Archive

Soloing the Priest 41-60

Updated Thu, Dec 03, 2009 by mattlow



Let me start by saying that this guide, like our last guide, is not a leveling guide. This is a play guide. “What’s the difference?” you ask. I am not going to tell you, “take quest X, and Y, but skip quest Z because it’s not worth the XP.” Instead I am going to give you tips and suggestions on what spells are useful when, and ways to make playing the game easier on you, and hopefully, more fun. Remember, this is a game. A game is meant to be enjoyed, and believe it or not, there are actually story lines and very amusing quests if you take the time to read them. (Gasp! Heresy!)

In our previous guide we talked about playing a Priest solo from level 1 to 40. Those are by far the hardest levels for a priest to get through. The constant downtime between fights, the fragile nature of the class, and inability to handle multiple mobs at the same time, makes those first levels quite painful for the Priest. If you are reading this guide, I take it that you had the intestinal fortitude (look at me using big words and sounding all smart) to stick it out and get past the dark times of playing a Priest. Well, I have some good news for you; you are about to really start enjoying this class. Your downtime will be minimal, your survivability goes way up, you will be able to handle multiple mobs at once with ease, and you will find that leveling goes much more smoothly.

In the previous guide, I told you to put all of your Talent points into the Shadow school. In this guide, I will continue to tell you the same thing. Shadow is far and away the best school for soloing, and while you might be able to get into a group now and then for an instance or two, for the most part, you will be soloing a lot. Also, contrary to popular belief, you can still heal with a Shadow spec. I have run many instances as the healer in groups up through 60, and been able to do so quite easily. If you plan on being the primary healer for Raids, you can always respec later if you want to be a healing or discipline Priest. For now, stay Shadow, and if you didn’t read the previous guide and you have put your Talent points into other schools, respec now and go full Shadow.

Level 41 to 50

Once you get to level 40, you are now a true Shadow Priest. To start with, take the Talent Shadowform. This talent allows you to assume a Shadowform, increasing your Shadow damage by 15%, reducing Physical damage done to you by 15%, and threat generated by 30%.  However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease.  Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance. What that really means is that you are now a killing machine. In Shadowform, you will be dealing a lot of damage, and taking a lot less, however you can not cast any of your healing spells. It will take a bit of time to get use to this new style of play, but the benefits will quickly show. Your spell rotation will change quite a bit with Shadowform. Smite and Holy Fire will disappear from your action bar, and you will have to learn to prevent damage, since you can’t cast heals. As you level thru the 40s put your Talent points into Shadow Power, then Misery, and drop the last couple into Darkness.

Your spell rotation will change since we have to drop all of our Holy school spells. Make sure you always have Power Word: Fortitude and Inner Fire up at all times. When you are ready to attack open up with Power Word: Shield, then cast Mind Blast, Vampiric Embrace, Shadow Word: Pain, Devouring Plague, and Mind Flay. If the mob is still alive, just toggle between Mind Blast and Mind Flay until dead. Use your Psychic Scream if more than one mob comes, and keep your Power Word: Shield up at all times. This can’t be stated enough; you need Power Word: Shield up at all times while fighting. You can’t cast healing spells without breaking Shadowform, so you have to prevent damage. This shouldn’t be too hard; most mobs will die long before your Shield drops. With this rotation, mobs should be dropping left and right, and you should rarely need to stop between pulls. It’s a good time to be a Priest.

Tip: A great Glyph to have is Glyph of Inner Fire which doubles the charges of Inner Fire from taking 20 hits, to taking 40 hits.

1st Spell 2nd Spell 3rd Spell 4th Spell 5th Spell 6th Spell
Power Word: Shield
Mind Blast
Vampiric Embrace

Shadow Word: Pain
Devouring Plague
Mind Flay

Level 51 to 60

As you level thru the 50s, continue down the Shadow school. Pick up the Talent Vampiric Touch, which causes 495 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 0.25% of their maximum mana per second when you deal damage from Mind Blast. This is another one of those Talents that are game changers for the Priest. While Vampiric Touch is a nice DOT for us, the great thing about this Talent is the gain in mana when you use Mind Blast, which is one of your key damage spells. With the ability to recharge mana during a fight this Talent will greatly reduce down time between pulls. You are now done with Foo Foo Juice (well, for the most part)! Continue putting the rest of your Talent points into Pain and Suffering, and Twisted Faith. 

Your spell rotation will only change slightly to include Vampiric Touch. Open up with Power Word: Shield, then cast Vampiric Touch, Mind Blast, Vampiric Embrace, Shadow Word: Pain, Devouring Plague, and Mind Flay. If the mob is still alive, just toggle between Mind Blast and Mind Flay until dead. As long as your Shield is up, your DOTs will make short work of even the toughest mobs.

1st Spell 2nd Spell 3rd Spell 4th Spell 5th Spell 6th Spell 7th Spell
Power Word: Shield
Vampiric Touch
Mind Blast
Vampiric Embrace

Shadow Word: Pain
Devouring Plague
Mind Flay

This should take you from a Priest who is scared of his own Shadow, to a true Shadow Priest that holds pain in one hand, and death in the other, and dishes out both equally (damn, look how cool the Priest sounds now). It will take some getting use to the loss of Holy school spells, but by the mid 40s you will be saying, “Holy what?” So get out there and kick ass across Azeroth!

Where to Level

Eastern Kingdoms
Zone Level Faction Notes
Stranglehtorn Vale 31-45 Contested
Badlands 35-45 Contested
Swamp of Sorrows 35-45 Contested Geared towards Horde
The Hinterlands 40-50 Contested
Searing Gorge 45-50 Contested
The Blasted Lands 45-55 Contested Dark Portal to Outland
Burning Steppes 50-58 Contested
Western Plaguelands 50-58 Contested
Eastern Plaguelands 53-60 Contested
The Scarlet Enclave 55-58 Contested Death Knight starting area
Blackrock Mountain 49-60 Contested
Deadwind Pass 55-70 Contested

Kalimdor
Zone Level Faction Notes
Desolace 30-40 Contested Geared towards Horde
Dustwallow Marsh 34-45 Contested
Feralas 40-50 Contested
Tanaris 40-50 Contested
Azshara 45-55 Contested
Felwood 48-55 Contested
Un'goro Crater 48-55 Contested
Winterspring 53-60 Contested
Silithus 55-60 Contested

WarlockWallpaper.jpg
Five classes that would be excellent additions to World of Warcraft.
Features
Fri, Jun 20, 2014
Mem
HotSAlphaLoad.jpg
Five things players should expect during the Alpha test of Warlords of Draenor.
Features
Fri, Jun 13, 2014
Mem
GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Opinions
Mon, Jun 09, 2014
gunky
GarrisonTownHall.jpg
A basic guide to Garrisons in Warlords of Draenor.
Basics, Features, Guides
Fri, Jun 06, 2014
Mem

News from around the 'Net