Studio Lead Dan Elggren, Creative Director Chris Klug, and Technical Director Demetrius Comes team up to offer us a look at a level 18 instance in Stargate Worlds as part of our first look at the game in action. Going beyond the concepts examined in Part 1: UI and Tutorial, Dan demonstrates the importance of cover, tactics such as flanking, and much more as the team at Comic Con 2008 shows off the squad-based side of SGW.

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Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.