Archive

Death Knight Spells and Abilities

Updated Fri, Sep 02, 2011 by Messiah



Rank
1 2 3 4 5 6
Spell/Ability Level Obtained
Blood...


Rank
1 2 3 4 5 6
Spell/Ability Level Obtained
Blood Presence 55
Blood Strike 55 59 64 69 74 80
Blood Tap 55
Corpse Explosion 55 60 70 75 80
Death Coil 55 62 68 76 80
Death Gate 55
Death Grip 55
Forceful Deflection 55
Frost Strike 55 60 65 70 75 80
Howling Blast 55 60 70 75 80
Icy Touch 55 61 67 78
Plague Strike 55 60 65 70 75 80
Scourge Strike 55 67 73 79
Death Strike 56 63 70 75 80
Pestilence 56 62 68 74 79
Raise Dead 56
Frost Presence 57
Mind Freeze 57
Blood Boil 58 66 72 78
Chains of Ice 58
Strangulate 59 65 69 74 79
Death and Decay 60 67 73 80
Unholy Blight 60 70 75
Obliterate 61 67 73 79
Path of Frost 61
Icebound Fortitude 62
Dark Command 65
Horn of Winter 65 75
Death Pact 66
Anti-Magic Shell 68
Unholy Presence 70
Raise Ally 72
Army of the Dead 80


Anti-Magic Shell
Rank 1 - Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects.  Damage absorbed by anti-magic shell energizes the Death Knight with additional runic power.

Army of the Dead
Rank 1 - Summons an entire legion of Ghouls to fight for you.  The ghouls will swarm the area, taunting and fighting anything they can.  While channeling Army of the Dead, the Death Knight takes less damage equal to their dodge plus parry chance.

Blood Boil
Rank 1 - Boils the blood of all enemies withing 10 yards, dealing up to 107 shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.
Rank 2 - Boils the blood of all enemies withing 10 yards, dealing up to 140 shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.
Rank 3 - Boils the blood of all enemies withing 10 yards, dealing up to 181 shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.
Rank 4 - Boils the blood of all enemies withing 10 yards, dealing up to 220 shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.

Blood Presence
Rank 1 - Strengthens the Death Knight with the presence of Blood, increasing damage by 15% and healing the Death Knight by 4% of the damage dealt.  Only damage dealt to targets that grant experience or honor can trigger this heal. Only one presence may be active at a time.

Blood Strike
Rank 1 - Instantly strike the enemy, causing 40% weapon damage plus 104, total damage increased by 12.5% for each of your diseases on the target.
Rank 2 - Instantly strike the enemy, causing 40% weapon damage plus 118, total damage increased by 12.5% for each of your diseases on the target.
Rank 3 - Instantly strike the enemy, causing 40% weapon damage plus 138, total damage increased by 12.5% for each of your diseases on the target.
Rank 4 - Instantly strike the enemy, causing 40% weapon damage plus 164, total damage increased by 12.5% for each of your diseases on the target.
Rank 5 - Instantly strike the enemy, causing 40% weapon damage plus 250, total damage increased by 12.5% for each of your diseases on the target.
Rank 6 - Instantly strike the enemy, causing 40% weapon damage plus 305, total damage increased by 12.5% for each of your diseases on the target.

Blood Tap
Rank 1 - Immediately activates a Blood Rune and temporarily converts it into a Death Rune. Death Runes count as a Blood, Frost or Unholy Rune.
  
Chains of Ice
Rank 1 - Shackles the target with frozen chains, reducing their movement to zero.  The target regains 10% of their movement each second for 10 seconds.

Corpse Explosion
Rank 1 - Causes a corpse to explode for 166 shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse.  Does not affect mechanical or elemental corpses.
Rank 2 - Causes a corpse to explode for 192 shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse.  Does not affect mechanical or elemental corpses.
Rank 3 - Causes a corpse to explode for 262 shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse.  Does not affect mechanical or elemental corpses.
Rank 4 - Causes a corpse to explode for 383 shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse.  Does not affect mechanical or elemental corpses.
Rank 5 - Causes a corpse to explode for 443 shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse.  Does not affect mechanical or elemental corpses.

Dark Command
Rank 1 - Commands the target to attack you, but has no effect if the target is already attacking you.

