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Azjol-Nerub/Ahn’kahet: The Old Kingdom Instance Guide

Updated Thu, Apr 14, 2011 by Mem

Azjol-Nerub

Azjol-Nerub is one of the underground dungeons that can be found in the Pit of Narjun in the western portion of Dragonblight. It is the upper portion of the kingdom once inhabited by the arachnid-like Nerubians. Azjol-Nerub is now infested with Scourge and waits to be cleansed. This dungeon requires level 70 to enter and contains 3 bosses. Heroic mode is available.

Krik’thir the Gatewatcher

This fight will begin with three groups of three spiders before you engage Krik’thir himself. Each wave of spiders will have a miniboss and two adds. If a wave contains a Anub’ar Skirmisher it should be killed first as they will drop agro and focus on a random target. Web Wrap will be cast randomly on players throughout the fight. These web wraps cannot be dispelled, but can be removed by having other players attack the web wrappings. Once all three waves are defeated you will engage Krik’thir.

Krik’thir himself is basically a tank and spank. He will cast Mind Flay and Curse of Fatigue which curses all enemies in a 5 yard radius doing Shadow damage and slowing movement, attack, and casting speed by 30%. Spreading out to reduce the number of people cursed is advised. Krik’thir will also summon small bug adds throughout the fight which can be easily killed with AOE. Krik’thir will enrage somewhere between 10 to 20 percent health increasing his attack speed.

Krik’thir Related Achievements:



Watch Him Die



A tricky achievement indeed. You must kill Krik’thir while all three Watchers are still alive. Probably the easiest way to do this is to have one of your party members volunteer for a suicide mission. Preferably this will be a class that has a AOE or taunt abilities (cannot be the tank).  Have this player get as close to the boss and packs of mobs as possible. Then the player should AOE or otherwise pull all the packs and the boss. The tank should be ready to do a quick pick up on the boss while the player runs as quickly as possible with the packs of adds, including the three Watchers down the hallway towards the entrance to the instance, hopefully running fast enough to be out of LOS before the first Web Wrap can be cast. The remaining players should DPS the boss as hard as possible. You should easily be able to take down the boss before the packs kill your brave party member and run back up the hallway to you. As long as the party member who ran the add packs does not zone out they will be able to gain this achievement as well.

Hadronox

When your group enters the room Hadronox will be fought in you will see a group of three Nerubians. Once engaged 2 more groups will spawn making it important to pull the first group back so you do not agro all three. Hadronox will be located under you, fighting more Nerubians. This is a timed gauntlet, with waves of non-elite spiders spawning from the three doors located above the main room. After clearing the room it is recommended just to sit and wait. Kill any non-elites that attack you and wait for Hadronox to make his way to you.

Once inside the room Hadronox will web the doors and the non-elite mobs will stop spawning. Hadronox has a low amount of HP but can do some nasty poison damage. He will cast Acid Clouds which party members will need to move out quickly, and a Leech Posion that will drain health from enemies and give back to the caster. This can and should be dispelled if possible. He also does Web Grab which will do damage and pull players towards him, and Pierce Armor that will reduce your tank’s armor by 50% for 8 seconds. But these abilities are nothing to be worried about; after the poisons he is nothing more than a tank and spank.

Hadronox Related Achiemvenets:


Hadronox Denied




This achievement will require you to defeat Hadronox before he webs the doors and prevents more mobs from spawning. This achievement will require your group to at least have a little gear and skill. In order to do this you will need to engage the boss before he makes it to the top of the web and closes the doors. After you have defeated the third mob pack your tank should move to the left side of the room close to a spike that is poking out of the web. Seconds later Hadronox will begin to walk up with tons of adds on him. Your tank should move forward and taunt him off these mobs and then move back to the spike facing Hadronox towards where new adds will come from. The rest of the party should move behind Hadronox to avoid extra poison damage. The boss should at this point already be at roughly 80% health from the adds attacking him. Do not do anything to get these mobs off the boss or kill them. Any new adds will be poisoned by Hadronox and they will be forced to agro on him. With your DPS and the DPS of the adds Hadronox should go down quickly and should not have enough time to kill an add and regain health. The adds will not despawn after the boss dies and will need to be picked up and killed.

Anub’arak

The Anub’arak fight has two main phases. In Phase 1 Anub will be above ground and is basically a spank and tank. He has two abilities during Phase 1, Pound and Locust Swarm. To avoid getting your party killed by pound always have Anub facing the entrance while everyone besides the tank stands behind him. Locust Swarm will do a small amount of damage to your entire party over time and is nothing to be worried about as long as you have a good healer. Anub will burrow underground at certain HP intervals thus entering Phase 2. While submerged Anub will try to Impale players. This is easily avoidable as there will be a disturbance in the dirt below you. Simply move off the dirt and you will miss the Impale. During this Phase various mobs will spawn and must be picked up by the tank and killed. After a time Anub will resurface and Phase 1 will begin again. Repeat Phase 1 and 2 until Anub is dead.

Anub’arak Related Achievements:


Gotta Go!




This achievement requires your party to defeat Anub’arak in 4 minutes or less. This is rather simple as you don’t have to do anything differently except DPS a little harder. Use all your cool downs, blow Bloodlust/Heroism if you have it and be sure all adds spawned during Phase 2 are dead before Anub’arak resurfaces so all DPS can be focused on him.

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