Archive

Druid Spells and Abilities

Updated Wed, Feb 18, 2009 by Medawky



Rank
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Spell/Ability Level Obtained
Healing Touch 1 8 14 20 26 32 38 44 50 56 60 62 69 74 79
Mark of the Wild 1 10 20 30 40 50 60 70 80
Wrath 1 6 14 22 30 38 46 54 61 69 74 79
Rejuvenation 4 10 16 22 28 34 40 46 52 58 60 63 69 75 80
Moonfire 4 10 16 22 28 34 40 46 52 58 63 70 75 80
Thorns 6 14 24 34 44 54 64 74
Entangling Roots 8 18 28 38 48 58 68 78
Demoralizing Roar 10 20 32 42 52 62 71 77
Bear Form 10
Maul 10 18 26 34 42 50 58 67 73 79
Growl 10
Nature's Grasp 10 18 28 38 48 58 68 78
Teleport: Moonglade 10
Enrage 12
Regrowth 12 18 24 30 36 42 48 54 60 65 71 77
Bash 14 30 46
Cure Poison 14
Swipe 16 24 34 44 54 64 72 77
Aquatic Form 16
Aquatic Form (Passive) 16
Faerie Fire (Feral) 18 30 42 54 66 76
Faerie Fire 18 30 42 54 66 76
Hibernate 18 38 58
Cat Form 20
Claw 20 28 38 48 58 67 73 79
Rip 20 28 36 44 52 60 67 71 80
Prowl 20 40 60
Rebirth 20 30 40
Starfire 20 26 34 42 50 58 60 67 71 78
Insect Swarm 20 30 40 50 60 70 80
Shred 22 30 38 46 54 61 70 75 80
Soothe Animal 22 38 54 70
Tiger's Fury 24 36 48 60
Rake 24 34 44 54 64 72
Remove Curse 24
Dash 26 46 65
Abolish Poison 26
Challenging Roar 28
Cower 28 40 52 60 69 76
Omen of Clarity 29
Travel Form  30
Tranquility 30 40 50 60 70 75 80
Track Humanoids 32
Ravage 32 42 50 58 66 73 79
Ferocious Bite 32 40 48 56 60 63 72 78
Pounce 36 46 56 66 77
Pounce Bleed 36 46 56 66 77
Frenzied Regeneration 36
Dire Bear Form 40
Feline Grace 40
Hurricane 40 50 60 70 80
Innervate 40
Moonkin Aura 40
Moonkin Form 40
Barkskin 44
Force of Nature 50
Gift of the Wild 50 60 70 80
Mangle - Bear 50 58 68 75 80
Mangle - Cat 50 58 68 75 80
Tree of Life 50
Typhoon 50 60 70 75 80
Wild Growth 60 70 75 80
Berserk 60
Maim 62 74
Lifebloom 64 72 80
Lacerate 66 73 80
Flight Form 68
Cyclone 70
Swift Flight Form 70
Swipe (Cat) 71
Savage Roar 75
Nourish 80

Abolish Poison   
Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 seconds.

Aquatic Form
Shapeshift into aquatic form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Aquatic Form (Passive)
Increases swimming speed by 50% and allow's the druid to breathe underwater.

Barkskin
The druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Useable in all forms. Lasts 12 seconds.

Bash
Rank 1 - Stuns the target for 2 seconds and interrupts spellcasting for 3 seconds.
Rank 2 - Stuns the target for 3 seconds and interrupts spellcasting for 3 seconds.
Rank 3 - Stuns the target for 4 seconds and interrupts spellcasting for 3 seconds.

Bear Form
Shapeshift into bear form, increasing melee attack power by 30, armor contribution from items by 180%, and Stamina by 25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Berserk
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 seconds. You cannot use Tiger's Fury while Berserk is active.

Cat Form
Shapeshift into cat form, increasing melee attack power by 40 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Challenging Roar
Forces all nearby enemies to focus attacks on you for 6 seconds.

