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Pre-Raid Hunter: Gearing Up

Updated Wed, Apr 01, 2009 by Martuk



If you haven't done much raiding by level 80 you're going to need to start amping up your hunter's gear before you start running those Naxx raids. The good news is you have a wide assortment of places you can start gathering gear from to aid you in those long nights out with the guild. Reputation grinding, dungeon crawling and even crafting can play a big part in converting your hunter from solo/group ready to raid ready.

One of the first things you need to do as a hunter before embarking on those raids is to boost up your stats. Your hit rating is one of the most important things you can increase at this stage. Some people put more emphasis on boosting haste and while that is important, firing all the shots in the world at light speed is pretty useless if they all miss. So work on getting your hit rating capped. There are a number of ways to do this. You can get gear with hit increasing stats, use gems that add to hit rating, or you can even buy food that will offer you a temporary hit rating boost if you need it. Although I recommend getting a more permanent hit rating solution as food of this sort can come at an expensive price if you can't make it yourself.

The Polished Regimental Hauberk is one of the better chest pieces you can find for pre-raid gear.

Reputation Gear
You may or may not have read my recent guide on Northrend reputation gear, but if you didn't give it a look over as some of this next section will involve some of the items acquired through these reputation vendors.

Reputation vendors can provide some useful stuff to help get you started in the raid department. Once you get into those raid dungeons you'll find a lot better stuff than most things you'll find elsewhere, but for now the goal is to get you geared up to a decent level to help out your fellow guild mates by being a valuable source of damage. Much like dungeon crawling, earning reputation gear is a time consuming process. You'll need to get your faction up high enough to actually be able to buy and use the items you want and that can take a good amount of time devotion since there are things you can use from several different factions.

The Argent Crusade has three pieces that can be used as intro raid gear. The Zombie Sweeper Shotgun provides a nice dps weapon with the added bonus of boosting your hit rating by 14 points. The Polished Regimental Hauberk is one of the better non-raid chest pieces you can find for the hunter and will probably last you through more than a few raids before you find something to replace it with. Lastly, you have the Cloak of Holy Extermination. While not the best cloak you can get at this point, it does provide some useful stats and can be useful in filling the slot until you find something better. You'll need to get your reputation up to exalted in order to purchase the hauberk as it has the highest requirement on the list, but it's well worth it.

Veteran Crusader Aliocha Segard - Argent Crusade Quartermaster
Argent Vanguard in Icecrown (87.5,75.6)
Name
Faction Rank
Item Stats
Zombie Sweeper Shotgun
Revered
Gun
238-444 damage
speed 2.90
(117.6 dps)
Level 80
Equip: Improves critical strike rating by 18
Improves hit rating by 14
Increases attack power by 68
Polished Regimental Hauberk
Exalted
Chest
1254 Armor
+89 Agility
+69 Stamina
+68 Intellect
Yellow Socket
Socket Bonus +4 Hit Rating
Level 80
Equip: Improves hit rating by 49
Increases attack power by 104
Cloak of Holy Extermination
Honored
Back
140 Armor
+39 Agility
+57 Stamina
Level 78
Equip: Increases your armor penetration rating by 25
Increases attack power by 52

 

The Knights of the Ebon Blade will give you a few more options to use for raiding. The Reaper of the Dark Souls sword is useful to keep in your melee weapon slot as it adds 33 to your hit rating. The damage and speed really doesn't matter as you're never going to swing this thing even once if you're raiding. If you do the whole raid is probably going to come to a complete stop. Your guildees, your guildees pets, and the mobs are all going to stop and just look at you, and you are going to suddenly feel really stupid. Don't be that guy! The Spaulders of the Black Arrow works well as a shoulder piece until a more permanent piece is acquired, but you can find a few better options in some of the heroic dungeons. The Arcanum of Torment enchantment can be useful for boosting critical strike and attack power on a head slot item and is a useful enchantment for the hunter.

