Hunter Spells and Abilities

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colspan="12" rowspan="1"> style="font-weight: bold;">Rank
1 2 3 4 5 6 7 8 9 10 11 12
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colspan="12" rowspan="1"> style="font-weight: bold;">Level Obtained
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Monkey">Aspect of the Monkey style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Arcane_Shot">Arcane Shot style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Hunters_Mark">Hunter's Mark style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Concussive_Shot">Concussive Shot style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Parry">Parry style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Humanoid">Track Humanoid style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Hawk">Aspect of the Hawk style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Call_Pet">Call Pet style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Dismiss_Pet">Dismiss Pet style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Feed_Pet">Feed Pet style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Revive_Pet">Revive Pet style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Tame_Beast">Tame Beast style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Mend_Pet">Mend Pet style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Wing_Clip">Wing Clip style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Distracting_Shot">Distracting Shot style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Eagle_Eye">Eagle Eye style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Eye_of_the_Beast">Eye of the Beast style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Scare_Beast">Scare Beast style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Immolation_Trap">Immolation Trap style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Mongoose_Bite">Mongoose Bite style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Viper">Aspect of the
Viper
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Dual_Wield">Dual Wield style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Disengage">Disengage style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Freezing_Trap">Freezing Trap style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Scorpid_Sting">Scorpid Sting style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Beast_Lore">Beast Lore style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Hidden">Track Hidden style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Rapid_Fire">Rapid Fire style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Elementals">Track Elementals style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Frost_Trap">Frost Trap style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Beast">Aspect of the
Beast
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Feign_Death">Feign Death style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Flare">Flare style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Demons">Track Demons style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Explosive_Trap">Explosive Trap style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Viper_Sting">Viper Sting style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Pack">Aspect of the
Pack
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Mail">Mail style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Volley">Volley style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Giants">Track Giants style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Wild">Aspect
of the Wild
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Steady_Shot">Steady
Shot
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Track_Dragonkin">Track Dragonkin style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Tranquilizing_Shot">Tranquilizing
Shot
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Deterrence">Deterrence style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Kill_Command">Kill
Command
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Snake_Trap">Snake
Trap
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Misdirection">Misdirection style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Kill_Shot">Kill
Shot
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Aspect_of_the_Dragonhawk">Aspect
of the Dragonhawk
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Masters_Call">Master's
Call
style="background-color: rgb(165, 190, 106); vertical-align: middle;"> href="#Freezing_Arrow">Freezing
Arrow
colspan="12" rowspan="1"> style="font-weight: bold;">Rank
1 2 3 4 5 6 7 8 9 10 11 12
style="font-weight: bold;">Spell/Ability
href="#Raptor_Strike">Raptor Strike 1 8 16 24 32 40 48 56 63 71 77
href="#Track_Beasts">Track Beasts 1
href="#Serpent_Sting">Serpent Sting 4 10 18 26 34 42 50 58 60 67 73 79
4
6 12 20 28 36 44 52 60 69 73 79
6 22 40 58 76
8
8
10
10 18 28 38 48 58 60 68
10
10
10
10
10
12 20 28 36 44 52 60 68 74 80
12
12
14
14
14 30 46
16 26 36 46 56 65 72 78
16 30 44 58 70 80
href="#Multi-Shot">Multi-Shot 18 30 42 54 60 67 74 80
href="#Track_Undead">Track Undead 18
href="#Aspect_of_the_Cheetah">Aspect of
the Cheetah
20
20
20
20
20 40 60
23
24
24
26
26
28
30
30
32
32
34 44 54 61 71 77
36
40
40
40 50 58 67 74 80
40
46 56 68 76
50 62 71 77
50
60
60
66
68
70
71 75 80
74 80
75
80



src="http://www.tentonhammer.com/image/view/62368"> name="Arcane_Shot"> style="font-weight: bold;">Arcane Shot


Rank 1 - 
 An instant shot that causes 17
Arcane damage.

