Azjol-Nerub
Azjol-Nerub is one of the underground dungeons that can be found in the
Pit of Narjun in the western portion of Dragonblight. It is the upper
portion of the kingdom once inhabited by the arachnid-like Nerubians.
Azjol-Nerub is now infested with Scourge and waits to be cleansed. This
dungeon requires level 70 to enter and contains 3 bosses. Heroic mode
is available.
Krik’thir
the
Gatewatcher
This
fight will begin with three groups of three spiders before you
engage Krik’thir himself. Each wave of spiders will have a
miniboss and two adds. If a wave contains a Anub’ar
Skirmisher it should be killed first as they will drop agro and focus
on a random target. Web Wrap will be cast randomly on players
throughout the fight. These web wraps cannot be dispelled, but can be
removed by having other players attack the web wrappings. Once all
three waves are defeated you will engage Krik’thir.
Krik’thir himself is basically a tank and spank. He will cast
Mind Flay and Curse of Fatigue which curses all enemies in a 5 yard
radius doing Shadow damage and slowing movement, attack, and casting
speed by 30%. Spreading out to reduce the number of people cursed is
advised. Krik’thir will also summon small bug adds throughout
the fight which can be easily killed with AOE. Krik’thir will
enrage somewhere between 10 to 20 percent health increasing his attack
speed.
Krik’thir
Related Achievements:
Watch
Him Die

A tricky achievement indeed. You must kill Krik’thir while
all three Watchers are still alive. Probably the easiest way to do this
is to have one of your party members volunteer for a suicide mission.
Preferably this will be a class that has a AOE or taunt abilities
(cannot be the tank). Have this player get as close to the
boss and packs of mobs as possible. Then the player should AOE or
otherwise pull all the packs and the boss. The tank should be ready to
do a quick pick up on the boss while the player runs as quickly as
possible with the packs of adds, including the three Watchers down the
hallway towards the entrance to the instance, hopefully running fast
enough to be out of LOS before the first Web Wrap can be cast. The
remaining players should DPS the boss as hard as possible. You should
easily be able to take down the boss before the packs kill your brave
party member and run back up the hallway to you. As long as the party
member who ran the add packs does not zone out they will be able to
gain this achievement as well.
Hadronox
When your group enters the room Hadronox will be fought in you will see
a group of three Nerubians. Once engaged 2 more groups will spawn
making it important to pull the first group back so you do not agro all
three. Hadronox will be located under you, fighting more Nerubians.
This is a timed gauntlet, with waves of non-elite spiders spawning from
the three doors located above the main room. After clearing the room it
is recommended just to sit and wait. Kill any non-elites that attack
you and wait for Hadronox to make his way to you.
Once inside the room Hadronox will web the doors and the non-elite mobs
will stop spawning. Hadronox has a low amount of HP but can do some
nasty poison damage. He will cast Acid Clouds which party members will
need to move out quickly, and a Leech Posion that will drain health
from enemies and give back to the caster. This can and should
be dispelled if possible. He also does Web Grab which will do damage
and pull players towards him, and Pierce Armor that will reduce your
tank’s armor by 50% for 8 seconds. But these abilities are
nothing to be worried about; after the poisons he is nothing more than
a tank and spank.
Hadronox
Related Achiemvenets:
Hadronox
Denied
This achievement will require you to defeat Hadronox before he webs the
doors and prevents more mobs from spawning. This achievement will
require your group to at least have a little gear and skill. In order
to do this you will need to engage the boss before he makes it to the
top of the web and closes the doors. After you have defeated the third
mob pack your tank should move to the left side of the room close to a
spike that is poking out of the web. Seconds later Hadronox will begin
to walk up with tons of adds on him. Your tank should move forward and
taunt him off these mobs and then move back to the spike facing
Hadronox towards where new adds will come from. The rest of the party
should move behind Hadronox to avoid extra poison damage. The boss
should at this point already be at roughly 80% health from the adds
attacking him. Do not do anything to get these mobs off the boss or
kill them. Any new adds will be poisoned by Hadronox and they will be
forced to agro on him. With your DPS and the DPS of the adds Hadronox
should go down quickly and should not have enough time to kill an add
and regain health. The adds will not despawn after the boss dies and
will need to be picked up and killed.
Anub’arak
The Anub’arak fight has two main phases. In Phase 1 Anub will
be above ground and is basically a spank and tank. He has two abilities
during Phase 1, Pound and Locust Swarm. To avoid getting your party
killed by pound always have Anub facing the entrance while everyone
besides the tank stands behind him. Locust Swarm will do a small amount
of damage to your entire party over time and is nothing to be worried
about as long as you have a good healer. Anub will burrow underground
at certain HP intervals thus entering Phase 2. While submerged Anub
will try to Impale players. This is easily avoidable as there will be a
disturbance in the dirt below you. Simply move off the dirt and you
will miss the Impale. During this Phase various mobs will spawn and
must be picked up by the tank and killed. After a time Anub will
resurface and Phase 1 will begin again. Repeat Phase 1 and 2 until Anub
is dead.
Anub’arak
Related Achievements:
Gotta
Go!
This achievement requires
your party to defeat Anub’arak in 4 minutes or less. This is
rather simple as you don’t have to do anything differently
except DPS a little harder. Use all your cool downs, blow
Bloodlust/Heroism if you have it and be sure all adds spawned
during
Phase 2 are dead before Anub’arak resurfaces so all DPS can
be focused on him.
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