Duchess Mynx - Knights of the Ebon Blade Quartermaster
The Shadow Vault, Icecrown (43,20)

Name
Faction Rank
Item Stats

Reaper of Dark Souls

Revered

One-Hand Sword
281-422 damage
130.2 dps
Speed 2.70
+24 Stamina
Level 80
Equip: Increases attack power by 66
Improves critical strike rating by 26
Improves hit rating by 33

Spaulders of the Black Arrow

Revered

Shoulders
909 Armor
+58 Agility
+42 Stamina
+44 Intellect
Level 80
Equip: Improves critical strike rating by 33
Increases attack power by 88

Arcanum of Torment

Revered

Level 80
Use: Permanently adds 50 attack power and 20 critical strike rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.

 

The Sons of Hodir can provide a few more items to consider. The Broken Stalactite dagger can be used to fill one of your melee slots for additional hit rating points. Just don't hit anything with it on a raid or your friends and guildees will point and laugh at you.The Giant Ring Belt can be a useful tool until you find better as it provides a fair boost in stats and the Greater Inscription of the Axe enchantment can be a nice boost for the hunter on a shoulder item.

Lillehoff - Sons of Hodir Quartermaster
Dun Niffelem, The Storm Peaks (66.2, 61.4)
Name
Faction Rank
Item Stats

Giant Ring Belt

Honored

Waist
659 Armor
+40 Agility
51 Stamina
34 Intellect
Level 78
Equip: Improves Critical strike rating by 25
Increases attack power by 102

Broken Stalactite

Revered

One-Hand Dagger
187-281
Speed 1.80
(130.0 dps)
26 Agility
Level 80
Equip: Improves Hit Rating by 28
Improves critical strike rating by 33
Increases attack power by 48

Greater Inscription of the Axe

Exalted

Use: Permanently adds 40 attack power and 15 critical strike rating to a shoulder slot item. Does not stack with other enchantments for the selected equipment slot.

 

The Frenzyheart tribe can offer one useful item in the form of a trinket. The stats may not sound like a lot, but it can be useful in some situations where you face a raid boss with adds. Drop one of those and gain yourself a momentary increase in damage. There are certainly better things out there, but we're just worried about getting you ready to tackle the stuff that gives it.

Tanak - Frenzyheart Quartermaster
Sholazar Basin (55.5, 68.8)
Name
Faction Rank
Item Stats
Frenzyheart Insignia of Fury
Exalted
Trinket
Equip: Improves haste rating by 71.
Equip: Upon killing a creature that grants you experience, you grow furious, dealing significantly more damage for the next 10 seconds.

 

Dungeon Crawling Gear
You can find a great assortment of items running heroic dungeons. However, these do take time and you may have to run the dungeons a lot of times to get what you're looking for. This is probably going to be one of your best bets for getting up some decent gear to prime yourself for raiding. I have listed several items below and where you can find them. Some are better than others and the reason I included more was to give you a variety to choose from. There's nothing worse than getting pigeon holed looking for one piece of gear that doesn't drop after a month of running heroics. It does tend to happen at times and having an alternate piece can sometimes help out until you get what you want or need.

There are several dungeons you can go treasure hunting in. Some are more hunter friendly than others, but make yourself a loot table of things you want to get that go along with your spec and try to start gathering. Having a backup wish list is always useful in the event some item just refuses to drop.

Name
Location
Dropped By
Description
Gauntlets of the Plundering Geist
Ahn'kahet: The Old Kingdom
Prince Taldaram
Hands
758 Armor
+38 Agility
+57 Stamina
+29 Intellect
Requires Level 80 Equip:
Improves critical strike rating by 44 (1.0% at 80).
Equip: Increases attack power by 116.
Titanium Compound Bow
Ahn'kahet: The Old Kingdom
Herald Volazj
Bow
238 - 444 Damage
Speed 2.90
(117.6 damage per second)
+24 Agility
+36 Stamina
Requires Level 80
Equip: Increases attack power by 48.
Amanitar Skullbow
Ahn'kahet: The Old Kingdom
Amanitar
Crossbow
272 - 409 Damage
Speed 2.90
(117.4 damage per second)
+28 Agility
+ 25 Stamina
Requires Level 80
Equip: Improves haste rating by 24
Equip: Increases attack power by 48.
Incisor Fragment
Drak' Tharon Keep
King Dred
Trinket
Requires Level 80
Equip: Increases attack power by 148. Use: Increases your armor penetration rating by 291 for 20 sec. (2 Min Cooldown)
King Dred's Helm
Drak' Tharon Keep
King Dred