Rank 2 - An
instant shot that causes 25 Arcane damage.

Rank 3 - An
instant shot that causes 38 Arcane damage.

Rank 4 -
An instant shot that causes 67 Arcane damage.

Rank 5 - An
instant shot that causes 93 Arcane damage.

Rank 6 - An
instant shot that causes 127 Arcane damage.

Rank 7 - An
instant shot that causes 160 Arcane damage.

Rank 8 - An
instant shot that causes 202 Arcane damage.

Rank 9 - An
instant shot that causes 275 Arcane damage.

Rank 10 -
An instant shot that causes 404 Arcane damage.

Rank 11 -
An instant shot that causes 494 Arcane damage.



src="http://www.tentonhammer.com/image/view/62339"> name="Aspect_of_the_Beast"> style="font-weight: bold;">Aspect of the Beast

The hunter takes on the aspects of a beast, becoming untrackable and
increasing melee attack power of the hunter and the hunter's pet by
10%. Only one aspect can be active at a time.



src="http://www.tentonhammer.com/image/view/62340"> name="Aspect_of_the_Cheetah"> style="font-weight: bold;">Aspect of the Cheetah

The hunter takes on the aspects of a cheetah, increasing movement speed
by 30%. If the hunter is struck, he will be dazed for 4 seconds. Only
one aspect can be active at a time.



src="http://www.tentonhammer.com/image/view/64005"> name="Aspect_of_the_Dragonhawk"> style="font-weight: bold;">Aspect of the Dragonhawk

Rank 1 - The
hunter takes on the aspects of a dragonhawk, increasing ranged attack
power by 230 and a chance to dodge by 18%. Only one Aspect can be
active at a time.

Rank 2 - The
hunter takes on the aspects of a dragonhawk, increasing ranged attack
power by 300 and a chance to dodge by 18%. Only one Aspect can be
active at a time.



src="http://www.tentonhammer.com/image/view/62341"> name="Aspect_of_the_Hawk"> style="font-weight: bold;">Aspect of the Hawk


Rank 1
- The hunter takes on the aspects of the hawk,
increasing ranged attack
power by 20. Only one Aspect can be active at a time.

Rank 2 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 35. Only one Aspect can be active at a time.

Rank 3 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 50. Only one Aspect can be active at a time.

Rank 4 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 70. Only one Aspect can be active at a time.

Rank 5 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 90. Only one Aspect can be active at a time.

Rank 6 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 110. Only one Aspect can be active at a time.

Rank 7 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 120. Only one Aspect can be active at a time.

Rank 8 -
The hunter takes on the aspects of the hawk, increasing ranged attack
power by 155. Only one Aspect can be active at a time.



src="http://www.tentonhammer.com/image/view/62342">
style="font-weight: bold;">Aspect of the Monkey


Rank 1
- The hunter takes on the aspects of the monkey.
Increasing chance to
dodge by 18%. Only one aspect can be active at a time.



src="http://www.tentonhammer.com/image/view/62343"> name="Aspect_of_the_Pack"> style="font-weight: bold;">Aspect of the Pack

The hunter and group members within 30 yards take on the aspects of a
pack of cheetahs, increasing movement speed by 30%. If you are struck
under the effect of this aspect, you will be dazed for 4 seconds. Only
one Aspect can be active at a time.



src="http://www.tentonhammer.com/image/view/62344"> name="Aspect_of_the_Viper"> style="font-weight: bold;">Aspect of the Viper

The hunter takes on the aspects of a viper, causing ranged and melee
attacks to regenerate mana but reducing your total damage done by 50%.
In addition, you gain 4% of maximum mana every 3 seconds. Mana gained
is based on the speed of your ranged weapon. Only one aspect can be
active at a time.



src="http://www.tentonhammer.com/image/view/64006"> style="font-weight: bold;">Aspect
of the Wild


Rank 1
- The hunter, group and raid members within 30
yards take on the aspect of the wild, increasing Nature resistance by
45. Only one Aspect can be active at a time.

