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Soloing the Rogue 61-80

Posted Tue, Mar 10, 2009 by jeffprime



You’ve fought, sneaked, and looted your way past 60, so what do you do for that last, final push to the big 8-0 and Rogue immortality? Well, my fellow sneak, this guide is here to help you make that last big push to the end. Will you end up as rich as an emperor, every piece of equipment you own worth more than a small kingdom, or will your bleached bones lay forever on some forgotten shore? This guide will give you some tips and tricks of the trade to help cement your place in roguish history as a legend. We’ll also hear from that most infamous of rogues, Adrian “Seven Fingers” Slotsky, who’ll give us the benefit of his many years of looting, killing, and more looting.

Please remember that this is a solo play guide, not a leveling guide. You won’t be told to take this specific quest or to skip that quest. Besides, you’re a rogue! Rogues don’t do what they’re told. Leave the mindless devotion to orders to dumber classes, such as warriors.

Fighting

Gaining glory and wealth through the surgical application of your weapons, fighting is what rogues do best. Well, not if you count going through the pockets of your dead enemies! So far, the basic attack sequence hasn’t really altered since you began your career in the shadowy brotherhood. Now, that you’ve pushed back level 60, your fighting sequence will vary depending upon which build you’re using. The main constant is the use of stealth (if able) and Slice and Dice. Increasing your attack speed through Slice and Dice increases your damage, so keep it up at all times. Faster is better as Seven Fingers says, “What’s better? Stabbing you 3 times or stabbing you 5 times? Which one do ya think hurts worse?”

Basic Attack Sequence
Open with Step 2 Step 3 Finishing Move
Garrote
Slice and Dice
Sinister Strike (1-5x)
Eviscerate

OR
Rupture

With the Combat build, you follow the attack sequence that you’ve been doing all along. Rupture is a good finishing move as that if your foe tries to flee, they’ll most likely move a few feet and keel over dead. Saves you time chasing them. However, with most mobs, either finishing move will usually drop them right away. If you’re fighting an elite, then Rupture, followed by Eviscerate is a good way to go. All the old rules are still good. In a pinch, use Adrenaline Rush to get that Energy boost and use Blade Flurry to stack an attack speed increase on top of Slice and Dice, while simultaneously striking an adjacent opponent.

Mutilate Build Attack Sequence
Open with Step 2 Step 3 Finishing Move
Hunger for Blood (3x)


THEN
Backstab

Slice and Dice
Mutilate (4+ combo pts)

Envenom


OR
Rupture

With the Mutilate build, you first want to build up 3 Hunger for Bloods, then open up with Backstab (or Garrote if you prefer. The joy of being a Rogue is that there’s many different ways for you to kill things.) Get Slice and Dice going, then follow that up with multiple Mutilates until you get at least 4 combo points built up. Finish with Rupture, or Envenom if Rupture is still up. Most mobs will die from your first finishing move, but elites will need both. Make sure that you keep Hunger for Blood up as well as Slice and Dice. Every increase in damage just means that you’ll kill your enemy that much faster.

As always, no matter what your build is, kill spellcasters first. You don’t want their annoying (and, usually, highly damaging) spells from effecting you. Or worse, healing themselves and their compatriots. If you get in over your head, don’t be too proud to run. You have great run-away-or-hide-so-you-can-continue-to-live abilities such as Vanish, Blind, and Sprint. Use them.

Poison

“If you ain’t using poison, then you oughta be poisoned!” – Adrian “Seven Fingers” Slotsky

Always make sure your poisons are up on your weapons. If you’re following a Combat build, then Wound poisons are the way to go. A 50% chance to inflict poison damage is money in the bank. Well, money in your pocket taken from their pockets. If you’re following a Mutilate build, then use Instant Poison on your main hand weapon and Deadly Poison on your offhand weapon. You need Deadly Poison to stack multiple times to get the full benefit of Envenom.

Lockpicking

The best way to increase your lockpicking is to use Pick Pocket on mobs to loot junkboxes off them. Remember that you gain a total of 5 points per level, so if you’ve maxed out your skill, you might want to put any unpicked chests in the bank until you hit the next level.

Gear

Continue to look for gear that adds to your Agility, Stamina, and Attack Power. Those are your main priorities. After that, look for bonuses to To Hit, Expertise, Critical Strike, and Strength. Get your gear enchanted when you get enough gold. Look for enchantments that increase your Attack Power, Agility, and Stamina. For armor enchantments, look for bonuses to your overall armor rating. Many items have gem slots in them. Look for the same bonuses (Agility, Attack Power, etc.) in gems as you do everything else. A lot of the better gear you’ll have to find on the auction house as that the best gear comes from instances, which you’re not capable of doing as you’re playing solo. Just remember to put everything that isn’t grey on the auction house. While many things may only sell for 20-30 silver apiece, it all adds up.

Glyphs

At 80, you finally get another major glyph, which will bring you up to 3 total. A great major glyph is the Glyph of Slice and Dice, which increases the duration of Slice and Dice by 3 seconds. If you’re following a Combat build, then the Glyph of Sinister Strike is a must-have. This glyph gives a 50% chance that Sinister Strike will generate an additional combo point. The Glyph of Rupture, which extends the duration of Rupture by 4 seconds. Of course, if you’re defensive minded, the Glyph of Evasion, which adds 5 seconds to Evasion, is a nice one to have.

Zones

You’ll make your final push to immortality in Outlands and Northrend, each catering to roughly 10 levels each. (Outlands are 61-70, while Northrend is 70-80). Each area has a sanctuary city that makes a handy place to make your home, allowing you to travel more efficiently. Listed below are the zones that you’ll be experiencing.

Eastern Kingdom

Zone

Level

Faction

Notes

Deadwind Pass

55-70

Contested

 

Isle of Quel’Danas

67-70+

Contested

 

 
Outland

Zone

Level

Faction

Notes

Hellfire Peninsula

58-63

Contested

 

Zangarmarsh

60-64

Contested

 

Terokkar Forest

62-65

Contested

Shattrath City (sanctuary)

Nagrand

64-67

Contested

Ring of Trials arena (PvP)

Blade’s Edge Mountains

65-68

Contested

Circle of Blood arena (PvP

Netherstorm

67-70

Contested

Eye of the Storm battleground (PvP)

Shadowmoon Valley

67-70

Contested

 

 
Northrend

Zone

Level

Faction

Notes

Borean Tundra

68-72

Contested

 

Howling Fjord

68-72

Contested

 

Dragonblight

71-74

Contested

 

Grizzly Hills

73-75

Contested

 

Zul’Drak

74-77

Contested

 

Sholazar Basin

76-78

Contested

 

Crystalsong Forest

77-80

Contested

Dalaran (sanctuary city)

Storm Peaks

77-80

Contested

 

Icecrown

77-80

Contested

 

Wintergrasp

77-80

Contested

 


Now it’s all up to you to put these suggestions to good use. Time to make that final push to fame, glory, and wealth. Hopefully, lots of wealth. As Seven Fingers always says, “a good rogue needs only a few things: a sharp mind, a sharp weapon, and somebody else’s money!”
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