If games marketing had an Elusive Man figure, Frazer Nash might be
him. “I’m the guy who everyone knows, but
they don’t know why they know,” he joked, as I
asked if he was THE Frazer Nash. In a career spanning more
than 16 years, he’s been one of the principal UK marketing
figures behind games like
Half Life,
Half
Life 2,
Diablo 2,
Warcraft
3, and a horde of sims,
online titles, and other games. Frazer Nash Communications has
frequented my inbox since I began this job 6 years ago, but it was
always as his own PR firm.
I told you that to tell you this: Frazer’s seen a lot of bad
games in his time, so for him to sign on with Wargaming.net full-time,
well, he must see a lot of potential in the upstart company’s
growing list of online military titles. That, and he’s a true
wargaming enthusiast, nothing like a PR shill. After riffing about the
good old days of Avalon Hill and SSI, we sat down to talk
World of Battleships.
World of Battleships Preview
While Wargaming.net’s third
World of
game wasn’t
playable or demoable at this year’s gamescom, Frazer used
concept art to tell the
WoB
story. “These are aspirational
screenshots,” he noted, “but you
know from
following
World of Tanks
that this is 99.999% the way it will
be.” I couldn’t fault his analysis; the gorgeous
plates we first saw of
WoT
at GDC in March virtually mirrored what we
see in the game and, as a bonus, for a fairly miniscule 6 GB footprint.

Frazer wasn’t just selling
World of Battleships
with concept
art. He used the images to help explain how different
WoB
will be from
its two predecessors,
World of Tanks
and
World of Warplanes.
“This is your game, this is your view,” he began,
gesturing at the image above. “The destroyers are in
completely the wrong place. Those two should be screening the
battleship, protecting it from aircraft. Off in the distance you see an
aircraft carrier… it’s dead. It may be floating
now, but trust me, it’s dead. It should be on the complete
inside of the formation… alone it’s extremely
vulnerable.”
That, in a nutshell, is the world of difference between
World of Tanks
and
World
of Battleships. As Frazer
went on to explain, while
World of
Tanks rewards cooperation,
you can split off into multiple groups or,
once in a while, find success by going solo. In either of the latter
cases, you can often retreat and find another angle. Apart from having
distance and relative speed in place of cover, much the same will be
the case in
World of Warplanes
– as Frazer put it:
“Everyone can be a hero... everyone’s an
ace.” But
World of Battleships
will be grad school for
Wargaming.net students – win together as a single unit, or
die apart.

Frazer’s comments were revealing in another way too. Yes,
there will be planes, but players won’t be able to control
aircraft directly in
World of Battleships.
“As a carrier, the
only weapon you’ve got is AI planes. You launch the planes,
they go to a particular location, and they’ll either find
something to shoot on the way, or they run out of fuel and head
home. The smaller, fast ships can evade or fight off planes
as they get a fix on the bigger ships, so your battleships can begin to
fire.”
So we begin to see a variation on the tune Wargaming.net has played in
World
of Tanks with great success,
and Frazer confirmed that
WoB
will
stick to the 15 player-per-side format. But instead of the
WoT
formula
- light tanks for scouting, medium tanks for skirmishing, slower heavy
tanks for… well - tanking, and self-propelled guns as the
vulnerable indirect-fire nukers, we have a slightly different dichotomy
in
World
of Battleships. Carriers take
the place of SPGs, battleships
take the place of heavy tanks, and then cruisers, frigates, destroyers,
PT boats, and the like will fill out the skirmish, scout, and
anti-aircraft roles. Still, the gameplay will be more than familiar to
current players: “What we say around the studio is that what
you play now, you’ll play in
WoB.”
Comments
Post your comments »
Add your thoughts to the discussion! »