Updated Thu, Jul 07, 2011 by Martuk
| Rank | ||||||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
|
Rank 1 - An instant shot that causes 17 Arcane damage. Rank 2 - An instant shot that causes 25 Arcane damage. Rank 3 - An instant shot that causes 38 Arcane damage. Rank 4 - An instant shot that causes 67 Arcane damage. Rank 5 - An instant shot that causes 93 Arcane damage. Rank 6 - An instant shot that causes 127 Arcane damage. Rank 7 - An instant shot that causes 160 Arcane damage. Rank 8 - An instant shot that causes 202 Arcane damage. Rank 9 - An instant shot that causes 275 Arcane damage. Rank 10 - An instant shot that causes 404 Arcane damage. Rank 11 - An instant shot that causes 494 Arcane damage. The hunter takes on the aspects of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by 10%. Only one aspect can be active at a time. The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter is struck, he will be dazed for 4 seconds. Only one aspect can be active at a time. Rank 1 - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230 and a chance to dodge by 18%. Only one Aspect can be active at a time. Rank 2 - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 300 and a chance to dodge by 18%. Only one Aspect can be active at a time. Rank 1 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 20. Only one Aspect can be active at a time. Rank 2 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 35. Only one Aspect can be active at a time. Rank 3 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 50. Only one Aspect can be active at a time. Rank 4 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 70. Only one Aspect can be active at a time. Rank 5 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 90. Only one Aspect can be active at a time. Rank 6 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 110. Only one Aspect can be active at a time. Rank 7 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 120. Only one Aspect can be active at a time. Rank 8 - The hunter takes on the aspects of the hawk, increasing ranged attack power by 155. Only one Aspect can be active at a time. Rank 1 - The hunter takes on the aspects of the monkey. Increasing chance to dodge by 18%. Only one aspect can be active at a time. The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 seconds. Only one Aspect can be active at a time. The hunter takes on the aspects of a viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 seconds. Mana gained is based on the speed of your ranged weapon. Only one aspect can be active at a time. Rank 1 - The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. Rank 2 - The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. Rank 3 - The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 70. Only one Aspect can be active at a time. Rank 4 - The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 130. Only one Aspect can be active at a time. Gather information about the target beast. The tooltip will display damage, health armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. Summons a tamed pet to join you in battle. You gain this skill after completing the hunter class quest at level 10. Rank 1 - Dazes the target, slowing movement speed by 50% for 4 seconds. When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. While Deterrence is active, you cannot attack. Lasts 5 seconds. You attempt to disengage from combat, leaping backwards. Dismisses your pet and reduces its happiness by 50. You gain this skill after completing the hunter class quest at level 10. Rank 1 - Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 seconds. Allows one-hand and off-hand weapons to be equipped in the off-hand. Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. Rank 1 - Place a fire trap that explodes when an enemy approaches, causing 101 to 131 Fire damage and burning all enemies for 150 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 2 - Place a fire trap that explodes when an enemy approaches, causing 140 to 188 Fire damage and burning all enemies for 240 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 3 - Place a fire trap that explodes when an enemy approaches, causing 202 to 258 Fire damage and burning all enemies for 330 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 4 - Place a fire trap that explodes when an enemy approaches, causing 264 to 338 Fire damage and burning all enemies for 450 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 5 - Place a fire trap that explodes when an enemy approaches, causing 435 to 557 Fire damage and burning all enemies for 740 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 6 - Place a fire trap that explodes when an enemy approaches, causing 524 to 672 Fire damage and burning all enemies for 900 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time. Take direct control of your pet and see through its eyes for 1 min. Feeds your pet its chosen food. Increases happiness and regeneration. You gain this skill after completing the hunter class quest at level 10. Feign death which may trick enemies into ignoring you. Lasts up to 6 minutes. Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 seconds. Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 1 - Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 2 - Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 3 - Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 1 - Place a frost trap that creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 1 - Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini map. Lasts for 2 min. Rank 2 - Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini map. Lasts for 2 min. Rank 3 - Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini map. Lasts for 2 min. Rank 4 - Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini map. Lasts for 2 min. Rank 5 - Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 300. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini map. Lasts for 2 min. Rank 1 - Place a fire trap that will burn the first enemy to approach for 106 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 2 - Place a fire trap that will burn the first enemy to approach for 216 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 3 - Place a fire trap that will burn the first enemy to approach for 341 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 4 - Place a fire trap that will burn the first enemy to approach for 511 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 5 - Place a fire trap that will burn the first enemy to approach for 691 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 6 - Place a fire trap that will burn the first enemy to approach for 986 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 7 - Place a fire trap that will burn the first enemy to approach for 1541 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 8 - Place a fire trap that will burn the first enemy to approach for 1886 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Give the command to kill, increasing your pet's damage done from special attacks by 60%. Each special attack done by the pet reduces the damage bonus by 20%. Rank 1 - You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus 415. Kill Shot can only be used on enemies that have 20% or less health. Rank 2 - You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus 505. Kill Shot can only be used on enemies that have 20% or less health. Rank 3 - You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus 655. Kill Shot can only be used on enemies that have 20% or less health. Allows the hunter to wear armors made of mail. Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 seconds. Rank 1 - Heals your pet for 125 health over 15 seconds. Rank 2 - Heals your pet for 250 health over 15 seconds. Rank 3 - Heals your pet for 450 health over 15 seconds. Rank 4 - Heals your pet for 700 health over 15 seconds. Rank 5 - Heals your pet for 1000 health over 15 seconds. Rank 6 - Heals your pet for 1400 health over 15 seconds. Rank 7 - Heals your pet for 1825 health over 15 seconds. Rank 8 - Heals your pet for 2375 health over 15 seconds. Rank 9 - Heals your pet for 4250 health over 15 seconds. Rank 10 - Heals your pet for 5250 health over 15 seconds. Threat caused by your next 3 attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts for 30 seconds. Rank 1 - Attack the enemy for 30 damage. Rank 2 - Attack the enemy for 50 damage. Rank 3 - Attack the enemy for 80 damage. Rank 4 - Attack the enemy for 120 damage. Rank 5 - Attack the enemy for 155 damage. Rank 6 - Attack the enemy for 285 damage. Rank 1 - Fires several missiles, hitting 3 targets. Rank 2 - Fires several missiles, hitting 3 targets for an additional 40 damage. Rank 3 - Fires several missiles, hitting 3 targets for an additional 80 damage. Rank 4 - Fires several missiles, hitting 3 targets for an additional 120 damage. Rank 5 - Fires several missiles, hitting 3 targets for an additional 150 damage. Rank 6 - Fires several missiles, hitting 3 targets for an additional 205 damage. Rank 7 - Fires several missiles, hitting 3 targets for an additional 333 damage. Rank 8 - Fires several missiles, hitting 3 targets for an additional 408 damage. Gives a chance to parry enemy melee attacks. Increases ranged attack speed by 40% for 15 seconds. Rank 1 - A strong attack that increases melee damage by 5. Rank 2 - A strong attack that increases melee damage by 11. Rank 3 - A strong attack that increases melee damage by 21. Rank 4 - A strong attack that increases melee damage by 34. Rank 5 - A strong attack that increases melee damage by 50. Rank 6 - A strong attack that increases melee damage by 80. Rank 7 - A strong attack that increases melee damage by 110. Rank 8 - A strong attack that increases melee damage by 140. Rank 9 - A strong attack that increases melee damage by 170. Rank 10 - A strong attack that increases melee damage by 275. Rank 11 - A strong attack that increases melee damage by 335. Revives your slain pet at a portion of its hitpoints. You gain this skill after completing the hunter class quest at level 10. Rank 1 - Scares a beast, causing it to run in fear for up to 10 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time. Rank 2 - Scares a beast, causing it to run in fear for up to 15 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time. Rank 3 - Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time. Stings the target, reducing chance to hit with melee and ranged attacks by 3% for 20 seconds. Only one Sting per Hunter can be active on any one target. Rank 1 - Stings the target, causing 22 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Rank 2 - Stings the target, causing 42 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Rank 3 - Stings the target, causing 82 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Rank 4 - Stings the target, causing 142 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Rank 5 - Stings the target, causing 212 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 6 - Stings the target, causing 292 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 7 - Stings the target, causing 387 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 8 - Stings the target, causing 492 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 9 - Stings the target, causing 557 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 10 - Stings the target, causing 662 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 11 - Stings the target, causing 992 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Rank 12 - Stings the target, causing 1212 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target. Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time. Rank 1 - A steady shot that causes unmodified weapon damage, plus ammo, plus 46. Causes an additional 175 against Dazed targets. Rank 2 - A steady shot that causes unmodified weapon damage, plus ammo, plus 109. Causes an additional 175 against Dazed targets. Rank 3 - A steady shot that causes unmodified weapon damage, plus ammo, plus 199. Causes an additional 175 against Dazed targets. Rank 4 - A steady shot that causes unmodified weapon damage, plus ammo, plus 253. Causes an additional 175 against Dazed targets. This skill is used to tame beasts to be used as pets. You gain this skill after completing the hunter class quest at level 10. Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. Attempts to remove 1 Enrage and 1 Magic effect from an enemy target. Stings the target, draining 16% of mana over 8 seconds (up to a maximum of 32% of the caster's maximum mana). Only one Sting per Hunter can be active on any one target. Rank 1 - Continuously fires a volley of ammo at the target area, causing 52 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 2 - Continuously fires a volley of ammo at the target area, causing 79 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 3 - Continuously fires a volley of ammo at the target area, causing 105 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 4 - Continuously fires a volley of ammo at the target area, causing 168 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 5 - Continuously fires a volley of ammo at the target area, causing 290 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 6 - Continuously fires a volley of ammo at the target area, causing 353 Arcane damage to enemy targets within 8 yards every second for 6 seconds. Rank 1 - Maims the enemy, reducing the target's movement speed by 50% for 10 seconds.
| ||||||||||||
Comments
Post your comments »
No one has commented on this post yet. Be the first! »