Tanaris
is a desert zone located in Southern Kalimdor, and one of my
personal favorite zones. Primarly inhabited by Goblins this zone is
well known for the Goblin city of Gadgetzan and the many sandstorms
that rage across the landscape. Not to mention
the used-to-be-elite trolls that enjoy pwning the unexpected
traveler’s face for fun. Join me now as we discover together
how this land has fared against the ravages of Cataclysm.
Flying into Gadgetzan, the epicenter of Tanaris, players will be glad
to note that this Goblin city is still standing and looks untouched by
events in the world around it. Mounts of every type stand waiting
outside the entrance, and the giant wrench still holds it’s
honored spot above the doorway. Which is probably a good thing because
one can only imagine how many Goblins a wrench of that size could
squish.
If you flew into the zone you probably noticed that the flight masters
are no longer outside the city. In what I would assume is a move to
provide better security in these uncertain times after Cataclysm both
flight masters have been moved inside the city proper.
Walking inside, players will find a city that is basically unchanged.
The only difference is that Gadgetzan has greatly increased in size and
population. To accommodate the new residents several new houses have
been erected in the typical clay hut style of the zone.
The reason for Gadgetzan’s growth is clear as soon as you
take a look on the eastern side of the city. The waters that once stood
far outside the city have come in completely obliterating Steamwheedle
Port and anything else in the water’s path. Survivors can
still be seen clinging to the tops of buildings where Steamwheedle Port
once stood. Because of the destruction of their port and the close
proximity of the water Gadgetzan has become a thriving port city almost
overnight.
A boat is in operation, however, it currently only takes players on a
rather scenic route around the harbor. There was some interest in this
seemingly pointless journey however, as those who take the boat will
discover first hand that Southsea Pirates have formed a sort of
blockade where the harbor meets the sea. Southsea Pirate ships dot the
waters and Southsea Pirates can be found on many of the small pieces of
land still above water.
At Sandsorrow Watch players will notice an influx in the
number of Scorpids in the area as well as the fact that all other
animals besides the Scorpids have vanished. The reason behind this
becomes crystal clear when players stumble across the newly formed cave
in the mountains along the edge of the zone here. Deep in the back of
the cave waiting for it’s next meal is a giant Scorpid named
Gargantapid which judging by it’s size gives us a good
indicator what happened to all other animals in general area.
Moving further to the west to a set of ramshackle Troll buildings
players will find that the Trolls that once roamed the area have all
gone. At first I thought they were simply victims of
Gargantapid’s incredible appetite but on closer inspection it
appears the Trolls were run out by another source. Four new NPCs have
taken up residence here (one of which appears to be injured). A Troll
in a cage is a possible sign that these four are responsible for the
vanishing Trolls.
While the Trolls may have been run out of Sandsorrow Watch the Trolls
have yet to abandon their stronghold in Tanaris, Zul’Farrak.
The instance still stands as it was pre-Cataclysm with Trolls milling
about the entrance. Moving away from the entrance, however, a more
sinister view meets the eyes. Here the dead bodies of Trolls have been
laid to rest, but only for a short time, Troll zombies will be made of
the bodies and if not then the bodies will become meals for the
zombies.
The Noxious Lair is still an unbelievably creepy place to be and has
remained unchanged. Huge bug legs still rise above the surface here,
twitching and moving, giving players the feeling at any moment they
could reach out and grab them. Other smaller bugs can also be found in
abundance, creeping and flying both above and below ground.
East of the Noxious Lair the Dunemaul Compound. Here Ogres of all kinds
make their home. While the Compound itself looks much as it did before
Cataclysm there is a small new addition. To the Northwest of the
Compound lies the newly formed Dunmaul Recruitment Camp. Megs
Dreadshredder has set up camp with the intention of coercing the nearby
Ogres into joining the Horde. Whether inducing Ogres into the Horde is
a good idea or not is a subject for debate.
Moving towards the southern portion of Tanaris and the entrance to
Un’goro Crater players will get a good glimpse of one of the
newest (and coolest) mob additions to the zone; Desert Blooms and Sand
Lashers. These desert flowers will not aggro you and pop in and out of
the ground.
The Thistleshrub mobs have taken leave of Thistleshrub Valley and three
Goblin females have set up tents just outside the Valley. A new NPC
quest giver by the name of Adarrah and her fellow travelers, their
camels (one of which is named Lady Humps…Black Eyed Peas
anyone?), and pack kodo can be found near the center of the
Valley.
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