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Our interview series with Mythic's Mark Jacobs explained WAR's class and city cuts in detail, but sometimes some visual cues can help us understand more. Associate Producer Josh Drescher explains Mythic's rationale using a detailed in-game PvP map and his own entertaining style in this first of several WAR videos from Comic Con 2008.

View our first video from Comic Con 2008 - Josh Drescher on recently announced changes - at the WAR - Ten Ton Hammer communiy site!

Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.