Head
985 Armor
+55 Agility
+78 Stamina
+45 Intellect
Requires Level 80
Equip: Improves hit rating by 52.
Equip: Increases attack power by 156.

Grips of the Beast God
Gundrak
Gal'darah - High Prophet of Akali
Hands
758 Armor
+37 Agility
+57 Stamina
+30 Intellect
Red Socket
Socket Bonus: +4 Hit Rating
Requires Level 80
Equip: Improves hit rating by 40.
Equip: Increases attack power by 100.
Hemorrhaging Circle
Gundrak
Gal'darah - High Prophet of Akali
Finger
+49 Agility
+51 Stamina
Requires Level 80
Equip: Increases your expertise rating by 33.
Equip: Increases attack power by 100.
Helmet of the Shrine
Gundrak
Eck the Ferocious
Head
985 Armor
+62 Agility
+76 Stamina
+45 Intellect
Meta Socket
Yellow Socket
Socket Bonus: +8 Expertise Rating
Requires Level 80
Equip: Increases your expertise rating by 35.
Equip: Increases attack power by 80.
Shroud of Reverberation
Halls of Lightning
Volkhan
Back
145 Armor
+25 Agility
+64 Stamina
Requires Level 80
Equip: Increases your expertise rating by 31.
Equip: Increases attack power by 86.
Cord of Swirling Winds
Halls of Lightning
Ionar
Waist
682 Armor
+39 Agility
+54 Stamina
+33 Intellect
Requires Level 80
Equip: Improves haste rating by 42.
Equip: Increases attack power by 116.
Hauberk of the Arcane Wraith
The Nexus
Anomalus
Chest
1212 Armor
+56 Agility
+61 Stamina
+ 43 Intellect
Blue Socket
Socket Bonus: +4 Agility
Requires Level 80
Equip: Improves critical strike rating by 45.
Equip: Increases attack power by 154.
Dragon Slayer's Sabatons
The Nexus
Keristrasza
Feet
833 Armor
+42 Agility
+38 Stamina
+25 Intellect
Red Socket x2
Socket Bonus: +9 Stamina
Requires Level 80
Equip: Improves haste rating by 30.
Equip: Increases attack power by 100.
Sphere of Red Dragon's Blood
The Nexus
Keristrasza
Trinket
Requires Level 80
Equip: Improves hit rating by 55.
Use: Increases attack power by 670 for 20 sec. (2 Min Cooldown)
Interwoven Scale Bracers
The Nexus
Keristrasza
Wrist
549 Armor
+35 Agility
+54 Stamina
+29 Intellect
Requires Level 80
Equip: Improves critical strike rating by 32.
Equip: Increases attack power by 100.
The Interrogator
The Oculus
Drakos the Interrogator
One-Hand Sword
145 - 271 Damage
Speed 1.60
(130.0 damage per second)
+48 Stamina
Requires Level 80
Equip: Improves hit rating by 32.
Equip: Increases attack power by 70.
Azure Ringmail Leggings
The Oculus
Varos Cloudstrider
Legs
1061 Armor
+52 Agility
+52 Stamina
+34 Intellect
Requires Level 80
Equip: Improves critical strike rating by 78.
Equip: Increases attack power by 154.
Cloak of the Gushing Wound
The Violet Hold
Erekem
Back
145 Armor
+43 Agility
+64 Stamina
Requires Level 80
Equip: Improves hit rating by 29.
Equip: Increases attack power by 56.
The Key
The Violet Hold
Lavanthor
One-Hand Axe
237 - 440 Damage
Speed 2.60
(130.2 damage per second)
+34 Agility
+28 Stamina
Requires Level 80
Equip: Improves hit rating by 24.
Equip: Increases attack power by 64.
Twin-Headed Boots
The Violet Hold
Lavanthor
Feet
833 Armor
+30 Agility
+45 Stamina
+29 Intellect
Requires Level 80
Equip: Improves critical strike rating by 58.
Equip: Increases attack power by 116.
Handgrips of the Savage Emissary
The Violet Hold
Cyanigosa
Hands
784 Armor
+65 Agility
+52 Stamina
+34 Intellect
Requires Level 80
Equip: Improves critical strike rating by 36.
Equip: Increases attack power by 132.
Plunderer's Helmet
Utgarde Keep
Ingvar the Plunderer
Head
985 Armor
+60 Agility
+42 Stamina
+27 Intellect
Meta Socket
Red Socket
Socket Bonus: +12 Stamina
Requires Level 80
Equip: Improves critical strike rating by 36.
Equip: Increases attack power by 124.
Drake Mounted Crossbow
Utgarde Keep
Ingvar the Plunderer
Crossbow
290 - 436 Damage
Speed 2.80
(129.6 damage per second)
+29 Agility
Requires Level 80
Equip: Improves critical strike rating by 26.
Equip: Increases attack power by 56.
Massive Spaulders of the Jormungar
Utgarde Pinnacle
Gortok Palehoof
Shoulder
909 Armor
+41 Agility
+57 Stamina
+39 Intellect
Requires Level 80
Equip: Improves hit rating by 33.
Equip: Increases attack power by 116.
Sovereign's Belt
Utgarde Pinnacle
King Ymiron
Waist
705 Armor
+51 Agility
+67 Stamina
+33 Intellect
Requires Level 80
Equip: Improves hit rating by 43.
Equip
: Increases attack power by 132.
Meteorite Whetstone
Utgarde Pinnacle
King Ymiron
Trinket
Requires Level 80
Equip: Improves critical strike rating by 74.
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 444 for 10 sec.