Rank 2 -
The hunter, group and raid members within 30 yards take on the aspect
of the wild, increasing Nature resistance by 60. Only one Aspect can be
active at a time.

Rank 3 -
The hunter, group and raid members within 30 yards take on the aspect
of the wild, increasing Nature resistance by 70. Only one Aspect can be
active at a time.

Rank 4 -
The hunter, group and raid members within 30 yards take on the aspect
of the wild, increasing Nature resistance by 130. Only one Aspect can
be active at a time.



src="http://www.tentonhammer.com/image/view/62346"> name="Beast_Lore"> style="font-weight: bold;">Beast Lore

Gather information about the target beast. The tooltip will display
damage, health armor, any special resistances, and diet. In addition,
Beast Lore will reveal whether or not the creature is tameable and what
abilities the tamed creature has.



src="http://www.tentonhammer.com/image/view/62384"> name="Call_Pet">Call
Pet


Summons a tamed pet to join you in battle. You gain this skill after
completing the hunter class quest at level 10.



src="http://www.tentonhammer.com/image/view/62369"> name="Concussive_Shot"> style="font-weight: bold;">Concussive Shot

Rank 1 -
Dazes the target, slowing movement speed by 50% for 4 seconds.



src="http://www.tentonhammer.com/image/view/64008"> style="font-weight: bold;">Deterrence

When activated, increases parry chance by 100% and grants a 100% chance
to deflect spells cast by targets in front of you. While Deterrence is
active, you cannot attack. Lasts 5 seconds.



src="http://www.tentonhammer.com/image/view/62375"> name="Disengage"> style="font-weight: bold;">Disengage

You attempt to disengage from combat, leaping backwards.



src="http://www.tentonhammer.com/image/view/62385"> name="Dismiss_Pet"> style="font-weight: bold;">Dismiss Pet

Dismisses your pet and reduces its happiness by 50. You gain this skill
after completing the hunter class quest at level 10.



src="http://www.tentonhammer.com/image/view/62371"> style="font-weight: bold;">Distracting
Shot


Rank 1
- Distracts the target to attack you, but has no
effect if the target is
already attacking you. Lasts 6 seconds.



src="http://www.tentonhammer.com/image/view/62374"> name="Dual_Wield"> style="font-weight: bold;">Dual Wield

Allows one-hand and off-hand weapons to be equipped in the off-hand.



src="http://www.tentonhammer.com/image/view/62348"> name="Eagle_Eye"> style="font-weight: bold;">Eagle Eye

Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.



src="http://www.tentonhammer.com/image/view/62380"> style="font-weight: bold;">
Explosive Trap


Rank 1
- Place a fire trap that explodes when an enemy
approaches, causing 101
to 131 Fire damage and burning all enemies for 150 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.

Rank 2 -
Place a fire trap that explodes when an enemy approaches, causing 140
to 188 Fire damage and burning all enemies for 240 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.

Rank 3 -
Place a fire trap that explodes when an enemy approaches, causing 202
to 258 Fire damage and burning all enemies for 330 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.

Rank 4 -
Place a fire trap that explodes when an enemy approaches, causing 264
to 338 Fire damage and burning all enemies for 450 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.

Rank 5 -
Place a fire trap that explodes when an enemy approaches, causing 435
to 557 Fire damage and burning all enemies for 740 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.

