Senior Designer Simon Finch calls Rift: Planes of Telara an "RPG MMO with a twist, meaning that players will encounter the familiar and the unfamiliar." That twist could mean anything from the game's unique class system, where players will absorb the souls of their enemies to customize their classes, or the rifts concept, which is perhaps the next stage in the evolution of the public quests. Or maybe it means a constantly progressing storyline, rich graphics, or all of the above.

Join Chief Creative Officer Scott Hartsman, Senior Designer Simon Finch, and Art Director Darren Pattenden to learn a little more about all of these potential twists in the first Rift: Planes of Telara dev diary video: Telara - Nexus of the Planes.

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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