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colspan="13" rowspan="1"> style="font-weight: bold;">Rank style="font-weight: bold;">

1 2 3 4 5 6 7 8 9 10 11 12 13 style="background-color: rgb(195, 161, 123); color: rgb(0, 0, 0);"> style="font-weight: bold;">Spell/Ability style="background-color: rgb(195, 161, 123); text-align: center; vertical-align: middle; color: rgb(0, 0, 0);"
colspan="13" rowspan="1"> style="font-weight: bold;">Level Obtained style="font-weight: bold;">

href="#Heroic_Strike">Heroic Strike 1 8 16 24 32 40 48 56 60 66 70 72 76 href="#Battle_Shout">Battle Shout 1 12 22 32 42 52 60 69 78 href="#Rend">Rend 4 10 20 30 40 50 60 68 71 76 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Charge">Charge 4 26 46 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Thunder_Clap">Thunder Clap 6 18 28 38 48 58 67 73 78 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Hamstring">Hamstring 8 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Bloodrage">Bloodrage 10 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Taunt">Taunt 10 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Overpower">Overpower 10 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Shield_Bash">Shield Bash 12 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Demoralizing_Shout">Demoralizing Shout 14 24 34 44 54 62 70 79 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Revenge">Revenge 14 24 34 44 54 60 63 70 80 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Shield_Block">Shield Block 16 href="#Mocking_Blow">Mocking Blow 16 href="#Disarm_">Disarm 18 30 href="#Cleave">Cleave 20 30 40 50 60 68 72 77 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Retaliation">Retaliation 20 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Intimidating_Shout">Intimidating Shout 22 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Execute">Execute 24 32 40 48 56 65 70 73 80 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Challenging_Shout">Challenging Shout 26 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Shield_Wall">Shield Wall 28 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Intercept">Intercept 30 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Slam">Slam 30 38 46 54 61 69 74 79 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Berserker_Rage">Berserker Rage 32 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Whirlwind">Whirlwind 36 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Shield_Slam">Shield Slam 40 48 54 60 66 70 75 80 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Recklessness">Recklessness 50 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Victory_Rush">Victory Rush 62 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Spell_Reflection">Spell Reflection 64 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Commanding_Shout">Commanding Shout 68 74 80 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Intervene">Intervene 70 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Enraged_Regeneration">Enraged Regeneration 75 style="background-color: rgb(215, 191, 153); vertical-align: middle;"> href="#Heroic_Throw">Heroic Throw 80

 

src="http://www.tentonhammer.com/image/view/62863"> name="Battle_Shout"> style="font-weight: bold;">Battle Shout

Boosts
attack power for party members and the raid.  Should be up at
all times
unless someone has a stronger attack power buff to place on
you. 
Talents boost the range, duration, and power granted.  Glyph
raises the
duration by a minute.

Rank 1 -
+15 attack power

Rank 2 -
+35 attack power

Rank 3 -
+55 attack power

Rank 4 -
+85 attack power

Rank 5 -
+130 base power

Rank 6 -
+185 base power

Rank 7 -
+232 base power

Rank 8 -
+305 base power

Rank 9 -
+548 base power

 

src="http://www.tentonhammer.com/image/view/62881"> name="Berserker_Rage"> style="font-weight: bold;">Berserker Rage

Go
crazy, and immune to fear, saps, and disorient in the
process.  You'll
gain a little more rage when hit during this.  Talents can
enable this
skill with an instant rage secondary effect.

 

src="http://www.tentonhammer.com/image/view/62862"> style="font-weight: bold;">Bloodrage

Generates
quick rage at the cost of health, or completely free with a
glyph.  10
instant, 10 over time, or 15 instant and 15 over time with the
respective talent.  Helps to start a fight off strong, or
helps us when
the rage runs low in our offensive rotation.

 

src="http://www.tentonhammer.com/image/view/62872"> name="Challenging_Shout"> style="font-weight: bold;">Challenging Shout

The panic button!  Taunts everything in a small radius to
attack you for a short time.

 

src="http://www.tentonhammer.com/image/view/62864"> style="font-weight: bold;">Charge

You
blitz your target from medium range, hold it in place for a second with
a brief stun and generate some rage. You must be out of combat to use
this attack. It can be used in Defensive stance with the talent
Warbringer, and breaks movement impairments in the process with the
talent.  Generates much more rage with the Improved Charge
talent. 
Glyphs can enhance range, and lower the cooldown, great for speeding up
grinding and having some PVP use.