Rank 6 -
Place a fire trap that explodes when an enemy approaches, causing 524
to 672 Fire damage and burning all enemies for 900 additional Fire
damage over 20 seconds to all within 10 yards. Trap will exist for 1
minute. Only one trap can be active at a time.



src="http://www.tentonhammer.com/image/view/62349"> name="Eye_of_the_Beast"> style="font-weight: bold;">Eye of the Beast

Take direct control of your pet and see through its eyes for 1 min.



src="http://www.tentonhammer.com/image/view/62386"> name="Feed_Pet">Feed
Pet


Feeds your pet its chosen food. Increases happiness and regeneration.
You gain this skill after completing the hunter class quest at level 10.



src="http://www.tentonhammer.com/image/view/62379"> name="Feign_Death"> style="font-weight: bold;">Feign Death

Feign death which may trick enemies into ignoring you. Lasts up to 6
minutes.



src="http://www.tentonhammer.com/image/view/62377"> style="font-weight: bold;">Flare

Exposes all hidden and invisible enemies within 10 yards of the
targeted area for 20 seconds.



src="http://www.tentonhammer.com/image/view/64009"> style="font-weight: bold;">Freezing
Arrow

Fire a freezing arrow that places a Freezing Trap at the target
location, freezing the first enemy that approaches, preventing all
action for up to 20 seconds. Any damage caused will break the ice. Trap
will exist for 1 minute. Only one trap can be active at a time.



src="http://www.tentonhammer.com/image/view/62376"> style="font-weight: bold;">Freezing
Trap


Rank 1
- Place a frost trap that freezes the first enemy
that approaches,
preventing all action for up to 10 seconds. Any damage caused will
break the ice. Trap will exist for 1 minute. Only one trap can be
active at a time.

Rank 2 -
Place a frost trap that freezes the first enemy that approaches,
preventing all action for up to 15 seconds. Any damage caused will
break the ice. Trap will exist for 1 minute. Only one trap can be
active at a time.

Rank 3 -
Place a frost trap that freezes the first enemy that approaches,
preventing all action for up to 20 seconds. Any damage caused will
break the ice. Trap will exist for 1 minute. Only one trap can be
active at a time.



src="http://www.tentonhammer.com/image/view/62378"> style="font-weight: bold;">Frost
Trap


Rank 1
- Place a frost trap that creates an ice slick
around itself for 30
seconds when the first enemy approaches it. All enemies within 10 yards
will be slowed by 60% while in the area of effect. Trap will exist for
1 minute. Only one trap can be active at a time.



src="http://www.tentonhammer.com/image/view/62350"> style="font-weight: bold;">Hunter's
Mark


Rank 1
- Places the Hunter's Mark on the target,
increasing the ranged attack
power of all attackers against that target by 20. In addition, the
target of this ability can always be seen by the hunter whether it
stealths or turns invisible. The target also appears on the mini map.
Lasts for 2 min.

Rank 2 -
Places the Hunter's Mark on the target, increasing the ranged attack
power of all attackers against that target by 45. In addition, the
target of this ability can always be seen by the hunter whether it
stealths or turns invisible. The target also appears on the mini map.
Lasts for 2 min.

Rank 3 -
Places the Hunter's Mark on the target, increasing the ranged attack
power of all attackers against that target by 75. In addition, the
target of this ability can always be seen by the hunter whether it
stealths or turns invisible. The target also appears on the mini map.
Lasts for 2 min.

Rank 4 -
Places the Hunter's Mark on the target, increasing the ranged attack
power of all attackers against that target by 110. In addition, the
target of this ability can always be seen by the hunter whether it
stealths or turns invisible. The target also appears on the mini map.
Lasts for 2 min.

Rank 5 -
Places the Hunter's Mark on the target, increasing the ranged attack
power of all attackers against that target by 300. In addition, the
target of this ability can always be seen by the hunter whether it
stealths or turns invisible. The target also appears on the mini map.
Lasts for 2 min.



src="http://www.tentonhammer.com/image/view/62372"> style="font-weight: bold;">Immolation
Trap


Rank 1
- Place a fire trap that will burn the first enemy
to approach for 106
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 2 -
Place a fire trap that will burn the first enemy to approach for 216
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 3 -
Place a fire trap that will burn the first enemy to approach for 341
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 4 -
Place a fire trap that will burn the first enemy to approach for 511
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 5 -
Place a fire trap that will burn the first enemy to approach for 691
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 6 -
Place a fire trap that will burn the first enemy to approach for 986
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 7 -
Place a fire trap that will burn the first enemy to approach for 1541
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.

