With the long-running beta finally
coming to a close,
perhaps now is the best time for you to get into World of Tanks and get
a feel
for the game.  Early
on, tanks are
researched quickly and are quite affordable, and upkeep costs on your
metal
machines are also low.  So
if you’re
interested in experiencing a fresh take on World War II with elements
of both
realism and action, you should probably know a thing or two before you
start
driving your tank! These six simple rules will prolong your life exponentially, and give you more potential killing blows on your foes.

style="">Rule #1 – Never lead the charge.

This is the quickest way to waste
your time and get blown
apart in the game.  You
get a good amount
of experience and credits for being the first to spot people, but you
also are
the first to be shot at by those people.  And
early on, the tanks have little to no
armor thickness or sloping, so a few tank shells will ruin your day
from any
angle.

There is a time to lead the charge,
and that time is when
the guy in front of you is dead and you just happen to be the next one
in
line.  Otherwise,
never!

href="http://www.tentonhammer.com/node/96916"> style="border: 0px solid ; width: 639px; height: 361px;" alt=""
src="http://www.tentonhammer.com/image/view/96916">

style="font-style: italic;">Note the defensive setup my
comrade and I have going here.  Anyone who dares try and take
the hill is met by both our guns before they can even get a shot off.
 With some luck and aim, we can blow off their tracks before
they can even angle their tank and turret to shoot on us!

style="">Rule #2 – Never assault an entrenched tank.

If the enemy is using a low profile
tank behind a hill, don’t
even bother going after him.  By
the time
you drive over that hill and get your tank over the incline so you can
start
lining up a shot, he’s already gotten a direct hit and reloaded a
second
round.  If you’re on
opposite sides of a
building, the first person to make their front end known will likely
lose.

Rule #3
– Never show your rear.

Not only is this the most fragile
location on 99% of tanks,
it’s also a vulnerable spot for ammo racks, fuel tanks, and starting
horrendous
fires.  Even if you
have an enemy behind
you that you’re putting shots on, 
rotate
your tank around while rotating your turret just the same to keep the
heat on and
make yourself less vulnerable to their return fire.

style="">Rule #4 – Never stay in one place for too long.

Even if you’re surrounded by cover
and foliage, rest assured
that someone has seen your shot whiz by and knows where you are. style="">  Rest assured also that if
there is an
artillery unit in the game, it is bearing down on your position and
about to
fire the killing blow.  Unless
your
position is behind a building or otherwise sturdy wall, you are not
safe, and
if someone spots you a hail of shells is likely to come your way if
you’re in
the open.

href="http://www.tentonhammer.com/node/96915"> style="border: 0px solid ; width: 639px; height: 361px;" alt=""
src="http://www.tentonhammer.com/image/view/96915">

style="font-style: italic;">We've charged the map and now
we're force to hunker down behind a sturdy building.  This way
artillery can't bear down on us very well, and we cover each other's
sides and rear.  A slugfest will go much better when you can
take cover between shots, and incoming fire is hitting the front of
your tank!

style="">Rule #5 – Never attempt a capture without
overwhelming force.

The capture points of this game are
purely in the open, and
vulnerable from any angle.  Specifically
,if an artillery unit is still alive, it will blow you apart without
fail.  If a Tank
Destroyer is alive, it’s going to immediately
turn and blow your tracks off and let you rot while it reloads the
killing
blow.  Only go for a
capture in the event
of a huge push routing the enemy’s side of the map, or if the enemy has
ditched
its defensive position for all-out offense.

style="">Rule #6 – Never go down a path alone.

You might enjoy driving along the
edge of the map, thinking
of all of the juicy rear ends you’ll be blasting to pieces in a minute,
but the
moment you’re spotted, it’ll look like a scene from Metal Gear—everyone
will
see you and line up shots on you within seconds. 
The times a tank can win a battle outnumbered
and outgunned are virtually nil, and even less so if the enemy
artillery
decides to rotate its support fire to your location.

 

Keeping these simple rules in mind as
you conquer the
battlefield will lead to a lot more kills, infinite more survivability,
and in
the end more credits and experience earned. 
  While
the death penalty of this
game is minor and costs you little time, earning more money and getting
more
kills is far more fun than having 
to
constantly rejoin the queues!


To read the latest guides, news, and features you can visit our World of Tanks Game Page.

Last Updated: Mar 13, 2016

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