Claw
Rank 1 - Claw the enemy, causing 27 additional damage. Awards 1 combo points.
Rank 2 - Claw the enemy, causing 39 additional damage. Awards 1 combo points.
Rank 3 - Claw the enemy, causing 57 additional damage. Awards 1 combo points.
Rank 4 - Claw the enemy, causing 88 additional damage. Awards 1 combo points.
Rank 5 - Claw the enemy, causing 115 additional damage. Awards 1 combo points.
Rank 6 - Claw the enemy, causing 190 additional damage. Awards 1 combo points.
Rank 7 - Claw the enemy, causing 300 additional damage. Awards 1 combo points.
Rank 8 - Claw the enemy, causing 370 additional damage. Awards 1 combo points.

Cower
Rank 1 - Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.
Rank 2 - Cower, causing no damage but lowering your threat a medium amount, making the enemy less likely to attack you.
Rank 3 - Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Rank 4 - Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Rank 5 - Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Rank 6 - Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

Cure Poison
Cures 1 poison effects on the target.

Cyclone
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.

Dash
Rank 1 - Increases movement speed by 50% while in Cat Form for 15 seconds. Does not break prowling.
Rank 2 - Increases movement speed by 60% while in Cat Form for 15 seconds. Does not break prowling.
Rank 3 - Increases movement speed by 70% while in Cat Form for 15 seconds. Does not break prowling.
 
Demoralizing Roar
Rank 1 - The druid roars, decreasing nearby enemies' melee attack power by 31. Lasts 30 seconds.
Rank 2 - The druid roars, decreasing nearby enemies' melee attack power by 51. Lasts 30 seconds.
Rank 3 - The druid roars, decreasing nearby enemies' melee attack power by 68. Lasts 30 seconds.
Rank 4 - The druid roars, decreasing nearby enemies' melee attack power by 103. Lasts 30 seconds.
Rank 5 - The druid roars, decreasing nearby enemies' melee attack power by 138. Lasts 30 seconds.
Rank 6 - The druid roars, decreasing nearby enemies' melee attack power by 220. Lasts 30 seconds.
Rank 7 - The druid roars, decreasing nearby enemies' melee attack power by 299. Lasts 30 seconds.
Rank 8 - The druid roars, decreasing nearby enemies' melee attack power by 408. Lasts 30 seconds.

Dire Bear Form
Shapeshift into dire bear form, increasing melee attack power by 120, armor contribution from items by 370%, and Stamina by 25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Enrage
Generates 20 rage over 10 seconds, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form.

Entangling Roots
Rank 1 - Roots the target in place and causes 20 Nature damage over 12 seconds. Damage caused may interrupt the effect.
Rank 2 - Roots the target in place and causes 50 Nature damage over 15 seconds. Damage caused may interrupt the effect.
Rank 3 - Roots the target in place and causes 90 Nature damage over 18 seconds. Damage caused may interrupt the effect.
Rank 4 - Roots the target in place and causes 140 Nature damage over 21 seconds. Damage caused may interrupt the effect.
Rank 5 - Roots the target in place and causes 200 Nature damage over 24 seconds. Damage caused may interrupt the effect.
Rank 6 - Roots the target in place and causes 270 Nature damage over 27 seconds. Damage caused may interrupt the effect.
Rank 7 - Roots the target in place and causes 351 Nature damage over 27 seconds. Damage caused may interrupt the effect.
Rank 8 - Roots the target in place and causes 423 Nature damage over 27 seconds. Damage caused may interrupt the effect.

Faerie Fire
Rank 1 - Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Rank 2 - Decrease the armor of the target by 285 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Rank 3 - Decrease the armor of the target by 385 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Rank 4 - Decrease the armor of the target by 505 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Rank 5 - Decrease the armor of the target by 610 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Rank 6 - Decrease the armor of the target by 1260 for 40 seconds. While affected, the target cannot stealth or turn invisible.

