Posted Fri, Aug 17, 2012 by Ethec
With 11 offices around the world and over 1,000 employees, Wargaming.net has rapidly emerged as a big-time (if not the biggest-time) developer / publisher in the MMO space. "We control our own technology now," CEOVictor Kislyi stated with trademark candor, citing their recent acquisition of BigWorld - creators of the core engine behind World of Tanks (which just topped 35 million registrations worldwide) and other core properties. "We don't send them customer requests anymore, we tell them what to do. This is relatively expensive, like 35 mil, but it's worth it. It's for the ultimate good of World of Tanks, Warplanes, Warships, and maybe some other games to come."
We briefly discussed WG's latest announcement, the new World of Tanks: Generals trading card game, or what Victor described as a fun experiment arriving before the end of the year. Generals will be available at retail in physical form and online with the same rule set. There are thousands of TCGs out there, of course, but the World of Tanks twist is that players tier up their tank cards as in the core game and pull out special tactics and event cards to throw the battle in their favor.
Victor also talked about World of Tanks 8.0, which besides being confirmed for September will bring significant rendering improvements, better movement physics (allowing more realistic movement and hopefully no more getting hung up on cliff sides), and a host of goodies like the first British tank and adaptive camouflage to WG's flagship game.
We were also able to learn something new about World of Warships as Victor confirmed that carriers will be in the game. "He wasn't supposed to do this," PR Manager Arthur Pratapopau said, shaking his head, referring to the premature disclosure.
"How can you do Pacific war without carriers?" Victor responded, smiling. "They will be sending aircraft to bomb the other guys," he said, adding that the aircraft would be automatically controlled, not player piloted.
But the core of our discussion centered on the ongoing development of World of Warplanes, which is currently in closed beta. "The new patch for closed beta literally came out three days ago," Victor explained, citing update 0.3.2, and while visual tweaks abound (a newly fancied up hangar and the fact that modules now appear on planes), the major feature is something called presets.