to Ten Ton Hammer's Ultimate Guide to Naxxramas
Like our other
instance guides, this Ten Ton Hammer full Naxxramas Guide is created to
cover everything you'll need to know about Naxxramas (Naxx). We've
included strats, full color original maps, video, loot, a
guide for achievements, the lore of the dungeon, and a bestiary.
Naxx can be
done in either 10-player (normal) or 25-player (heroic) mode. Most of
the strats are similar, but we've pointed out any differences you
should know in the pages within this guide.
navigate through this guide by clicking on the links at the top of this
page to take you to the different sections.
Naxx is the
first multi boss raid instance to come with the Wrath of the
Lich King expansion. Players just reaching level 80 will likely start
raiding in Naxx before they move onto Ulduar. It is by far, the easier
of the two premier raid dungeons, and is a great introduction to
While the dungeon is considered a fairly easy raiding dungeon in terms
of challenge, that does not at all mean there is no challenge to be
found. Some of the fights can be quite tricky, and new or unexperienced
guilds particularly may find themselves in some sticky situations.
Persistence is key in Naxx, and organization is a fundemental aspect to
making your raids enjoyable. There are a lot of unique, fun encounters
in the dungeon and players will find themselves learning new techniques
and strategies they may not have previously thought up. The rewards are
good, and well worth the time investment.
All bosses in normal mode Naxx drop
Emblems of Heroism, which players can turn in for various rewards at
the appropriate NPC in Dalaran. Heroic mode, the 25-player version,
drop Emblems of Valor, which in turn can also be redeemed for even
better items. Tier seven class armor is dropped in normal mode, and 7.5
is dropped in heroic mode. Some tier pieces can also be purchased with
the appropriate emblems.
As of Patch 3.2, Emblems of Conquest will drop in both heroic and normal mode instead of Valor and Heroism.
Naxx is found floating above the land in southeast Dragonblight. You
will either need a flying mount, or to be summoned to the meeting stone
by your raid to get into the instance. Note: You need to fly under the
floating pyramid to gain access.
There are 15 bosses in four quarters and a final two boss lair.
Requirements: For 10-player Naxx, it is suggested you
bring two healers, and two tanks at a minimum. Three of both
can make some encounters easier. For 25-player Naxx, you'll need at
least three tanks and six healers.
There are four quarters, and a final lair. The four quarters must be
cleared before the raid can access the final lair.
Quarter: There are three bosses here - Anub'Rekhan, Grand
Widow Faerlina, and Maexxna. The Arachnid Quarter is generally accepted
as the easiest of the quarters.
Quarter: Three bosses are found here - Noth the
Plaguebringer, Heigan the Unclean, and Loatheb. This quarter is
slightly more difficult than the Arachnid Quarter, mainly due to the
Quarter: The three bosses found here are Instructor
Razuvious, Gothik the Harvester and The Four Horsemen. This is a
moderately difficult quarter and should not be attempted first if your
raid is new to Naxx.
- The Construct
Quarter: This quarter is home to four bosses - Patchwerk,
Grobbulus, Gluth and Thaddius. This is the most challenging quarter
before the final Frostwyrm Lair.
Lair: There are only two bosses here, but all other
quarters must be cleared before gaining access to the lair. Here you
will encounter Sapphiron, and finally Kel'Thuzad, the end boss.
Kel'Thuzad will drop higher item level equipment than found in the rest of the
J. de la Durantaye - Managing Editor
Bechdel - Loot
Bolton - Video Script
Francis - Bestiary
Charles Goldsworthy - Loot
Matthew Gray - Loot
Stacy Jones - Lore
Lowery - Video & Video Editing
Byron Mudry - Boss
David Piner - Maps
Charlene Stevens - Loot
Goldie Stevens - Loot
Reuben Waters - Musical Score (Composed and Performed)