Faerie Fire (Feral)
Rank 1 - Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.
Rank 2 - Decrease the armor of the target by 285 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.
Rank 3 - Decrease the armor of the target by 395 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.
Rank 4 - Decrease the armor of the target by 505 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.
Rank 5 - Decrease the armor of the target by 610 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.
Rank 6 - Decrease the armor of the target by 1260 for 40 seconds. While affected, the target cannot stealth or turn invisible. Deals [Attack Power*0.05+1] damage and additional threat when used in Bear Form or Dire Bear Form.

Feline Grace
Reduces damage from falling.

Ferocious Bite
Rank 1 - Finishing move that causes damage per combo point and converts each extra point of energy into [0.7+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 2
- Finishing move that causes damage per combo point and converts each extra point of energy into [1.1+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 3 - Finishing move that causes damage per combo point and converts each extra point of energy into [1.5+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 4 - Finishing move that causes damage per combo point and converts each extra point of energy into [2+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 5 - Finishing move that causes damage per combo point and converts each extra point of energy into [2.1+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 6 - Finishing move that causes damage per combo point and converts each extra point of energy into [3.4+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 7 - Finishing move that causes damage per combo point and converts each extra point of energy into [7.7+Attack Power/410].1 additional damage. Damage is increased by your attack power.
Rank 8 - Finishing move that causes damage per combo point and converts each extra point of energy into [9.4+Attack Power/410].1 additional damage. Damage is increased by your attack power.

Flight Form
Shapeshift into flight form, increasing movement speed by 60% and allowing you to fly. Cannot use in combat. Can only use this form in Outland or Northrend.

Force of Nature
Summons 3 treants to attack enemy targets for 30 seconds.
Frenzied Regeneration
Rank 1 - Converts up to 10 rage per second into health for 10 seconds. Each point of rage is converted into 0.3.1% of max health.

Gift of the Wild
Rank 1 - Gives the Gift of the Wild to all party and raid members, increasing armor by 240, all attributes by 10 and all resistances by 15 for 60 minutes.
Rank 2 - Gives the Gift of the Wild to all party and raid members, increasing armor by 285, all attributes by 12 and all resistances by 20 for 60 minutes.
Rank 3 - Gives the Gift of the Wild to all party and raid members, increasing armor by 340, all attributes by 14 and all resistances by 25 for 60 minutes.
Rank 4 - Gives the Gift of the Wild to all party and raid members, increasing armor by 750, all attributes by 37 and all resistances by 54 for 60 minutes.

Growl
Taunts the target to attack you, but has no effect if the target is already attacking you.

Healing Touch
Rank 1 - Heals a friendly target for 37 to 51.
Rank 2 - Heals a friendly target for 88 to 112.
Rank 3 - Heals a friendly target for 195 to 243.
Rank 4 - Heals a friendly target for 363 to 445.
Rank 5 - Heals a friendly target for 490 to 594.
Rank 6 - Heals a friendly target for 636 to 766.
Rank 7 - Heals a friendly target for 802 to 960.
Rank 8 - Heals a friendly target for 1199 to 1427.
Rank 9 - Heals a friendly target for 1299 to 1539.
Rank 10 - Heals a friendly target for 1620 to 1912.
Rank 11 - Heals a friendly target for 1944 to 2294.
Rank 12 - Heals a friendly target for 2026 to 2392.
Rank 13 - Heals a friendly target for 2321 to 2739.
Rank 14 - Heals a friendly target for 3223 to 3805.
Rank 15 - Heals a friendly target for 3750 to 4428.