 

Emblems of Heroism and Valor
While you're tearing your way through heroic dungeons make sure you pick up any emblems lying around on the bosses you take out. These can be used to purchase another form of gear from merchants in Dalaran. These merchants carry some decent quality gear than can be a good substitute for some of the other stuff I have mentioned in this guide. They will take a large number of emblems to get, but if you have luck with gear dropping like I do you'll probably get the emblems quicker.

Crafting Items
Crafting has some useful items to get your raiding endeavors started. The Nessingwary 4000 is a great ranged weapon if you haven't had a lot of luck in the dungeons. It also comes with a yellow socket to stuff some sort of dps enhancing goody into. There are various assortments of crafted goods you can take on that will serve as good place holders until you start getting that raid loot you always wanted.

Name
Craft
Description
Ring of Scarlet Shadows
Jewelcrafting
Finger
Blue Socket
Socket Bonus: +8 Attack Power
Requires Level 78
Equip: Improves hit rating by 38.
Equip: Improves critical strike rating by 31.
Equip: Increases attack power by 60.
Titanium Impact Band
Jewelcrafting
Finger
+33 Agility
+51 Stamina
Yellow Socket
Socket Bonus: +4 Armor Penetration Rating
Requires Level 80
Equip: Increases attack power by 84.
Equip: Increases your armor penetration rating by 41.
Ice Striker's Cloak
Leatherworking
Back
150 Armor
+24 Agility
+75 Stamina
Requires Level 80
Equip: Improves haste rating by 38.
Equip: Increases attack power by 100.
Nesingwary 4000
Engineering
Gun
254 - 472 Damage
Speed 2.80
(129.6 damage per second)
Yellow Socket
Socket Bonus: +8 Attack Power
Requires Level 80
Equip: Improves critical strike rating by 21.
Equip: Increases attack power by 78.
Dream Signet of the Marksman
Jewelcrafting
Finger
+42 Stamina
+28 Agility
+28 Hit Rating

 

Gems
Gems can help add a little extra kick to your hunter, but there are a few different options you can roll with. One thing that remains constant, regardless of your spec, is to get the hit cap to max. If you need to use gems to make that happen then do it. If you already have peaked your hit cap then use these slots to add in some additional damage enhancing goodies.

