Flavor
To quote William Shatner the Shaman is a “conduit for the
ancient forces of nature." What does that mean,
exactly? The Shaman has the ability to wield the mystic forces
of nature as either casters or to use nature to increase their physical
prowess to act as melee characters. As such, they are a formidable
hybrid class. As a hybrid class the Shaman’s role
is defined by the selections the player chooses. The
Shaman’s three
schools
of talents are Elemental,
Enhancement, and Restoration. Elemental
and Enhancement focus on the damage that shaman can produce.
It’s up the player to select how they prefer to assault their
enemies. What’s your choice? From a long distance
with a mystical elemental spell or up close and personal as an enhanced
melee? Restoration speaks for itself; it’s the
healing abilities that shaman can possess. Speaking
of healing abilities, Shamans not only have the ability to resurrect
players out of combat, they can also resurrect themselves. A little
ability called Reincarnation, a fantastic ability for those times when
encounters just don’t go the way you or your party
plan. There is a cool down to Reincarnation, so
don’t use it as an excuse for reckless game play.
Totems,
Totems,
Totems
The most distinguishing trait
of the shaman is the
use of
totems. Totems
are the
physical manifestation of the
shaman’s power. Totems are represented by the four
classic elements (earth, wind, fire, and air) and as such only one
totem of any element may be present at one time. Like the
shaman the totems can be used for anything from dealing damage to
healing and buffing party members. The totems do not move
with the player, so positioning is crucial to the shaman and the
players he is looking to assist. The totems each have their own life
expectancy depending on their function. Another drawback to
these totems is that they may be physically attacked and
destroyed. It’s generally not a concern
during PvE encounters but savvy PvP players may focus on removing a
group’s enhancements by destroying these totems.
Well let’s face it, most savvy players will just kill the
Shaman,
and the totems will dissipate along with the Shaman’s
death.
Armor
and Weapons
Through leveling Shamans gain
the ability to wear
the second highest
form of armor in the game (mail), granting them tremendous defensive
capabilities. Depending on the build of your character, it is
not uncommon to see shamans wearing every type of armor from cloth to
mail. The armor bonuses and statistics will dictate what the
best armor is for your character, not just the material it is made
from. As with their armor, the Shamans have a broad
range of weapons to select from as well. There are
only a few selections unavailable to the Shaman. If
your choice is to be a complete melee damage dealer, the ability to
dual wield weapons is another trainable option open to the
Shaman. Shamans are limited to only melee weapons, guns and
bows are not an option for the Shaman.
Shaman
Strengths
- Ability to use totems.
- Can wear mail armor.
- Many choices for weaponry.
- Versatility.
- Powerful buffs, like Spirit
Wolf Form, which will
increase your run speed by 40%.
Shaman Weaknesses
- Totems can be easily
destroyed.
- Cannot use ranged weapons.
- Rarely is a shaman "best" at
the role they choose.
Defining Abilities
Bottom line, the shaman class, along with the druid class can boost
that they are the most versatile class in World of Warcraft.
The shaman class has three distinctive
talent specs
that bring something to the table for the whole party and/or raid.
For Raid Damage a shaman can go
Enhancement
(Melee), or
Elemental
(Range). For Raid Healing a shaman can go
Restoration
and be a effective raid healer or a raid tank healer.
With the three different specs a shaman brings many talents and
abilities to benefit
the party and /or raid. For example with Enhancement talents
Unleashed Rage, Enhancing Totems, and Improved Windfury Totem give
benefits to everyone in the raid whether they are healing, melee, or
range DPS. With Elemental talents Totem of Wrath and
Elemental Oath along with Restoration talents like Restorative Totems,
Mana Tide Totem, Ancestral Awakening, Improved
Earth Shield.
Last but not least all three specs bring the ability Bloodlust (Horde)
or Heroism (Alliance) which is one of the single most benefits that
bring extra DPS to the whole raid party.
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