Hibernate
Rank 1 - Forces the enemy target to sleep for up to 20 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Rank 2 - Forces the enemy target to sleep for up to 30 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Rank 3 - Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Hurricane
Rank 1 - Creates a violent storm in the target area causing 100 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 seconds. Druid must channel to maintain the spell.
Rank 2 - Creates a violent storm in the target area causing 142 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 seconds. Druid must channel to maintain the spell.
Rank 3 - Creates a violent storm in the target area causing 190 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 seconds. Druid must channel to maintain the spell.
Rank 4 - Creates a violent storm in the target area causing 303 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 seconds. Druid must channel to maintain the spell.
Rank 5 - Creates a violent storm in the target area causing 451 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 50%. Lasts 10 seconds. Druid must channel to maintain the spell.

Innervate
Increases the target's Spirit based mana regeneration by 400% and allows full mana regeneration while casting. Lasts 20 seconds.
 
Insect Swarm
Rank 1 - The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 seconds.
Rank 2 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 234 Nature damage over 12 seconds.
Rank 3 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 372 Nature damage over 12 seconds.
Rank 4 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 540 Nature damage over 12 seconds.
Rank 5 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 744 Nature damage over 12 seconds.
Rank 6 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1032 Nature damage over 12 seconds.
Rank 7 - The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 seconds.

Lacerate
Rank 1 - Lacerates the enemy target, dealing 31 damage and making them bleed for 155 damage over 15 seconds and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
Rank 2 - Lacerates the enemy target, dealing 70 damage and making them bleed for 255 damage over 15 seconds and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
Rank 3 - Lacerates the enemy target, dealing 88 damage and making them bleed for 320 damage over 15 seconds and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
 
Lifebloom
Rank 1 - Heals the target for 224 over 7 seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 600. This effect can stack up to 3 times on the same target.
Rank 2 - Heals the target for 287 over 7 seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 770. This effect can stack up to 3 times on the same target.
Rank 3 - Heals the target for 371 over 7 seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 970. This effect can stack up to 3 times on the same target.

Maim
Rank 1 - Finishing move that causes damage and incapacitates the target. Additional damage caused may interrupt the effect. The victim's spellcasting is also interrupted for 3 seconds. Causes more damage and lasts longer per combo point:
Rank 2 - Finishing move that causes damage and incapacitates the target. Additional damage caused may interrupt the effect. The victim's spellcasting is also interrupted for 3 seconds. Causes more damage and lasts longer per combo point.

Mangle - Bear
Rank 1 - Mangle the target for 115% normal damage plus 86.25 and causes the target to take 30% additional damage from bleed effects for 12 seconds.
Rank 2 - Mangle the target for 115% normal damage plus 120.75 and causes the target to take 30% additional damage from bleed effects for 12 seconds.
Rank 3 - Mangle the target for 115% normal damage plus 155.25 and causes the target to take 30% additional damage from bleed effects for 12 seconds.
Rank 4 - Mangle the target for 115% normal damage plus 251.85 and causes the target to take 30% additional damage from bleed effects for 12 seconds.
Rank 5 - Mangle the target for 115% normal damage plus 299 and causes the target to take 30% additional damage from bleed effects for 12 seconds.

Mangle - Cat
Rank 1 - Mangle the target for 200% normal damage plus 198 and causes the target to take 30% additional damage from bleed effects for 12 seconds. Awards 1 combo points.
Rank 2 - Mangle the target for 200% normal damage plus 256 and causes the target to take 30% additional damage from bleed effects for 12 seconds. Awards 1 combo points.
Rank 3 - Mangle the target for 200% normal damage plus 330 and causes the target to take 30% additional damage from bleed effects for 12 seconds. Awards 1 combo points.
Rank 4 - Mangle the target for 200% normal damage plus 536 and causes the target to take 30% additional damage from bleed effects for 12 seconds. Awards 1 combo points.
Rank 5 - Mangle the target for 200% normal damage plus 634 and causes the target to take 30% additional damage from bleed effects for 12 seconds. Awards 1 combo points.