Hunters Gems
Gem Name
Socket Color
Description
Rigid Autumn's Glow
Yellow

Adds 16 to Hit Rating.
Use this if you're under your cap and need to get your Hit Rating to cap.

Delicate Dragon's Eye
Any
Adds 27 Agility.
Rigid Dragons Eye
Prismatic

Adds 27 to Hit Rating.
Use this to minimize the gem slots needed to reach your hit cap. It can be hard to get your hands on the materials for these and to find a gem cutter for a reasonable price, but if you can these make things a bit easier in the socket department as they help cap you faster and you can use left over slots for dps gems.

Delicate Scarlet Ruby
Red

Adds 16 to Agility.
Agility is a big part of every hunter, but the marksman need it to keep those arrows flying and impacting harder.

Infused Twilight Opal
Purple
Adds 16 Attack Power and +3 Mana every 5 seconds.
Tenuous Twilight Opal
Purple
Adds 8 Agility and +3 Mana every 5 seconds.
Shifting Twilight Opal
Purple

Adds 8 Agility and 12 Stamina.

Bright Scarlet Ruby
Red
Adds 32 to Attack Power.
Pristine Monarch Topaz
Orange

Adds 16 Attack Power and 8 to hit rating.

Glinting Monarch Topaz
Orange
Adds 8 Agility and 8 to Hit Rating.
Deadly Monarch Topaz
Orange
Adds 8 Agility and 8 to Critical Strike Rating.
Wicked Monarch Topaz
Orange
Adds 16 to Attack Power and 8 to Critical Strike rating.
Bright Dragon's Eye
Prismatic
Adds 54 to Attack Power.
Jagged Forest Emerald
Green
Adds 8 to Critical Strike Rating and 12 to Stamina
Chaotic Skyflare Diamond
Meta
+21 Critical Strike Rating and 3% Increased Critical Damage
Vivid Forest Emerald
Green
Adds 8 to Hit Rating and 12 to Stamina.
Enchanted Tear
Prismatic
Adds 6 to all stats.
Relentless Earthsiege Diamond
Meta
Adds 21 Agility increases Critical Damage by 3%.

 

Glyphs
Glyphs offer a nice perk to the hunters abilities. The three hunter trees can put pretty much the same glyphs with only a minor difference or two between them. Each one can utilize most of the same all be it with slightly different results.

Beast Mastery hunters will want to focus on bringing down the Bestial Wrath cooldown timer and increasing the damage of Steady Shot. For that, there are two valuable glyphs to choose.

Beast Mastery Glyphs
Name
Description
Glyph of Steady Shot

Increases the damage dealt by Steady Shot by 10% when the target is afflicted with Serpent Sting.
This description says it all. As a Beast Mastery hunter you will use Steady Shot a great deal on raids and this glyph will add just a little more kick to it.

Glyph of Bestial Wrath

Decreases the cooldown of your Bestial Wrath by 20 seconds.
This is a must have glyph for Beast Masters. Chances are if you invested that point into Bestial Wrath you more than likely sprung one more for The Beast Within. Anything you can do to bring down the Bestial Wrath timer is only going to help you put out more dps.

Glyph of Serpent Sting

Increases the duration of your Serpent Sting by 6 seconds.
This glyph can be useful in combination with the Glyph of Steady Shot. You can pop off a couple of extra Steady Shots without having to refresh your sting which only keeps the dps pumping.

Glyph of Improved Aspect of the Hawk

Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.
Here is where you will have to make a decision. Do you want the combination of the Glyph of Serpent Sting and Glyph of Steady Shot or do you want that extra 6% haste bonus? If you choose the haste I recommend dropping the Glyph of Serpent Sting. I view the other two as invaluable.

