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World of Warcraft Free to Play Trial Leveling Mini-Guide

Updated Tue, Jul 05, 2011 by Mem



With the release of the free to play unlimited trial version of World of Warcraft (click here to learn more about it and the current restrictions), we can assume that at least a few new players will find themselves stumbling wide-eyed into Azeroth for the very first time. This may not be quite the experience they were expecting though thanks in large part to the restrictions on chat, gold collection, and even groups that are placed upon players using the trial version.

Instead of joining groups, asking other players for help, earning as much gold as possible, and perhaps even joining their first guild, these new players will instead find themselves basically isolated, alone in an unfamiliar world. This can be a scary and difficult time. In fact many potential players may find themselves so discouraged that they will decide to walk away from the game altogether. Since I’m all about making new WoW zombies out of everyone possible, this simply cannot be tolerated!

To help make leveling through these fledgling levels just a tad bit easier, below, new players to the trial version of World of Warcraft will find a mini-leveling guide of sorts. Here players can see first hand the suggested zones (complete with links to guides to that particular zone when available) for their level to make leveling a speedy and fun experience instead of a giant guessing game.

So create your character and lets get leveling!

Players of both Horde and Alliance will begin their journey in Azeroth in one of several “starting zones” in game. Which starting zone you end up in will be determined by which race you choose. Starting zones are where players learn the basics of the game in a relatively safe environment. Usually the mobs (enemies) here will not attack unless attacked themselves and the chances of death are small. Players will spend the first 5 levels in these starting zones, but don’t worry these levels will fly by and you will soon find yourself branching out into the wider, and often times more exciting world!

Once a player has reached level 5, they will be given a quest to leave the safety of the starting zone and head out into the more dangerous portions of that zone. Don’t’ worry though, even though danger is more prevalent once you have left the starting zone, these beginning zones are still made for new players and things will remain relatively easy.

Below you will find the starting zone for each of the races in game. Simply click the name of the race you chose, or scroll down to view a brief description of the starting zones. Once you have found the starting zone that pertains to your character, click the link provided to be taken to any available walkthroughs for the zone.



Alliance


Human

The starting zone for Humans is known as Northshire, part of the zone known as Elwynn Forest, home of the Human city Stormwind. Players will spend their first 5 levels in Northshire, where they will find quests in and around Northshire Abby. From here players will be sent out of this safe haven into Elwynn Forest proper. Here they will stay till level 10.

Click here to view a walkthrough of Elwynn Forest.


Night Elf

Night Elves begin life in beautiful Shadowglen, part of the island zone known as Teldrassil, home of the Night Elf city of Darnassus. Players will spend their first 5 levels in Shadowglen, where most quests will center around Aldrassil, a giant and magical tree. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Teldrassil. Here they will find quests that will allow them to reach level 10.

Click here to view a walkthrough of Teldrassil.


Dwarf

Dwarven players begin life in snowy Coldridge Valley, a small section of the zone known as Dun Morogh, home of the Dwarven city of Ironforge. Players will spend their first 5 levels in Coldridge Valley, where most quests will center around Anvilmar, a Dwarven stronghold. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Dun Morogh. Here they will find quests that will allow them to reach level 10.

Click here to view a walkthrough of Dun Morogh.


Gnome

Gnomish players begin life inside Gnomeregan, a small section of the zone known as Dun Morogh, home of the Dwarven city of Ironforge. Players will spend their first 5 levels in Gnomeregan and eventually after they are cast out, New Tinkertown. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Dun Morogh. Here they will find quests that will allow them to reach level 10.

Click here to view a walkthrough of Dun Morogh.


Draenei

Draenei players begin life in Ammen Vale, a small section of the zone known as Azuremyst Isle, home of the Deaenei city of Exodar, built around the site of the crash that lead the Draenei race to this world. Players will spend their first 5 levels in Ammen Vale where the quests will be centered around a smaller crash site. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Azuremyst Isle. Here they will find quests that will allow them to reach level 10.

Click here to view a walkthrough of Azuremyst Isle.


Worgen

Worgen players begin life in Gilneas City, a small section of the zone known as Gilneas. Players will spend their first 5 levels in Gilneas City where Worgen players will find themselves infected with the Worgen “disease“. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Gilneas. Here they will find quests that will allow them to reach level 10.

Click here to view a walkthrough of Gilneas.


Horde

Orc

Orcish players begin life in the Valley of Trials, a small section of the arid zone known as Durotar, home of the Orc city of Orgrimmar. Players will spend their first 5 levels completing quests in and around the Valley of Trials. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Durotar where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10.

Click here to view the walkthrough of Valley of Trials.


Troll

Troll players begin life in the recently reacquired Darkspear Isle, a small island section of the arid zone known as Durotar, home of the Orc city of Orgrimmar. Players will spend their first 5 levels completing quests in and around the Darkspear Isle. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Durotar where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10.

Click here to view the walkthrough of Darkspear Isle.


Tauren

Tauren players begin life in Camp Narache, a small section of the tranquil zone known as Mulgore, home of the Tauren city of Thunder Bluff. Players will spend their first 5 levels completing quests in and around Camp Narache. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Mulgore where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10.

Click here to view the walkthrough of Camp Narache.


Blood Elf

Blood Elf players begin life in the lovely Sunstrider Isle, a small section of the zone known as Eversong Woods, home of the Blood Elf city of Silvermoon. Players will spend their first 5 levels completing quests in and around the Sunstrider Isle. Once they have reached level 5 players will be deemed worthy then be sent via quest out of this safe haven into the greater portion of Eversong Woods where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10.

Click here to view the walkthrough of Sunstrider Isle.


Forsaken

Forsaken players begin life (again?) in Deathknell, a small dismal section of the zone known as Tirisfal Glades, home of the Undercity. Players will spend their first 5 levels completing quests in and around the Deathknell. Once they have reached level 5 players will be sent via quest out of this safe haven into the greater portion of Tirisfal Glades where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10.

Click here to view the walkthrough of Deathknell.


Goblin

Goblin players begin life in rather dirty city of Kezan, a small section of the arid zone known as Isle of Kezan. Players will spend their first 5 levels completing quests in and around the city of Kezan, most of them centering around KTC Headquarters. Once they have reached level 5 players will be sent via quest out of this safe haven and be thrust via shipwreck onto the Lost Isles where they will face greater challenges. Here they will find quests that will allow them to reach the milestone of level 10 (possibly level 12).

View the walkthrough of Kezan and the Lost Isles.


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