Mark of the Wild
Rank 1 - Increases the friendly target's armor by 25 for 30 minutes.
Rank 2 - Increases the friendly target's armor by 65 and all attributes by 2 for 30 minutes.
Rank 3 - Increases the friendly target's armor by 105 and all attributes by 4 for 30 minutes.
Rank 4 - Increases the friendly target's armor by 150, all attributes by 6, and all resistances by 5 for 30 minutes.
Rank 5 - Increases the friendly target's armor by 195, all attributes by 8 and all resistances by 10 for 30 minutes.
Rank 6 - Increases the friendly target's armor by 240, all attributes by 10 and all resistances by 15 for 30 minutes.
Rank 7 - Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 minutes.
Rank 8 - Increases the friendly target's armor by 340, all attributes by 14 and all resistances by 25 for 30 minutes.
Rank 9 - Increases the friendly target's armor by 750, all attributes by 37 and all resistances by 54 for 30 minutes.

Maul
Rank 1 - A strong attack that increases melee damage by 18 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 2 - A strong attack that increases melee damage by 27 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 3 - A strong attack that increases melee damage by 37 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 4 - A strong attack that increases melee damage by 64 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 5 - A strong attack that increases melee damage by 103 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 6 - A strong attack that increases melee damage by 145 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 7 - A strong attack that increases melee damage by 192 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 8 - A strong attack that increases melee damage by 290 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 9 - A strong attack that increases melee damage by 472 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.
Rank 10 - A strong attack that increases melee damage by 578 and causes a high amount of threat. Effects which increase Bleed damage also increase Maul damage.

Moonfire
Rank 1 - Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 seconds.
Rank 2 - Burns the enemy for 13 to 17 Arcane damage and then an additional 32 Arcane damage over 12 seconds.
Rank 3 - Burns the enemy for 25 to 31 Arcane damage and then an additional 52 Arcane damage over 12 seconds.
Rank 4 - Burns the enemy for 40 to 48 Arcane damage and then an additional 80 Arcane damage over 12 seconds.
Rank 5 - Burns the enemy for 61 to 73 Arcane damage and then an additional 124 Arcane damage over 12 seconds.
Rank 6 - Burns the enemy for 81 to 97 Arcane damage and then an additional 164 Arcane damage over 12 seconds.
Rank 7 - Burns the enemy for 105 to 125 Arcane damage and then an additional 212 Arcane damage over 12 seconds.
Rank 8 - Burns the enemy for 130 to 154 Arcane damage and then an additional 264 Arcane damage over 12 seconds.
Rank 9 - Burns the enemy for 157 to 185 Arcane damage and then an additional 320 Arcane damage over 12 seconds.
Rank 10 - Burns the enemy for 189 to 221 Arcane damage and then an additional 384 Arcane damage over 12 seconds.
Rank 11 - Burns the enemy for 220 to 258 Arcane damage and then an additional 444 Arcane damage over 12 seconds.
Rank 12 - Burns the enemy for 305 to 357 Arcane damage and then an additional 600 Arcane damage over 12 seconds.
Rank 13 - Burns the enemy for 347 to 407 Arcane damage and then an additional 684 Arcane damage over 12 seconds.
Rank 14 - Burns the enemy for 406 to 476 Arcane damage and then an additional 800 Arcane damage over 12 seconds.

Moonkin Aura
Increases spell critical chance by 5%.

Moonkin Form
Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party and raid members within 45 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted.

Nature's Grasp
Rank 1 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 1). 1 charge. Lasts 45 seconds.
Rank 2 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 2). 1 charge. Lasts 45 seconds.
Rank 3 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 3). 1 charge. Lasts 45 seconds.
Rank 4 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 4). 1 charge. Lasts 45 seconds.
Rank 5 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 5). 1 charge. Lasts 45 seconds.
Rank 6 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 6). 1 charge. Lasts 45 seconds.
Rank 7 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 7). 1 charge. Lasts 45 seconds.
Rank 8 - While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank 8). 1 charge. Lasts 45 seconds.