Rank 8 -
Place a fire trap that will burn the first enemy to approach for 1886
Fire damage over 15 seconds. Trap will exist for 1 minute. Only one
trap can be active at a time.



src="http://www.tentonhammer.com/image/view/64010"> style="font-weight: bold;">Kill
Command

Give the command to kill, increasing your pet's damage done from
special attacks by 60%. Each special attack done by the pet reduces the
damage bonus by 20%.



src="http://www.tentonhammer.com/image/view/64011"> style="font-weight: bold;">Kill
Shot

Rank 1
- You attempt to finish the wounded target off, firing a long range
attack dealing 200% weapon damage plus 415. Kill Shot can only be used
on enemies that have 20% or less health.

Rank 2 -
You attempt to finish the wounded target off, firing a long range
attack dealing 200% weapon damage plus 505. Kill Shot can only be used
on enemies that have 20% or less health.

Rank 3 -
You attempt to finish the wounded target off, firing a long range
attack dealing 200% weapon damage plus 655. Kill Shot can only be used
on enemies that have 20% or less health.



src="http://www.tentonhammer.com/image/view/62383"> style="font-weight: bold;">Mail

Allows the hunter to wear armors made of mail.



src="http://www.tentonhammer.com/image/view/64012"> style="font-weight: bold;">Master's
Call

Your pet attempts to remove all root and movement impairing effects
from itself and its target, and causes your pet and its target to be
immune to all such effects for 4 seconds.



src="http://www.tentonhammer.com/image/view/62351"> name="Mend_Pet">Mend
Pet



Rank 1
- Heals your pet for 125 health over 15 seconds.

Rank 2 -
Heals your pet for 250 health over 15 seconds.

Rank 3 -
Heals your pet for 450 health over 15 seconds.

Rank 4 -
Heals your pet for 700 health over 15 seconds.

Rank 5 -
Heals your pet for 1000 health over 15 seconds.

Rank 6 -
Heals your pet for 1400 health over 15 seconds.

Rank 7 -
Heals your pet for 1825 health over 15 seconds.

Rank 8 -
Heals your pet for 2375 health over 15 seconds.

Rank 9 -
Heals your pet for 4250 health over 15 seconds.

Rank 10 -
Heals your pet for 5250 health over 15 seconds.



src="http://www.tentonhammer.com/image/view/64013"> style="font-weight: bold;">Misdirection

Threat caused by your next 3 attacks is redirected to the target raid
member. Caster and target can only be affected by one Misdirection
spell at a time. Effect lasts for 30 seconds.



src="http://www.tentonhammer.com/image/view/62373"> name="Mongoose_Bite"> style="font-weight: bold;">Mongoose Bite


Rank 1
- Attack the enemy for 30 damage.

Rank 2 style="font-weight: bold;"> - Attack the enemy
for 50 damage.

Rank 3 style="font-weight: bold;"> - Attack the enemy
for 80 damage.

Rank 4 style="font-weight: bold;"> - Attack the enemy
for 120 damage.

Rank 5 style="font-weight: bold;"> - Attack the enemy
for 155 damage.

Rank 6 -
Attack the enemy for 285 damage.



src="http://www.tentonhammer.com/image/view/62352"> name="Multi-Shot"> style="font-weight: bold;">Multi-Shot


Rank 1
- Fires several missiles, hitting 3 targets.

Rank 2 -
Fires several missiles, hitting 3 targets for an additional 40 damage.

Rank 3 -
Fires several missiles, hitting 3 targets for an additional 80 damage.

Rank 4 -
Fires several missiles, hitting 3 targets for an additional 120 damage.

Rank 5 -
Fires several missiles, hitting 3 targets for an additional 150 damage.