Rank 1 - 9
rage generated

Rank 2 - 12
rage generated

Rank 3 -
Generates 15 rage.

  

src="http://www.tentonhammer.com/image/view/62865"> style="font-weight: bold;">Cleave

Consumes
your next attack's rage as well to hit two opponents with one
strike. 
Does minor bonus damage, and hits three targets with the respective
glyph.  Talents enhance the bonus damage greatly.

Rank 1 - 15
bonus damage

Rank 2 - 30
bonus damage

Rank 3 - 50
bonus damage

Rank 4
- 70 bonus damage.

Rank 5
- 95 bonus damage.

Rank 6
- 135 bonus damage.

Rank 7
- 189 bonus damage.

Rank 8
- 222 bonus damage.

 

src="http://www.tentonhammer.com/image/view/64315"> style="font-weight: bold;">Commanding
Shout

Rank 1
- Shout at your pathetically weak comrades, raising their maximum
health to something closer to yours. +1080 base health.

Rank 2 -
Shout at your pathetically weak comrades, raising their maximum health
to something closer to yours. +1855 base health.

Rank 3 -
Shout at your pathetically weak comrades, raising their maximum health
to something closer to yours. +2255 base health.



src="http://www.tentonhammer.com/image/view/62873"> name="Demoralizing_Shout"> style="font-weight: bold;">Demoralizing Shout

Foul
language lowers the attack power of all around you.  A cheap
rage cost
and a noticeable effect make it a necessity in any fight that has you
taking physical damage over time.

Rank 1 -
-35 attack power

Rank 2 -
-55 attack power

Rank 3 -
-70 attack power

Rank 4 -
-105 Attack power base

Rank 5 -
-140 attack power base.

Rank 6 -
 -220 attack power base.

Rank 7 -
 -300 attack power base.

Rank 8 -
 -410 attack power base.

 

src="http://www.tentonhammer.com/image/view/62866"> style="font-weight: bold;">Disarm

If
your enemy has a weapon, well, they're punching you
now.   With
talents, it serves as one of the best overall damage boosts in the game
given the enemy can be disarmed.



src="http://www.tentonhammer.com/image/view/64318"> style="font-weight: bold;">Enraged
Regeneration

Consume an enrage effect on you to heal yourself for 3% of your max HP
a second for 10 seconds.  You cannot enrage in any way until
it expires.



src="http://www.tentonhammer.com/image/view/62882"> style="font-weight: bold;">Execute

Finish
off a target under 20%.  Does high instant damage, and
consumes all of
your rage to make it that much stronger.  When glyphed, does
10 bonus
rage worth of damage upon use.  With talents, the rage
requirement is
lowered, and leave some rage leftover after use.  Slightly
boosted by
attack power.

Rank 1 - 93
damage + 3 per rage above the usage requirement

Rank 2 -
159 damage + 6 per rage above the usage requirement

Rank 3 -
282 damage + 9 per rage above the usage requirement

Rank 4 -
Deals 404 damage + 12 per extra rage

Rank 5 -
Deals 554 damage+ 15 per extra rage

Rank 6 -
Deals 687 damage+ 18 per extra rage

Rank 7 -
Deals 865 damage+ 21 per extra rage

Rank 8 -
Deals 1142 damage+ 30 per extra rage

Rank 9 -
Deals 1456 damage+ 38 per extra rage

 

src="http://www.tentonhammer.com/image/view/62883"> style="font-weight: bold;">Hamstring

Hit
'em in the knees!  Slows a target 50% for 10
seconds.  With talents and
glyphs, has a solid chance to hold a target in place completely. A high
priority on players, and makes fleeing enemies easy targets.

 

src="http://www.tentonhammer.com/image/view/62884"> name="Heroic_Strike"> style="font-weight: bold;">Heroic Strike

A strike that costs rage, and your next attack's rage that it would
have generated to deal a heavy blow. Does bonus damage, generates a
large amount of hate with monsters, and at high levels, does bonus
damage to dazed targets. Use when you are tanking and have your status
effects up on the targets or when you have extra rage to throw
around. 

Rank 1 -
+11 damage

Rank 2 -
+21 damage

Rank 3 -
+32 damage

Rank 4 -
+44 damage

Rank 5 -
+60 damage

Rank 7 -
+93 damage

Rank 8 -
+136 damage.

Rank 9 -
+178 damage.

