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value="http://www.tentonhammer.com/wow/guides/instances/ulduar/mimiron/strategy">Strategy
value="http://www.tentonhammer.com/wow/guides/instances/ulduar/mimiron/achievements">Achievements
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Set
Up Us the Bomb

style="color: rgb(30, 66, 137);">Defeat Mimiron
without anyone in the raid being hit by the following:
style="color: rgb(30, 66, 137);">
-
A Proximity Mine

style="color: rgb(30, 66, 137);">
-
A Bomb Bot

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-
A Rocket Strike



An important thing to note before attempting this achievement is that
it can be done in increments, so you do not have to avoid all three in
one raid. I would suggest doing Bomb Bots by themselves, while the
Proximity Mines and Rocket Strikes should be able to be done
in one raid, but can be done separately if needed.



Proximity Mines are active in phases 1 and 4 and are fired 10-12 at a
time in a circular pattern around
Mimiron. To gain the Proximity Mine
portion of this achievement, be sure to have your melee and tanks be
exceptionally aware of the gaps between the mines. Each new batch of
mines fired will have a new pattern and a new set of gaps and these
gaps should be used to run out of Mimiron’s AoE attack
without activating any of the mines. After the phase ends the mines are
still active, have all raid members stay far away from them till they
are gone.



Rocket Strikes are active in phases 2 and 4. About every 25 seconds
Mimiron will launch a rocket towards a random player. A bright red
circle will appear beneath the chosen player. All players in the
targeted area should move away from the circle as it will cause
extensive damage killing anyone within 3 yards. This will be an
especially hard feat for melee as they may find it difficult to see the
circle on the ground.



Bomb Bots are active only during phase 3 and will be the most difficult
to avoid.  These bombs are summoned every 25-30 seconds then
fixate on a specific player. In order to avoid taking damage from these
Bomb Bots the bot’s target will need to be called and that
player will need to kite the bomb out of the raid for about 15 seconds
till it finally explodes.



Stay out of the mines, avoid the red circles, and kite the bombs and
you are on the way to destruction of this achievement.


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Not
So-Friendly Fire

style="color: rgb(30, 66, 137);">Force Mimiron to
kill an Assault Bot with Rocket Strike



In order to complete this achievement you will need to allow one of the
Assault Bots from Phase 3 to  remain alive into Phase 4. Have
a tank pick up the Assault Bot until Phase 4 starts and Mimiron begins
his Rocket Strikes. Once the red circles begin to appear, the tank
should move the Assault Bot to a close circle. Once in the circle a
member of the raid who can snare or root should stop the target in
place while the tank runs out of range. Once the rocket lands, the
Assault Bot will be destroyed. There is no need to weaken the Assault
Bot as these Rocket Strikes do an unbelievable amount of damage. If the
tank is not quick enough, or is to late dragging the bot to the circle
he will get hit with the Rocket Strike and will die. Guardian Spirit
can prevent death, as well as a Paladin tank’s bubble.


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Firefighter

style="color: rgb(30, 66, 137);">Defeat Mimiron after
activating his Self-Destruct mechanism



To start this achievement you will need to push the big red button
labeled “DO NOT PUSH.”. This in turn sets into
action Mimiron’s hard mode, giving him a 25% health boost and
damaging all his robots. In addition this self destruct sequence gives
the raid 10 minutes to defeat the boss before the entire room explodes
and wipes the raid. To combat these events Mimiron puts on a
Firefighter hat and attempts to use various new abilities to try to
extinguish the room. To gain this achievment players will need to avoid
fire, learn to deal with Mimiron’s new abilities, handle the
new damage output, and still do enough damage to beat Mimiron within
the time limit.

 Any guild attempting this achievement should have the best
gear available. If you are not geared to the max your guild will
probably fail at this achievement. The healing demands and tank damage
are extreme, to top it off the constant movement that is necessary will
probably make this one of the most difficult fights your guild has ever
faced.  Holy Priests will shine here with Circle of Heal and
Holy Nova, bring as many as you can.



In Phase 1 Mimiron will gain Flame Suppressant as his firefighting
ability. Every 60 seconds (timing is not exact) the Leviathan Mk II
will shoot out a wave of Flame Suppressant, this will extinguish all
fires, but will cut the casting speed of all players by 50% for 8
seconds. This phase will otherwise continue as normal in terms of raid
layout.



