Archive

WildStar Wednesday Brings Down the Quest Text Wall

Posted Thu, Feb 16, 2012 by Martuk

This week’s WildStar Wednesday is inspired by the “TweetQuest” talk given by WildStar Senior Narrative Designer Cory Herndon at GDC 2011 and is all about bringing down the wall of text and telling a better story with less words and more visuals.

One thing many players dislike having to do is sit through tons of quest text while they’re trying to grind out a level. Then again, there are those of us that soak up every line of story a game has to offer. But what’s the right amount? Where does just enough quest text become too much? That’s a question Herndon attempts to address in this week’s WildStar Wednesday.

Herndon explains what the Carbine devs are doing to make the WildStar quest text just right – giving it a Twitter style limit of 140 characters. That’s right folks; the quest text will be the length of a tweet. The devs hope that this will inspire people to read what they write so that all that effort to craft a narrative for the world doesn’t go to waste.

Don’t worry lore junkies. If you’re looking for more detailed story, Herndon does state that the team has written lots of extra story and lore that you may never see while out doing the usual questing, but may rather find its way into the game via an archive and through other methods.

If you want to deliver a story in an MMO, it's important to remember that story does not necessarily equal onscreen text or mountains of exposition. There are plenty of other tools that can tear down the walls of text. These include things like VO (voiceover), visuals, animations, cut scenes, and music cues, none of which require text-averse players to waste precious eyespace with words. But you don't have to know everything that's going on word-for-word to know what is happening in the story.

Learn more about what the devs have in store for the story in this week’s WildStar Wednesday.

Source: WildStar Wednesday – Part 1: Less Text, More Story


WarriorLarge.jpg

In this guide we provide you with all you need to know about the Warrior.

Guides
Thu, Jun 19, 2014
Lewis B
WildStar: The Strain

We met up with the folks from Carbine Studios during E3 2014 for a preview of the first major content update for WildStar, The Strain, and talked to Jeremy Gaffney about what it will bring to the live game.

Features, Interviews
Wed, Jun 18, 2014
Barlow
StalkerLarge.jpg

In this guide we provide you with all you need to know about the Stalker.

Guides
Fri, Jun 20, 2014
Lewis B
WildStar

In this guide we provide you with a complete overview of WildStars path system.

Guides
Tue, Jun 17, 2014
Lewis B

News from around the 'Net