Nourish
Heals a friendly target for 1883 to 2187. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.

Omen of Clarity
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.

Pounce
Rank 1 - Pounce, stunning the target for 3 seconds and causing 270 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 2 -Pounce, stunning the target for 3 seconds and causing 330 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 3 -Pounce, stunning the target for 3 seconds and causing 450 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 4 -Pounce, stunning the target for 3 seconds and causing 600 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 5 -Pounce, stunning the target for 3 seconds and causing 2100 damage over 18 seconds. Must be prowling. Awards 1 combo points.

Pounce Bleed
Rank 1 - Pounce, stunning the target for 3 seconds and causing 270 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 2 -Pounce, stunning the target for 3 seconds and causing 330 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 3 -Pounce, stunning the target for 3 seconds and causing 450 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 4 -Pounce, stunning the target for 3 seconds and causing 600 damage over 18 seconds. Must be prowling. Awards 1 combo points.
Rank 5 -Pounce, stunning the target for 3 seconds and causing 2100 damage over 18 seconds. Must be prowling. Awards 1 combo points.

Prowl
Rank 1 - Allows the Druid to prowl around, but reduces your movement speed by 40%. Lasts until cancelled.
Rank 2 - Allows the Druid to prowl around, but reduces your movement speed by 35%. Lasts until cancelled.
Rank 3 - Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled.

Rake
Rank 1 - Rake the target for [Attack Power/100+17] bleed damage and an additional [90+Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.
Rank 2 - Rake the target for [Attack Power/100+26] bleed damage and an additional [135+Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.
Rank 3 - Rake the target for [$Attack Power/100+46] bleed damage and an additional [207+$Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.
Rank 4 - Rake the target for [$Attack Power/100+64] bleed damage and an additional [297+$Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.
Rank 5 - Rake the target for [$Attack Power/100+90] bleed damage and an additional [414+$Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.
Rank 6 - Rake the target for [$Attack Power/100+150] bleed damage and an additional [963+$Attack Power*0.18] damage over 9 seconds. Awards 1 combo points.

Ravage
Rank 1 - Ravage the target, causing 385% damage plus 161.7 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 2 - Ravage the target, causing 385% damage plus 238.7 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 3 - Ravage the target, causing 385% damage plus 300.3 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 4 - Ravage the target, causing 385% damage plus 377.3 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 5 - Ravage the target, causing 385% damage plus 565.95 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 6 - Ravage the target, causing 385% damage plus 1405.25 to the target. Must be prowling and behind the target. Awards 1 combo points.
Rank 7 - Ravage the target, causing 385% damage plus 1771 to the target. Must be prowling and behind the target. Awards 1 combo points.

Rebirth
Rank 1 - Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.
Rank 2 - Returns the spirit to the body, restoring a dead target to life with 750 health and 1200 mana.
Rank 3 - Returns the spirit to the body, restoring a dead target to life with 1100 health and 1700 mana.
Rank 4 - Returns the spirit to the body, restoring a dead target to life with 1600 health and 2200 mana.
Rank 5 - Returns the spirit to the body, restoring a dead target to life with 2200 health and 2800 mana.
Rank 6 - Returns the spirit to the body, restoring a dead target to life with 3200 health and 3200 mana.
Rank 7 - Returns the spirit to the body, restoring a dead target to life with 6400 health and 4700 mana.