Rank 10
- +201 damage.

Rank 11 -
Causes weapon damage +234 damage, +82 more if dazed.

Rank 12 -
Causes weapon damage +317 damage, +110 more if dazed.

Rank 13 -
Causes weapon damage +432 damage, +151 more if dazed.

Rank 14 -
Causes weapon damage +493 damage, +173 more if dazed.



src="http://www.tentonhammer.com/image/view/64319"> style="font-weight: bold;">Heroic
Throw

Hurl your weapon at a target, doing moderate damage with additional
threat.  Can silence with the appropriate talent.



src="http://www.tentonhammer.com/image/view/62885"> style="font-weight: bold;">Intercept

Blitz
your target from range, doing a longer stun and some damage rather than
gaining rage.  Can be used in combat.  Talents will
reduce the cooldown
or give you a button to immediately enable it again!



src="http://www.tentonhammer.com/image/view/64320"> style="font-weight: bold;">Intervene

 Blitz to a nearby ally and take the next attack, and cut
their current threat 10%.



src="http://www.tentonhammer.com/image/view/62874"> name="Intimidating_Shout"> style="font-weight: bold;">Intimidating Shout

Send
multiple units near your target running in fear for a short amount of
time.  Mostly a PVP skill since using it around social
monsters will
likely bring you twice as many as you originally saw when you used the
skill to begin with.

 

src="http://www.tentonhammer.com/image/view/62875"> name="Mocking_Blow"> style="font-weight: bold;">Mocking Blow

A slap in the face that acts a moderate hate generator and a forced
taunt.

 

src="http://www.tentonhammer.com/image/view/62886"> name="Overpower"> style="font-weight: bold;">Overpower

If
the target dodges one or your attacks, you get this little punishment
move that cannot be denied by normal mitigation checks, only by you
whiffing badly.  Can be activated on some parries with a
glyph, and has
an extremely high chance to critical with the talent.

 

src="http://www.tentonhammer.com/image/view/64321"> style="font-weight: bold;">Recklessness

Your next 3 special attacks will critical, but you take bonus damage
for a short duration.



src="http://www.tentonhammer.com/image/view/62876"> style="font-weight: bold;">Rend

Instant attack that wounds the opponent, causing a set amount of damage
plus more based off your weapon's damage over 15 seconds. Slower
two-handed weapons with larger damage ranges will generate more damage
from this skill than quick one handers. The first thing you do against
rogues in PVP, and a solid opener to any fight grinding.  The
glyph increases the duration 6 seconds and talent raises the overall
damage.

Rank 1 - 15
base damage

Rank 2 - 32
base damage

Rank 3 - 50
base damage

Rank 4 - 70
base damage

Rank 5 -
115 base damage

Rank 6 -
150 base damage.

Rank 7 -
185 base damage.

Rank 8 -
215 base damage.

Rank 9 -
315 base damage.  35% bonus if target is healthy.

Rank 10 -
380 base damage. 35% bonus if target is healthy.



src="http://www.tentonhammer.com/image/view/62878"> name="Retaliation"> style="font-weight: bold;">Retaliation

Any
attack from the front will trigger a main hand counter attack for a
short amount of time.  Has a limit to the number of attacks it
can
counter, so don't get too cocky with it.

 

src="http://www.tentonhammer.com/image/view/62867"> style="font-weight: bold;">Revenge

Counter
any defensive maneuver with a swift strike.  Talented, it has
a high
chance of stun and with the glyph gives you a free Heroic
Strike.  A
potent attack for 5 rage for one handed defensive warriors. 
Damage is
raised by attack power.

Rank 1 -
89-107 damage

Rank 2 -
129-157 damage

Rank 3 -
175-213 damage

Rank 4 -
320-390 base damage

Rank 5 -
498-608 base damage.

Rank 6 -
643-785 base damage

Rank 7 -
699-853 base damage.

Rank 8 -
855-1045 base damage

Rank 9 -
1454-1776 base damage.

 

src="http://www.tentonhammer.com/image/view/62868"> name="Shield_Bash"> style="font-weight: bold;">Shield Bash

Show
those casters who is in charge.  Stops any spell currently
being
channeled or cast, and prevents any spell from that school from being
cast for 6 seconds, and even dazes the opponent!  Can be
talented to do
a full silence on victims.

