For months we’ve been following the development of the fan-inspired creature of Metal Maw in WildStar. Metal Maw was first conceived at gamescom in 2011. Since that time, Carbine Studios has provided a number of blogs detailing the creature’s various stages of development and design. This week we get to see all of that work put into actual gameplay.
Check out Metal Maw in combat action after the break and then head over to learn more about his design in this week’s WildStar Wednesday.
We met up with the folks from Carbine Studios during E3 2014 for a preview of the first major content update for WildStar, The Strain, and talked to Jeremy Gaffney about what it will bring to the live game.