Rank 6 -
Fires several missiles, hitting 3 targets for an additional 205 damage.

Rank 7 -
Fires several missiles, hitting 3 targets for an additional 333 damage.

Rank 8 -
Fires several missiles, hitting 3 targets for an additional 408 damage.



src="http://www.tentonhammer.com/image/view/62370"> name="Parry">Parry

Gives a chance to parry enemy melee attacks.



src="http://www.tentonhammer.com/image/view/62353"> name="Rapid_Fire"> style="font-weight: bold;">Rapid Fire

Increases ranged attack speed by 40% for 15 seconds.



src="http://www.tentonhammer.com/image/view/62354"> name="Raptor_Strike"> style="font-weight: bold;">Raptor Strike


Rank 1
- A strong attack that increases melee damage by 5.

Rank 2 - A
strong attack that increases melee damage by 11.

Rank 3 - A
strong attack that increases melee damage by 21.

Rank 4 - A
strong attack that increases melee damage by 34.

Rank 5 - A
strong attack that increases melee damage by 50.

Rank 6 - A
strong attack that increases melee damage by 80.

Rank 7 - A
strong attack that increases melee damage by 110.

Rank 8 - A
strong attack that increases melee damage by 140.

Rank 9 - A
strong attack that increases melee damage by 170.

Rank 10 - A
strong attack that increases melee damage by 275.

Rank 11 - A
strong attack that increases melee damage by 335.



src="http://www.tentonhammer.com/image/view/62387"> name="Revive_Pet"> style="font-weight: bold;">Revive Pet

Revives your slain pet at a portion of its hitpoints. You gain this
skill after completing the hunter class quest at level 10.



src="http://www.tentonhammer.com/image/view/62355"> name="Scare_Beast"> style="font-weight: bold;">Scare Beast


Rank 1
- Scares a beast, causing it to run in fear for up
to 10 seconds. Damage
caused may interrupt the effect. Only one beast can be feared at a time.

Rank 2 -
Scares a beast, causing it to run in fear for up to 15 seconds. Damage
caused may interrupt the effect. Only one beast can be feared at a time.

Rank 3 -
Scares a beast, causing it to run in fear for up to 20 seconds. Damage
caused may interrupt the effect. Only one beast can be feared at a time.



src="http://www.tentonhammer.com/image/view/62357"> style="font-weight: bold;">Scorpid
Sting

Stings the target, reducing chance to hit with melee and ranged attacks
by 3% for 20 seconds. Only one Sting per Hunter can be active on any
one target.



src="http://www.tentonhammer.com/image/view/62356"> name="Serpent_Sting"> style="font-weight: bold;">Serpent Sting

Rank 1 -
Stings the target, causing 22 Nature damage over 15 sec. Only one Sting
per Hunter can be active on any one target.

Rank 2 -
Stings the target, causing 42 Nature damage over 15 sec. Only one Sting
per Hunter can be active on any one target.

Rank 3 -
Stings the target, causing 82 Nature damage over 15 sec. Only one Sting
per Hunter can be active on any one target.

Rank 4 -
Stings the target, causing 142 Nature damage over 15 sec. Only one
Sting per Hunter can be active on any one target.

Rank 5 -
Stings the target, causing 212 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 6 -
Stings the target, causing 292 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 7 -
Stings the target, causing 387 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 8 -
Stings the target, causing 492 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 9 -
Stings the target, causing 557 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 10 -
Stings the target, causing 662 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 11 -
Stings the target, causing 992 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.

Rank 12 -
Stings the target, causing 1212 Nature damage over 15 seconds. Only one
Sting per Hunter can be active on any one target.



src="http://www.tentonhammer.com/image/view/64014"> style="font-weight: bold;">Snake
Trap

Place a trap that will release several venomous snakes to attack the
first enemy to approach. The snakes will die after 15 seconds. Trap
will exist for 1 minute. Only one trap can be active at a time.



src="http://www.tentonhammer.com/image/view/64015"> style="font-weight: bold;">Steady
Shot

Rank 1 -
A steady shot that causes unmodified weapon damage, plus ammo, plus 46.
Causes an additional 175 against Dazed targets.