 

src="http://www.tentonhammer.com/image/view/62889"> name="Shield_Block"> style="font-weight: bold;">Shield Block

Shields
up!  Doubles your block value and gives you guaranteed blocks
for 10
seconds.  Talented, the cooldown drops considerably. 
A fantastic skill
to more or less nullify physical damage in group encounters and help
soften the blows from enraged bosses.

 

src="http://www.tentonhammer.com/image/view/62888"> name="Shield_Slam"> style="font-weight: bold;">Shield Slam

Rank 1
-
A
smash in the face does solid damage, and dispels a magic
effect. 
Causes a very high amount of threat, and has a variety of talents to
enhance the power, critical, and sometimes give you free shots with it.

Rank 2 -
346-362 base damage.

Rank 3 -
396-416 base damage.

Rank 4 -
447-469 base damage.

Rank 5 -
499-523 base damage.

Rank 6 -
549-577 base damage.

Rank 7 -
837-879 base damage.

Rank 8 -
990-1040 base damage.



src="http://www.tentonhammer.com/image/view/62869"> name="Shield_Wall"> style="font-weight: bold;">Shield Wall

Greatly
reduces your damage for some time in combat.  Best used before
you eat
the dirt, rather than regretting it while you wait for the revival.

 

src="http://www.tentonhammer.com/image/view/62879"> name="Slam">Slam

With
a brief cast time, smash your opponent for bonus damage.  Can
be chain
cast to dish out a lot of damage in a hurry with talents.

Rank 1 -
+32 damage

Rank 2 -
+43 damage

Rank 3 -
Causes weapon damage +68.

Rank 4 -
Causes weapon damage +87.

Rank 5 -
Causes weapon damage +105.

Rank 6 -
Causes weapon damage +140

Rank 7 -
Causes weapon damage +220

Rank 8 -
Causes weapon damage +250.



src="http://www.tentonhammer.com/image/view/64325"> name="Spell_Reflection"> style="font-weight: bold;">Spell Reflection

Raise your equipped shield and reflect the next spell cast on
you.  With talents, it can benefit your party as well.



src="http://www.tentonhammer.com/image/view/62870"> name="Sunder_Armor"> style="font-weight: bold;">Sunder Armor

An
instant strike that lowers the target's armor and causes a high amount
of threat.  The higher your attack power, the higher the
threat caused.
Talents lower the rage cost, and the glyph makes it hit multiple
targets at once. Stacks up to 5 times on a target, boosting all
physical output on the target.

Rank 1 - 90
armor per Sunder

Rank 2 -
180 armor per Sunder

Rank 3 -
270 armor per Sunder

 

src="http://www.tentonhammer.com/image/view/62890"> style="font-weight: bold;">Taunt

Come
get some!  Any target that isn't hitting you, starts hitting
you! 
Forces an enemy to attack you briefly so you can keep those girly men
alive.  Glyph raises the success rate.

 

src="http://www.tentonhammer.com/image/view/62880"> name="Thunder_Clap"> style="font-weight: bold;">Thunder Clap

Shakes the ground, doing slight damage to nearby enemies and slowing
their time between attacks.  Generates a lot of additional
hate.  Talent boosts damage, reduces rage cost, and doubles
the
slow effect.  A primary tanking tool that should be up at all
times if you're in charge.  Glyphs boost the radius and lower
the
rage cost.

Rank 1 - 15
damage (Bonus with attack power), Slow lasts 10 seconds

Rank 2 - 34
damage (Bonus with attack power), Slow lasts 14 seconds

Rank 3 - 55
damage (Bonus with attack power), Slow lasts 18 seconds

Rank 4 - 82
damage (Bonus with attack power), Slow lasts 22 seconds

Rank 5 -
123 base damage.

Rank 6 -
154 base damage.

Rank 7 -
184 base damage.

Rank 8 -
247 base damage.

Rank 9 -
300 base damage.



src="http://www.tentonhammer.com/image/view/64328"> style="font-weight: bold;">Victory
Rush

A free shot that can only be used after a killing blow on a green or
higher monster, or PVP target that gives honor.  Glyphs
increase the timeframe for using it, and the potential for a critical
on healthy targets.



src="http://www.tentonhammer.com/image/view/62871"> name="Whirlwind"> style="font-weight: bold;">Whirlwind

Spin and nail up to 4 enemies nearby with any weapons equipped,
including your offhand if you are dual wielding.  Talents
boost
the damage, and a glyph can lower the cooldown.  Now we're
talking!



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Last Updated: Mar 13, 2016

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