Regrowth
Rank 1 - Heals a friendly target for 84 to 98 and another 98 over 21 seconds.
Rank 2 - Heals a friendly target for 164 to 188 and another 175 over 21 seconds.
Rank 3 - Heals a friendly target for 240 to 274 and another 259 over 21 seconds.
Rank 4 - Heals a friendly target for 318 to 360 and another 343 over 21 seconds.
Rank 5 - Heals a friendly target for 405 to 457 and another 427 over 21 seconds.
Rank 6 - Heals a friendly target for 511 to 575 and another 546 over 21 seconds.
Rank 7 - Heals a friendly target for 646 to 724 and another 686 over 21 seconds.
Rank 8 - Heals a friendly target for 809 to 905 and another 861 over 21 seconds.
Rank 9 - Heals a friendly target for 1003 to 1119 and another 1064 over 21 seconds.
Rank 10 - Heals a friendly target for 1215 to 1355 and another 1274 over 21 seconds.
Rank 11 - Heals a friendly target for 1710 to 1908 and another 1792 over 21 seconds.
Rank 12 - Heals a friendly target for 2234 to 2494 and another 2345 over 21 seconds.

Rejuvenation
Rank 1 - Heals the target for 32 over 12 seconds.
Rank 2 - Heals the target for 56 over 12 seconds.
Rank 3 - Heals the target for 116 over 12 seconds.
Rank 4 - Heals the target for 180 over 12 seconds.
Rank 5 - Heals the target for 244 over 12 seconds.
Rank 6 - Heals the target for 304 over 12 seconds.
Rank 7 - Heals the target for 388 over 12 seconds.
Rank 8 - Heals the target for 488 over 12 seconds.
Rank 9 - Heals the target for 608 over 12 seconds.
Rank 10 - Heals the target for 756 over 12 seconds.
Rank 11 - Heals the target for 888 over 12 seconds.
Rank 12 - Heals the target for 932 over 12 seconds.
Rank 13 - Heals the target for 1060 over 12 seconds.
Rank 14 - Heals the target for 1192 over 12 seconds.
Rank 15 - Heals the target for 1690 over 15 seconds.

Remove Curse
Dispels 1 Curse from a friendly target.

Rip
Rank 1 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 2 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 3 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 4
- Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 5 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 6 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 7 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 8 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Rank 9 - Finishing move that causes damage over time. Damage increases per combo point and by your attack power.

Savage Roar
Finishing move that increases attack power by 40%. Lasts longer per combo point.

Shred
Rank 1 - Shred the target, causing 225% damage plus 54 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 2 - Shred the target, causing 225% damage plus 72 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 3 - Shred the target, causing 225% damage plus 99 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 4 - Shred the target, causing 225% damage plus 144 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 5 - Shred the target, causing 225% damage plus 180 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 6 - Shred the target, causing 225% damage plus 236 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 7 - Shred the target, causing 225% damage plus 405 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 8 - Shred the target, causing 225% damage plus 630 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.
Rank 9 - Shred the target, causing 225% damage plus 742.5 to the target. Must be behind the target. Awards 1 combo points. Effects which increase Bleed damage also increase Shred damage.

Soothe Animal
Rank 1 - Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast and Dragonkin targets level 40 or lower. Lasts 15 seconds.
Rank 2 - Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast and Dragonkin targets level 55 or lower. Lasts 15 seconds.
Rank 3 - Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast and Dragonkin targets level 70 or lower. Lasts 15 seconds.
Rank 4 - Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast and Dragonkin targets level 85 or lower. Lasts 15 seconds.

Starfire
Rank 1 - Causes 121 to 149 Arcane damage to the target.
Rank 2 - Causes 189 to 231 Arcane damage to the target.
Rank 3 - Causes 272 to 328 Arcane damage to the target.
Rank 4 - Causes 370 to 442 Arcane damage to the target.
Rank 5 - Causes 485 to 575 Arcane damage to the target.
Rank 6 - Causes 615 to 725 Arcane damage to the target.
Rank 7 - Causes 693 to 817 Arcane damage to the target.
Rank 8 - Causes 818 to 964 Arcane damage to the target.
Rank 9 - Causes 854 to 1006 Arcane damage to the target.
Rank 10 - Causes 1028 to 1212 Arcane damage to the target.