The biggest change will be that every time the tank needs to drag the
Levithan out of mines, he should drag him to a new section of the room
entirely, rotating through the floor slices, as the tank moves the
entire raid should follow as a group, moving to a floor space with no
fire. When the raid finally reaches the point on the floor they started
in Mimiron should cast Flame Suppressant and clear the room of fire.
The Leviathan should die before the second Flame Suppressant is cast
leaving the room pretty full of fire.

Flames in Phase 1 will spawn every 20 seconds or so, the room will
shake and 3 new patches of fire will appear, each within 10 yards of a
random player in the raid. If a section of room has no players in it,
no flames will spawn there.  Every 4 seconds new Flames will
appear from the previous patch. This new patch will appear in the
direction of the closest player. This is the reason the entire raid
rotates every time Mines are spawned, allowing the raid to move far
away from the new Flame patches.



In Phase 2 Mimiron will gain Frost Bomb on top of Flame Suppressant.
Frost Bomb is a giant frost missle that will be cast every 30-35
seconds. It will land on a randomly selected patch of flames and
creates a large globe of water. The bomb will explode after 10 seconds
doing significant damage to anyone within 30 yards. The bomb will
extinguish all fire in the area and knock any players in the blast back
30-40 yards.



All ranged players should be divided into groups and each group should
stand in it’s own floor section. These groups should move
together at all times.  The key to making it through this
phase is having the raid being aware and moving when needed to avoid
Flames while the healers keeping up with the Heat Wave damage and
evading the Laser Barrage, Frost Bomb, and Rocket Strikes.
Bloodlust/Heroism should be used during Phase 2, the faster you can get
out of this phase the better.



When Phase 2 ends everyone should group up near the largest portion of
fire in the room. Slowly kiting the Flames until Phase 3 is ready to
begin, once Phase 3 begins the raid should move to the open spot in the
room. In Phase 3 Mimiron will no longer do Frost Bomb or Flame
Surpressant, meaning if you kited the flames as stated about the Flames
should have reached their cap and will no longer be able to spawn new
Flames.  Mimiron will however spawn Emergency Fire Bots. These
bots spawn three at a time every 30 seconds from blue beams on the bot
spawning tiles. They will run around and extinguish fire one patch at a
time but will not attack players. They can however damage players if a
player happens to be standing in their water jet as they extinguish the
Flames. These bots also have a 10 yard AoE silence aura that follows
them whenever they go.



Two main changes will be made from the normal strat in Phase 3:



1. Assault Bots should be tanked by the Junk Bot tank, not kited.



2. Emergency Fire Bots should become the DPS top priority. Range DPS
should focus on any Fire Bots that spawn away from the range while the
melee should finish any off that get close enough.



The fight will otherwise proceed normally. If the Fire Bots are not
killed the Flames will begin to spawn again and the raid will have to
constantly move to avoid the new Flames which will make Phase 3 take
overly long, which will result in the raid running into the 
self-destruct timer sometime in Phase 4.



When you reach Phase 4 the fight will almost be over, but your raid
will still have much to deal with. Mimiron now gains all his normal
abilities plus he will also use Frost Bomb. To beat Phase 4 your raid
will need to avoid Frost Bombs, Rocket Strikes, Proximity Mines, Laser
Barrage, Shock Blast, and Flames. The raid will also have to have
killed Mimiron in a timely fashion so there is enough time left on the
self-destruct timer to defeat him. There is also a change in
positioning. During Phase 4 the room will be full of fire, if you
killed Emergency Bots in a timely fashion then the room will still be
at the Flame cap. Flames will need to be avoided and each time Mimiron
uses Frost Bomb the tank will need to take the opportunity to move with
the rest of the raid (usually during Barrage or Shock Blast) to this
newly clear space giving the raid a chance to do some DPS before they
have to start moving from Flames again. There is lots of moving and
avoiding Flames in this Phase but if your raid can stay alive you will
have it in the bag.



This achievement is hard to obtain and possibly even harder to repeat,
do not get discouraged as long as your raid is coordinated, well
geared, and willing to wipe many times this boss’s hard mode
will fall before your might.



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Last Updated: Mar 13, 2016

About The Author

Amunet, also fondly known as Memtron, is an organic life form best known for its ongoing obsession with Blizzard Entertainment's numerous properties. To that end, Amu has authored hundreds (thousands?) of the most popular World of Warcraft guides, editorials, and Top 10 lists on the planet. When not gaming and writing, Amu is busy chasing after her three children in a perpetual loop of ongoing disaster.

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