Rock, Paper, ShotgunÂs Alec Meer recently had the chance to sit down with Carbine Studios Executive Producer Jeremy Gaffney to learn a little more about what the developer has in store for their upcoming MMOG, WildStar.
Gaffney provided some insightful information about how the developer is approaching WildStarÂs game design to influence cooperation between players by intertwining their character paths in ways that will provide benefits to working together with other players. One class can do things the other canÂt such as the explorerÂs ability to discover hidden paths or the scientistÂs ability to scan rare objects. By working together, the two can enter areas that the scientist would not be able to find and then discover objects that the explorer would be unable to scan.
Usually what we do is we take content thatÂs for the other Paths, like the scientist can scan rare rocks, make it hard to find out here but thereÂs a ton of them in the area that the Explorer can unlock. So if you help the Explorer out, heÂs giving you access so you can do your own thing easier. If youÂre playing together, thatÂs more natural. Because what we donÂt want is this guy runs that way, that guy runs off in the opposite direction, and they never see each other again.
Gaffney also took some time to discuss Richard BartleÂs theory of who suit MUDs and what Carbine Studios has planned for the elder game content of WildStar for solo, groups and raids.