Rank 2
-
A steady shot that causes unmodified weapon damage, plus ammo, plus
109. Causes an additional 175 against Dazed targets.

Rank 3 -
A steady shot that causes unmodified weapon damage, plus ammo, plus
199. Causes an additional 175 against Dazed targets.

Rank 4 -
A steady shot that causes unmodified weapon damage, plus ammo, plus
253. Causes an additional 175 against Dazed targets.



src="http://www.tentonhammer.com/image/view/62388"> name="Tame_Beast"> style="font-weight: bold;">Tame Beast

This skill is used to tame beasts to be used as pets. You gain this
skill after completing the hunter class quest at level 10.



src="http://www.tentonhammer.com/image/view/62359"> name="Track_Beasts"> style="font-weight: bold;">Track Beasts

Shows the location of all nearby beasts on the minimap. Only one form
of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/62360"> name="Track_Demons"> style="font-weight: bold;">Track Demons

Shows the location of all nearby demons on the minimap. Only one form
of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/64016"> style="font-weight: bold;">Track
Dragonkin

Shows the location of all nearby dragonkin on the minimap. Only one
form of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/62361"> style="font-weight: bold;">Track
Elementals

Shows the location of all nearby elementals on the minimap. Only one
form of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/62362"> name="Track_Giants"> style="font-weight: bold;">Track Giants

Shows the location of all nearby giants on the minimap. Only one form
of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/62381"> style="font-weight: bold;">Track
Hidden

Greatly increases stealth detection and shows hidden units within
detection range on the minimap. Only one form of tracking can be active
at a time.



src="http://www.tentonhammer.com/image/view/62363"> style="font-style: italic;"> style="font-weight: bold;">Track Humanoid

Shows the location of all nearby humanoids on the minimap. Only one
form of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/62364"> name="Track_Undead"> style="font-weight: bold;">Track Undead

Shows the location of all nearby undead on the minimap. Only one form
of tracking can be active at a time.



src="http://www.tentonhammer.com/image/view/64017"> style="font-weight: bold;">Tranquilizing
Shot

Attempts to remove 1 Enrage and 1 Magic effect from an enemy target.



src="http://www.tentonhammer.com/image/view/62365"> name="Viper_Sting"> style="font-weight: bold;">Viper Sting

Stings the target, draining 16% of mana over 8 seconds (up to a maximum
of 32% of the caster's maximum mana). Only one Sting per Hunter can be
active on any one target.



src="http://www.tentonhammer.com/image/view/62366"> style="font-weight: bold;">Volley

Rank 1 -
Continuously fires a volley of ammo at the target area, causing 52
Arcane damage to enemy targets within 8 yards every second for 6
seconds.

Rank 2 -
Continuously fires a volley of ammo at the target area, causing 79
Arcane damage to enemy targets within 8 yards every second for 6
seconds.

Rank 3 -
Continuously fires a volley of ammo at the target area, causing 105
Arcane damage to enemy targets within 8 yards every second for 6
seconds.

Rank 4 -
Continuously fires a volley of ammo at the target area, causing 168
Arcane damage to enemy targets within 8 yards every second for 6
seconds.

Rank 5 -
Continuously fires a volley of ammo at the target area, causing 290
Arcane damage to enemy targets within 8 yards every second for 6
seconds.

Rank 6 -
Continuously fires a volley of ammo at the target area, causing 353
Arcane damage to enemy targets within 8 yards every second for 6
seconds.



src="http://www.tentonhammer.com/image/view/62367"> name="Wing_Clip"> style="font-weight: bold;">Wing Clip


Rank 1
- Maims the enemy, reducing the target's movement
speed by 50% for 10
seconds.



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About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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