WildStar’s Charles Durham Talks Economics

Posted Fri, May 31, 2013 by Martuk

One of the trickiest parts of MMORPG development is undoubtedly the economy. In so many ways it can be ruined through exploits, mudflation, and any number of other things. Designing the economy to last can be a challenge, one that WildStar Senior Systems Designer Charles Durham endeavors to tackle this week in a new developer blog.

In his post, Durham delved into a brief discussion on economics before explaining why Dungeons & Dragons is the cause of the inflation problems with many games (it has to do with us killing things and taking their stuff). From there he dives down the path of designing money sinks for WildStar and keeping it fun while planning for the future.

Source: WildStar’s Economic Game


In this guide we provide you with all you need to know about the Warrior.

Thu, Jun 19, 2014
Lewis B
WildStar: The Strain

We met up with the folks from Carbine Studios during E3 2014 for a preview of the first major content update for WildStar, The Strain, and talked to Jeremy Gaffney about what it will bring to the live game.

Features, Interviews
Wed, Jun 18, 2014

In this guide we provide you with all you need to know about the Stalker.

Fri, Jun 20, 2014
Lewis B

In this guide we provide you with a complete overview of WildStars path system.

Tue, Jun 17, 2014
Lewis B

News from around the 'Net