Casually Casual WoW: Episode III - Casual…Raiding?!

Another month and with it comes another episode of Memm
Another month and with it comes another episode of Memmy goodness, otherwise known as Casually Casual; my own personal column right here at Ten Ton Hammer.  Last week I discussed my feelings on the current state of questing and the changes I would like to see happen. I was pleased to see that I got quite a few comments. Some players seemed to be happy with the current questing situation, while others agreed that the current state of questing did indeed numb their minds worse than when you drink a milkshake too fast.

I enjoy seeing every comment and will be the first to admit that it is a pretty heady feeling. Speaking of heady feelings, that brings us around to the topic of this episode of Casually Casual


Raiding is a heady feeling. Not all of it I suppose, but that moment when a boss your guild has been working on for days, or even weeks falls before your feet it truly is a magical experience. The rush that follows is nothing short of euphoric and I believe this is one of the things that appeals to raiders so much. It appeals to them so much that they are willing to devote hours of their personal time to raiding. I know it was enough to suck me in and hold me tight for a long time.

As you all learned if you read Episode I of Casually Casual recently the allure of raiding has faded for me, instead I am devoting more of my time to my family, friends, and other random things I like to do that I have deemed more important than staring at the computer screen four nights a week. I like my new lifestyle, not being tied down and not having to explain to my non gamer friends that I need to rush home because I need to raid.

However, sometimes when I’m sitting at home with absolutely nothing to do I really want to raid (I wonder if this is perhaps slightly how a drug addict feels?). I haven’t left my guild and I could probably log on and manage to get myself an invite but that somehow strikes me as wrong. I feel like that would be cheating, or perhaps even hindering the raid. Especially since they are quickly progressing through ICC 10 hard modes and I’ve missed most of the fights. I do fill in from time to time upon request, usually when another raider is going to be absent but I just can’t bring myself to log on and ask for a spot otherwise.

My guild is a self proclaimed casual guild, and compared to some other guilds out there we are, but it still demands a significant amount of time and forces players who wish to raid to rearrange their schedules to accommodate it. Most “casual” guilds are like this, casual, but not really. There is  nothing wrong with this, but it tends to leave players who want to raid, but can’t conform to a set schedule or dedicate an overly large chunk of time to the game kind of high and dry. There are of course those makeshift raids thrown together at a moment’s notice that are open to anyone. These raids however tend to fizzle out, taking out only the easiest of bosses.

This dilemma got me thinking and a solution manifested itself surprisingly enough in my dreams, which are usually pretty awesome might I add. Perhaps it was the shooter game I was playing before or the meatloaf at dinner, but there the answer was, as clear as day; easy mode. Yes that’s right, easy mode. I know it sounds kind of crazy, but hear me out before you dismiss the idea. 

Many games, such as Call of Duty 4, offer various modes of play to provide entertainment for all skill levels.
Many other types of games offer three (or more) different modes of play. The three are typically easy, normal, and hard. Players then choose the mode that best suits their level of play. Blizzard has already slightly implemented this idea into the game, by adding hard modes to instances, so why not add an easy mode? Adding easy mode could unlock raiding for many players who had never thought it possible.

I am not saying that casual players cannot tackle bosses, but I am pointing out that casual players do lack one thing; time. Typically more casual players cannot devote the time that is needed for serious raiding. As such they are often left out of the raiding scene and I can’t help but feel this is unfair. In my mind I see easy mode as a way to allow all players of WoW to finally enjoy the end game raiding content the game has to offer. As it stands now many players never get to see raid bosses at all, and if they do it is after the content is old news.

Raid leaders would be able to select the easy mode option at the start of the raid instance and the bosses would be scaled accordingly. “Easy mode” bosses would have less skills, less health, or be otherwise easier than their normal counterparts. The bosses would still be a challenge, but not so much so that hours upon hours of raid time and strategy reading would be required. I feel this would open up the world of raiding to a broader range of players and would probably entice new players to try out the game.

I can almost hear the objections to this now; but people shouldn’t get the gear if they don’t put in the tiimmmeeee. I agree. That is why I propose that normal and hard modes drop significantly better gear. That way, players who choose to do easy mode will still be able to get great gear, and have the raiding experience but not on the same level as other players who play at a higher skill level. Adding an easy mode option should actually appease the more hardcore players who rage against the “dumbing” down of the game. With this solution every player will have a niche that they can easily fit into depending on how they choose to raid.

So now that my master plan has been laid forth, I would love to hear what other players think of it. To share your opinion, feel free to leave me a comment on Ten Ton Hammer forums. I look forward to hearing from you!

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