 

Marksman will focus on glyphs that will support their ranged attacks. Ironically these are largely the same as the Beast Mastery ones.

Marksman Glyphs
Name
Description
Glyph of Serpent Sting

Increases the duration of your Serpent Sting by 6 seconds. This glyph can be useful in combination with the Glyph of Steady Shot.
This glyph is useful for the Marksman as well but for a different reason. This glyph works well with Serpent Sting and the top tier skill of the Marksman tree called the Chimera Shot. The combination gives a nice little kick to an unfortunate enemy.

Glyph of Steady Shot

Increases the damage dealt by Steady Shot by 10% when the target is afflicted with Serpent Sting. This description says it all.
It goes without saying that this serves the same use here as it does with the Beast Mastery tree. However, you can see some nasty combinations in here when you use the Serpent Sting and Steady Shot glyphs and throw in a Chimera Shot for good measure.

Glyph of Hunter's Mark

Increases the attack power bonus of your Hunter's Mark by 20%.
This glyph can be useful if you have more than one hunter in the raid. Otherwise you might want to fill the slot with something more useful. If you find multiple hunters in the raid then socket this use this and watch them love you.

Glyph of Improved Aspect of the Hawk

Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.
The added haste bonus given by this glyph can serve as an extra kick for Marksman hunters. All you need to do now is decide which three will benefit your raid force the most.

 

Survival hunters will use pretty much the same thing as Marksman hunter. I know the trap glyphs may sount tempting but they won't help as much as you might think.

Survival Glyphs
Name
Description
Glyph of Serpent Sting

Increases the duration of your Serpent Sting by 6 seconds. This glyph can be useful in combination with the Glyph of Steady Shot.
This glyph is universally useful for all three trees and will offer the same benefit for this one.

Glyph of Steady Shot

Increases the damage dealt by Steady Shot by 10% when the target is afflicted with Serpent Sting. This description says it all.
If you haven't guessed already your not getting away from using Steady Shot just because you became a Survival hunter. This is still going to be a key element to your attack rotation and this glyph will always help give it a bit more kick.

Glyph of Improved Aspect of the Hawk

Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.

 

Minor Glyphs can provide you with a few small perks in battle. In most cases the same will be useful all around.

Hunter Minor Glyphs
Name
Description
Glyph of Feign Death
Reduces the cooldown of your Feign Death spell by 5 seconds.
Glyph of Mend Pet
Your Mend Pet spell increases your pet's happiness slightly
Glyph of Revive Pet
Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.

 

Enchantments
As a hunter, you will want to make sure you get some useful enchantments to go with all your gear. They add some nice perks and can give you a good boost in dps. Here is a list of some of the enchantments you should consider as a hunter.

Hunter Enchantments
Enchantment Name
Slot
Description
Arcanum of Torment
Head
Permanently adds 50 attack power and 20 critical strike rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.
Enchant Chest - Powerful Stats
Chest
Permanently enchant chest armor to increase all stats by 10. Requires a level 60 or higher item.
Greater Inscription of the Axe
Shoulders
Permanently adds 40 attack power and 15 critical strike rating to shoulder armor. Does not stack with other enchantments for the selected equipment slot. Requires a level 60 or higher item.
Enchant Bracers - Greater Assault
Wrist
Permanently enchant bracers to increase attack power by 50. Requires a level 60 or higher item.
Enchant Weapon - Greater Potency
Weapon (One-handed)
Permanently enchant a melee weapon to increase attack power by 50. Requires a level 60 or higher item.
Enchant Weapon - Exceptional Agility
Weapon (One-handed) Alternate
Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item.
Enchant 2H Weapon - Massacre
Weapon (Two-handed)
Permanently enchant a two-handed weapon to increase attack power by 110. Requires a level 60 or higher item.
Heartseeker Scope
Ranged Weapons
Attaches a permanent scope to a bow or gun that increases its ranged critical strike rating by 40.
Enchant Boots - Icewalker
Boots
Permanently enchant boots to increase critical strike and hit rating by 12. Requires a level 60 or higher item.
Icescale Leg Armor
Legs
Permanently attach icescale armor onto pants to increase attack power by 75 and critical strike rating by 22.
Eternal Belt Buckle
Belt
Permanently attach an eternal belt buckle onto a belt, adding a socket to the belt. Requires a level 60 or higher item.
Enchant Gloves - Precision
Gloves
Permanently enchant gloves to increase hit rating by 20. Requires a level 60 or higher item.

