroglyph might have in store for the game post-launch, in this video Q&A with the Mytheon team.

For the basics of the game, be sure to check out part one!

[video]http://video.tentonhammer.com/Mytheon/Part2_MTandAudio.flv[/video]


To read the latest guides, news, and features you can visit our Mytheon Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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