style="background: transparent url('http://www.tentonhammer.com/image/view/61466') repeat-y scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 600px;">
style="width: 565px; height: 88px;" alt=""
src="http://www.tentonhammer.com/image/view/68935">

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">The
only useful thing to come from inscription is lovely little
glyphs. 
They act like miniature talents to enhance our primary abilities
further.  You have three major slots, which function about on
par with a talent point, and minor glyphs, which for us have
virtually no combat use.  We'll highlight the glyphs that are
worth your time when it comes to PvE, and glyphs that should only
sell for a few silver on the auction house for being so worthless.


style="margin-bottom: 0in; line-height: 100%;" align="center">   face="Times New Roman, serif"> size="3">Major
Glyphs for Mutilate Builds


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68932">Glyph
of Mutilate
face="Times New Roman, serif"> size="3">
-  Reduces the Energy cost of Mutilate by 5.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">A
must have.  Does it really surprise you that lowering the cost
of your primary attack is essential?  This does stack with
overkill, so coming out of stealth will give you 45 energy mutilates
for 6 seconds.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68928">Glyph
of Hunger for Blood
face="Times New Roman, serif"> size="3">
- Increases the damage bonus of Hunger for Blood by an additional 3%

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">It's
a bonus to everything we do. It is another easy pick for major
glyph slot number two, as long as you keep it up at all times during
boss fights.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 43px;" alt=""
src="http://www.tentonhammer.com/image/view/68923">Glyph
of Rupture
face="Times New Roman, serif"> size="3">
- Increases the duration of Rupture by 4 seconds

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Rupture
is how we set up Hunger for Blood with DK and Paladin tanks, and a
good steady source of damage.  This increases it further by
20%
and gives us the option of another Envenom rotation before Rupture
drops.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 43px;" alt=""
src="http://www.tentonhammer.com/image/view/68922">Glyph
of Envenom
face="Times New Roman, serif"> size="3">
- Unknown!

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">It'll
be really interesting to see where this ranks once actually
released.  Initially announced to no longer consume deadly
poisons, it was likely deemed far too powerful when used in
conjunction with HAT builds constantly firing off 5 point envenoms
with no penalty to their deadly poison stack.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;" align="center"> face="Times New Roman, serif"> size="3">Major
Glyphs for Combat or Honor Among Thieves Builds

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68930">Glyph
of Sinister Strike -
face="Times New Roman, serif"> size="3">Critical
strikes with Sinister Strike have a 50% chance to get a bonus combo
point.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">The
primary weapon of Combat gets that much better.  You can
expect
to get about one bonus point in every 5 point rotation with raid
buffs.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68927">Glyph
of Hemorrhage
face="Times New Roman, serif"> size="3"> -
Boosts the damage bonus of Hemorrhage by 40%

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">If
you want to contribute more to the raid as a HAT spec, you'll be
using Hemo as your primary combo builder and this becomes a fairly
obvious choice.  You will do more damage on the whole with
three
finisher glyphs, but the Hemo charges will contribute quite a bit to
the raid output on the whole with this glyph... if you're not mashing
Eviscerate.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 43px;" alt=""
src="http://www.tentonhammer.com/image/view/68923">
face="Times New Roman, serif"> size="3">Glyph
of Rupture -
face="Times New Roman, serif"> size="3">
Increases the duration of Rupture by 4 seconds

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Rupture
should always be up with these builds, and having it last two ticks
longer, or 20% is considerably more damage and allows you to get in
another combo rotation before you have to refresh it.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68926">Glyph
of Adrenaline Rush - 
face="Times New Roman, serif"> size="3">Increases
the duration of Adrenaline Rush by 5 seconds.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Five
seconds may not seem like much, but now that it's down to a cooldown
of 3 minutes it can lead to a lot of extra burst damage.  Hope
you've been paying attention to your Tricks of the Trade cooldowns
though.  Going nuts during a long adrenaline rush can cause a
glare your way.  Unfortunately all it takes is a glare from
raid
bosses to kill us these days...

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68931">Glyph
of Killing Spree
face="Times New Roman, serif"> size="3">-
Reduces the cooldown of Killing Spree by 45 seconds.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Quite
a reduction here.  To be honest, it needs to be a little bit
more to make it essential, but right now it's still competing for the
top spots in combat builds.  Remember that to make this
worthwhile, you need to use it whenever it's up.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 45px;" alt=""
src="http://www.tentonhammer.com/image/view/68929">Glyph
of Eviscerate -
face="Times New Roman, serif"> size="3">Increases
the critical strike chance of Eviscerate by 10%

style="margin-bottom: 0.17in; line-height: 100%;"> face="Times New Roman, serif"> size="3">This
is a HAT specific glyph.  You generate combo points so fast
and
eviscerate so much that this glyph produces a solid increase in
overall damage.  Remember to be in the group with the highest
critical ratings!

style="margin-bottom: 0in; line-height: 100%;" align="center"> face="Times New Roman, serif"> size="3">Useful
Minor Glyphs


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 43px;" alt=""
src="http://www.tentonhammer.com/image/view/68925">Glyph
of Safe Fall -
face="Times New Roman, serif"> size="3">Increases
the distance you can fall before taking fall damage.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Sounds
stupid, but it makes otherwise suicidal or horribly detrimental jumps
in PvP possible, and can save you a lot of food.  After
playing
a rogue with this glyph for a while, expect to kill yourself a few
times readjusting to how far is safe for other classes to
fall. 

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3"> style="float: left; width: 43px; height: 43px;" alt=""
src="http://www.tentonhammer.com/image/view/68924">Glyph
of Vanish -
face="Times New Roman, serif"> size="3">Movement
speed is increased by 30% while vanished.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Typically
when you vanish in the heat of PvP, someone will immediately start
using area of effect moves to pull you right out of it.  Being
able to move quickly into an offensive or defensive position is
critical.  It can be used as a run speed increase if you have
Camouflage for the stealth speed increase.

style="margin-bottom: 0in; line-height: 100%;"> 

style="margin-bottom: 0in; line-height: 100%;" align="center"> face="Times New Roman, serif"> size="3">Not
so Useful Minor Glyphs

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Just
take your pick of these for your third minor glyph.  Extremely
little utility is to be had from any of them.


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Glyph
of Pick Pocket
face="Times New Roman, serif"> size="3">
- Range of Pick Pocket increased by 5 yards.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Glyph
of Pick Lock
face="Times New Roman, serif"> size="3">
- Removes the cast time on Pick Lock.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Glyph
of Blurred Speed
face="Times New Roman, serif"> size="3">
- Allows you to run on water with Sprint active.

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">Glyph
of Distract
face="Times New Roman, serif"> size="3">
- Range of Distract increased by 5 yards.

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Last Updated: Mar 13, 2016

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