Swift Flight Form
Shapeshift into swift flight form, increasing movement speed by 280% and allowing you to fly. Cannot use in combat. Can only use this form in Outland or Northrend.

Swipe
Rank 1 - Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
Rank 2 - Swipe nearby enemies, inflicting 13 damage. Damage increased by attack power.
Rank 3 - Swipe nearby enemies, inflicting 19 damage. Damage increased by attack power.
Rank 4 - Swipe nearby enemies, inflicting 37 damage. Damage increased by attack power.
Rank 5 - Swipe nearby enemies, inflicting 54 damage. Damage increased by attack power.
Rank 6 - Swipe nearby enemies, inflicting 76 damage. Damage increased by attack power.
Rank 7 - Swipe nearby enemies, inflicting 95 damage. Damage increased by attack power.
Rank 8 - Swipe nearby enemies, inflicting 108 damage. Damage increased by attack power.

Swipe - Cat
Swipe nearby enemies, inflicting 260% weapon damage.

Teleport: Moonglade
Teleports the caster to the Moonglade.

Thorns
Rank 1 - Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 2 - Thorns sprout from the friendly target causing 6 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 3 - Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 4 - Thorns sprout from the friendly target causing 12 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 5 - Thorns sprout from the friendly target causing 15 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 6 - Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 7 - Thorns sprout from the friendly target causing 25 Nature damage to attackers when hit. Lasts 10 minutes.
Rank 8 - Thorns sprout from the friendly target causing 73 Nature damage to attackers when hit. Lasts 10 minutes.

Tiger's Fury
Rank 1 - Increases damage done by 10 for 6 seconds.
Rank 2 - Increases damage done by 20 for 6 seconds.
Rank 3 - Increases damage done by 30 for 6 seconds.
Rank 4 - Increases damage done by 40 for 6 seconds.

Track Humanoids
Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.

Tranquility
Rank 1 - Heals all nearby group members for 351 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 2 - Heals all nearby group members for 515 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 3 - Heals all nearby group members for 765 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 4 - Heals all nearby group members for 1097 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 5 - Heals all nearby group members for 1518 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 6 - Heals all nearby group members for 2598 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.
Rank 7 - Heals all nearby group members for 3035 every 2 seconds for 8 seconds. Druid must channel to maintain the spell.

Travel Form
Shapeshift into travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Tree of Life
Shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration, Innervate and Barkskin spells, but the mana cost of your healing over time spells is reduced by 20%.

Typhoon
Rank 1 - You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Rank 2 - You summon a violent Typhoon that does 550 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Rank 3 - You summon a violent Typhoon that does 735 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Rank 4 - You summon a violent Typhoon that does 1010 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Rank 5 - You summon a violent Typhoon that does 1190 Nature damage when in contact with hostile targets, knocking them back 5 yards.

Wild Growth
Rank 1 - Heals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Rank 2 - Heals up to 5 friendly party or raid members within 15 yards of the target for 861 over 7 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Rank 3 - Heals up to 5 friendly party or raid members within 15 yards of the target for 1239 over 7 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Rank 4 - Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

Wrath
Rank 1 - Causes 17 to 19 Nature damage to the target.
Rank 2 - Causes 32 to 36 Nature damage to the target.
Rank 3 - Causes 49 to 57 Nature damage to the target.
Rank 4 - Causes 68 to 78 Nature damage to the target.
Rank 5 - Causes 130 to 148 Nature damage to the target.
Rank 6 - Causes 169 to 191 Nature damage to the target.
Rank 7 - Causes 215 to 241 Nature damage to the target.
Rank 8 - Causes 306 to 344 Nature damage to the target.
Rank 9 - Causes 397 to 447 Nature damage to the target.
Rank 10 - Causes 431 to 485 Nature damage to the target.
Rank 11 - Causes 504 to 568 Nature damage to the target.
Rank 12 - Causes 553 to 623 Nature damage to the target.
 

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GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

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