Death and Decay
Rank 1 - Corrupts the ground targeted by the Death Knight, causing 26 shadow damage every second that the targets remain in the area for up to 10 seconds.  This ability produces a high amount of threat.
Rank 2 - Corrupts the ground targeted by the Death Knight, causing 34 shadow damage every second that the targets remain in the area for up to 10 seconds.  This ability produces a high amount of threat.
Rank 3 - Corrupts the ground targeted by the Death Knight, causing 49 shadow damage every second that the targets remain in the area for up to 10 seconds.  This ability produces a high amount of threat.
Rank 4 - Corrupts the ground targeted by the Death Knight, causing 62 shadow damage every second that the targets remain in the area for up to 10 seconds.  This ability produces a high amount of threat.

Death Coil
Rank 1 - Fires a blast of unholy energy, causing 184 shadow damage modified by attack power to an enemy target or healing 276 damage from a friendly undead target.
Rank 2 - Causes 208 shadow damage or heals 312.
Rank 3 - Causes 275 shadow damage or heals 412.
Rank 4 - Causes 381 shadow damage or heals 571.
Rank 5 - Causes 443 shadow damage or heals 664.

Death Gate
Rank 1 - Opens a gate which the Death Knight can use to return to Ebon Hold.

Death Grip
Rank 1 - Harness the unholy energy that surrounds and binds all matter, drawing the enemy target towards you and forcing them to attack you for 3 seconds.

Death Pact
Rank 1 - Sacrifices an undead minion, healing the Death Knight for 40% of their maximum health.

Death Strike
Rank 1 - A deadly attack that deals 75% weapon damage plus 84 and heals the Death Knight for a percent of damage done for each of their diseases on the target.
Rank 2 - A deadly attack that deals 75% weapon damage plus 97.5 and heals the Death Knight for a percent of damage done for each of their diseases on the target.
Rank 3 - A deadly attack that deals 75% weapon damage plus 123.75 and heals the Death Knight for a percent of damage done for each of their diseases on the target.
Rank 4 - A deadly attack that deals 75% weapon damage plus 187.5 and heals the Death Knight for a percent of damage done for each of their diseases on the target.
Rank 5 - A deadly attack that deals 75% weapon damage plus 222.75 and heals the Death Knight for a percent of damage done for each of their diseases on the target.

Forceful Deflection (Passive)
Rank 1 - Increases you Parry rating by 25% of your total strength.

Frost Presence
Rank 1 - The Death Knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 80%, and reducing spell damage taken by 15%.  Increases threat generated.  Only one presence may be active at a time.

Frost Strike
Rank 1 - Instantly strikes the enemy, causing 60% weapon damage plus 52 as frost damage.  Can’t be dodged, blocked, or parried.
Rank 2 - Instantly strikes the enemy, causing 60% weapon damage plus 61 as frost damage.  Can’t be dodged, blocked, or parried.
Rank 3 - Instantly strikes the enemy, causing 60% weapon damage plus 69 as frost damage.  Can’t be dodged, blocked, or parried.
Rank 4 - Instantly strikes the enemy, causing 60% weapon damage plus 85 as frost damage.  Can’t be dodged, blocked, or parried.
Rank 5 - Instantly strikes the enemy, causing 60% weapon damage plus 120 as frost damage.  Can’t be dodged, blocked, or parried.
Rank 6 - Instantly strikes the enemy, causing 60% weapon damage plus 150 as frost damage.  Can’t be dodged, blocked, or parried.

Horn of Winter
Rank 1 - The Death Knight blows the horn of winter, which generates 10 runic power and increases total strength and agility of all party or raid members within 30 yards by 86.  Lasts 2 minutes.
Rank 2 - The Death Knight blows the horn of winter, which generates 10 runic power and increases total strength and agility of all party or raid members within 30 yards by 155.  Lasts 2 minutes.

Howling Blast
Rank 1 - Blasts the target with a frigid wind dealing up to 214 frost damage to all enemies within 10 yards. 
Rank 2 - Blasts the target with a frigid wind dealing up to 352 frost damage to all enemies within 10 yards. 
Rank 3 - Blasts the target with a frigid wind dealing up to 479 frost damage to all enemies within 10 yards. 
Rank 4 - Blasts the target with a frigid wind dealing up to 562 frost damage to all enemies within 10 yards. 


Icebound Fortitude
Rank 1 - The Death Knight freezes his blood to become immune to stun effects and reduce all damage taken by 20% plus additional damage reduction based on defense for 12 seconds.