 

All these enchantments can get pretty expensive if you keep switching gear often so if you have a really good friend who happens to be capable of enchanting or creating the enchantment you can come out a great deal cheaper. Chances are if your guild is about to start raiding you have one.

Consumables
When it comes to raiding you'll find that you need to have a hefty supply of consumables on hand to give yourself a little extra edge when going into those more difficult encounters. Luckily, there is an assortment of goods available for just such a purpose.

Food/Drink
You have a few options for food and drink to choose from and the best way to pick what you need to buy is to see what you need the most. If you are a little short on hit rating for example, you can buy the Snapper Extreme food to give yourself a +40 hit rating and +40 Stamina boost for an hour. Choose carefully though as this food is quite expensive if you can't make it yourself. Below I have included a short list of food and drink you might find useful when you start raiding.

Name
Description
Fish Feast

Set out a great feast that will feed your party! Restores 15000 health and 12960 mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 80 Attack Power, 46 Spell Power and 40 Stamina for 1 hour.
Become the life of the guild party by bringing this useful meal along.

Blackened Dragonfin
Restores 15000 health and 12960 mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 40 Agility and 40 Stamina for 1 hour.
Spiced Mammoth Treats

Increases the Strength and Stamina of your pet by 30. Lasts 1 hour.
This is a useful food to bring along for your pet to give them a little extra kick.

Snapper Extreme
Restores 15000 health and 12960 mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 40 Hit Rating and 40 Stamina for 1 hour.
Very Burnt Worg
Restores 15000 health over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 40 Haste Rating and 40 Stamina for 1 hour.

 

Flask and Elixir
There are several flasks and elixirs that can add a little extra pain to your attacks. Again, the thing you need to keep in mind when buying these is what will benefit you or your raid the most. Perhaps you need a bit more hit to cap out in which case you can use the Elixir of Accuracy. If your hit rating is ok then you might choose to go with the Flask of Endless Rage for an attack power boost. Keep these things in mind when making your decision. There's no need to be redundant and use a hit rating elixir when you're already capped.

Name
Description
Flask of Endless Rage
Increases attack power by 180 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death.
Elixir of Accuracy
Increases your Hit Rating by 45 for 1 hour. Battle Elixir.
Elixir of Lightning Speed
Increases your Haste Rating by 45 for 1 hour. Battle Elixir.
Elixir of Deadly Strikes
Increases your Critical Rating by 45 for 1 hour. Battle Elixir.
Elixir of Mighty Agility
Increases your Agility by 45 for 1 hour. Battle Elixir.
Guru's Elixir
Increases all Stats by 20 for 1 hour. Battle Elixir.

 

With the right gear acquired you'll be raiding in no time.

Ideal Stats
As a rule of thumb one of the first things you want to do before you start raiding is to get your hit rating to the cap or as close as you possibly can. This is the main thing to work on before you start raiding. As for Agility, most people try to have at least 700-800 to begin preferably more. You can work up from there. The more your agility the better your damage. Once you're hit is capped you can work on boosting your armor penetration or critical strike rating. Just make sure hit gets capped first. I say again, you can fire volley after volley, but it does no good if all you get is air.

You'll find that there are more items out there that can help make you better prepared for raids, but what I have given you here should get you started on gearing yourself up to tackle some of the harder encounters to come. Enjoy the higher end dungeons once you get there and remember to keep that dagger sheathed. They will laugh at you I promise.

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I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

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