Updated Tue, Oct 18, 2011 by Xerin
There has been a lot of talk about players being upset with Cataclysm, the de facto standard of the vocal minority who like to spend their weekends chattering away about the downfall of WoW and the rise of the glorious <insert game name>. So instead of focusing on why WoW is going downhill, let’s look at the top five reasons WoW kicks some major butt. That way, the next time one of those naysayers show up, you can throw this right in the face and begin a proper neener neener.
The first compelling reason that World of Warcraft is the best MMOG out there is:
Yes, it may sound a bit creepy, but you are never alone when exploring Azeroth. There is always someone in almost every zone on every server and the game population is massive. Low population means that you don’t have to turn your graphics settings off when walking in your faction’s capital city, not that the server is almost empty. There are a few exceptions to this rule (a few unsuccessful servers with a “normal” population), but in total most servers are jammed full of players.
I spend a lot of time playing free-to-play MMOGs casually as something to pass the time, so I speak from a lot of experience when I say this is, in itself, the number one thing that makes WoW what it is. A lot of games have died just from the lack of interest and an MMOG is not fun without other players. In a lot of F2P games, you’ll need to log into the most populated server and even then you’ll often go hours before you see another player. In WoW, that really isn't an issue.
There is always something to do when it comes to spending time in Azeroth. There is always someone, somewhere that could use your help and that help will advance your character. Only a small, very small, population of players have completed every trial and gained every bit of “best in slot” gear in addition to farmed all of the achievements, obtained all of the pets, or whatever else fits their fancy for their playstyle. No matter what you want to do, WoW has the content for you.
We take this for granted a lot, but comparing WoW to other MMOGs out there will show us just how ungrateful we should be for the sheer amount of content given to us. Most games give you a single linear quest chain going from one zone to another (there is no picking where you want to level), followed by a very few dungeons dedicated to the those players who stuck out the RMT begging system until the end which are mostly devoid of anyone in favor of just sitting in town chatting, as if they’re more graphical chat rooms than actual games.
We might all complain that the updates are few and far between, but that’s not true compared to other games that wait years between updates while we wait just months (and get to enjoy the hype wagon the entire ride). Sure, I’d love to see more frequent updates, but what we have now is already pretty good in comparison.