Icy Touch
Rank 1 - Deals 127 frost damage modified by attack power and reduces the target’s ranged, melee attack, and casting speed by 14% for 12 seconds.
Rank 2 - Deals 144 frost damage modified by attack power and reduces the target’s ranged, melee attack, and casting speed by 14% for 12 seconds.
Rank 3 - Deals 161 frost damage modified by attack power and reduces the target’s ranged, melee attack, and casting speed by 14% for 12 seconds.
Rank 4 - Deals 227 frost damage modified by attack power and reduces the target’s ranged, melee attack, and casting speed by 14% for 12 seconds.

Mind Freeze
Rank 1 - Smash the target’s mind with cold, interrupting spellcasting and preventing any spells in that school from being cast for 4 seconds.

Obliterate
Rank 1 - A brutal instant attack that deals 80% weapon damage plus 198, total damage increased by 12.5% per each of your diseases on the target, but consumes the diseases.
Rank 2 - A brutal instant attack that deals 80% weapon damage plus 244, total damage increased by 12.5% per each of your diseases on the target, but consumes the diseases.
Rank 3 - A brutal instant attack that deals 80% weapon damage plus 381, total damage increased by 12.5% per each of your diseases on the target, but consumes the diseases.
Rank 4 - A brutal instant attack that deals 80% weapon damage plus 467, total damage increased by 12.5% per each of your diseases on the target, but consumes the diseases.

Path of Frost
Rank 1 - The Death Knight’s freezing aura creates ice beneath his feet, allowing him and his party or raid to walk on water for 10 minutes.  Works while mounted.  Any damage will cancel the effect.

Pestilence
Rank 1 - Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards.

Plague Strike
Rank 1 - A vicious strike that deals 50% weapon damage plus 62.5 and infects the target with Blood Plague, a disease dealing shadow damage over time. 
Rank 2 - A vicious strike that deals 50% weapon damage plus 75.5 and infects the target with Blood Plague, a disease dealing shadow damage over time. 
Rank 3 - A vicious strike that deals 50% weapon damage plus 89 and infects the target with Blood Plague, a disease dealing shadow damage over time. 
Rank 4 - A vicious strike that deals 50% weapon damage plus 108 and infects the target with Blood Plague, a disease dealing shadow damage over time. 
Rank 5 - A vicious strike that deals 50% weapon damage plus 157 and infects the target with Blood Plague, a disease dealing shadow damage over time. 
Rank 6 - A vicious strike that deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing shadow damage over time. 

Raise Ally
Rank 1 - Raises the corpse of a raid or party member to fight by your side. The player will have control over the ghoul for 4 minutes.

Raise Dead
Rank 1 - Raises a ghoul to fight by your side.  If no humanoid corpse that yields experience or honor is available, you must supply corpse dust to complete the spell.  You can have a maximum of one ghoul at a time.  Lasts 2 minutes.

Scourge Strike
Rank 1 - An unholy strike that deals 45% of weapon damage as Shadow damage plus 151, total damage increased by 11% for each of your diseases on the target.
Rank 2 - An unholy strike that deals 45% of weapon damage as Shadow damage plus 186, total damage increased by 11% for each of your diseases on the target.
Rank 3 - An unholy strike that deals 45% of weapon damage as Shadow damage plus 291, total damage increased by 11% for each of your diseases on the target.
Rank 4 - An unholy strike that deals 45% of weapon damage as Shadow damage plus 357, total damage increased by 11% for each of your diseases on the target.

Strangulate
Rank 1  -Strangulates an enemy, silencing them for 5 seconds and deals 80 shadow damage at the end of the effect.
Rank 2 - Strangulates an enemy, silencing them for 5 seconds and deals 95 shadow damage at the end of the effect.
Rank 3 - Strangulates an enemy, silencing them for 5 seconds and deals 110 shadow damage at the end of the effect.
Rank 4 - Strangulates an enemy, silencing them for 5 seconds and deals 150 shadow damage at the end of the effect.
Rank 5 - Strangulates an enemy, silencing them for 5 seconds and deals 180 shadow damage at the end of the effect.

Unholy Blight
Rank 1 - A Vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 21 shadow damage per second.  Lasts 20 seconds.
Rank 2 - A Vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 30 shadow damage per second.  Lasts 20 seconds.
Rank 3 - A Vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius.  Enemies caught in the area take 40 shadow damage per second.  Lasts 20 seconds.

Unholy Presence
Rank 1 - Infuses the Death Knight with unholy fury, increasing attack speed by 15% and reducing the global cooldown on all abilities by 0.5 seconds.  Only one presence may be active at a time.


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