Utgarde Keep/Utgarde Pinnacle Guide
Utgarde KeepUtgarde Keep is located on the shore of Lake Cauldros in Howling Fjord. Utgarde Keep is currently inhabited by a Viking-like race called vrykul lead by the imposing King Ymiron. Utgarde is the vrykul’s main base of operations for waging war on the Horde and Alliance in the area. Inside the Keep the vrykul build engines of war and train their proto-drake mounts. Rumored to serve the Lich King, the reason for the reappearance of this once thought extinct race is unknown.
Utgarde Keep is located on the shore of Lake Cauldros in Howling Fjord.
Utgarde Keep is currently inhabited by a Viking-like race called vrykul
lead by the imposing King Ymiron. Utgarde is the vrykul’s
main base of operations for waging war on the Horde and Alliance in the
area. Inside the Keep the vrykul build engines of war and train their
proto-drake mounts. Rumored to serve the Lich King, the reason for the
reappearance of this once thought extinct race is unknown.
To learn more about what lays in waiting inside the Keep, including
bosses and achievements, visit our href="http://www.tentonhammer.com/wow/guides/instances/utgardekeep"
Utgarde Pinnacle is the second of two 5-man dungeons located within
Utgarde Keep. This instance is intended for level 80s and you must be
at least level 75 to enter the normal version. While this instance is
located within Utgarde Keep it has it’s own meeting stone
located on the top level.
Upon entering Sorrowgrave’s room the Lich King will appear
and transform Sorrowgrave from a vrykul into a val’kyr. After
this the Lich King will vanish and Sorrowgrave can be engaged.
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Sorrowgrave has three main abilities. Sinister Strike which will only
be used on your tank, Call Flames which releases a Flame Bolt volley,
and Ritual of the Sword which is by far
the most dangerous ability.
Ritual of the Sword will teleport a random party member to the alter,
and three adds will be summoned which channel spells to hold the party
member in place. A sword will appear
that slowly descends towards the
player, if the adds are not disposed of before the sword reaches the
alter it will hit the sacrifice target for 100% of their health.
To hardest part of defeating this boss will be killing off the adds in
a timely manner. Do this and she will fall before your might. Keep in
mind that in heroic mode these adds have quite a bit more health and
pose an even greater danger as any direct damage done to them will
place a DoT on the attacking player. It is helpful to have classes that
can do AOE damage during this fight.
style="font-style: italic; text-decoration: underline;">Svala
Sorrowgrave related Achievements:
style="color: rgb(30, 66, 137);">The Incredible Hulk
This achievement requires you to force Svala to kill a Scourge Hulk
before defeating her. There is a Scourge Hulk located in the back of
Svala’s room that should be pulled before the boss is
engaged. Damage down the Hulk to around 5% if possible then engage the
boss. She will soon after cast Ritual of Swords;, quickly free your
sacrificed party member then maneuver the Hulk under the sword before
it completely descends. When the sword finally makes it way to the
alter it should kill off the Hulk and you can continue the boss fight
as normal. Once Svala dies you will gain the achievement.
Once you make your way up the hallway to this boss he will fly into the
air on his mount and start a gauntlet-like event. Waves of mobs will
fill the path and more will appear periodically. As this happens
Skadi’s mount will from time to time spray half of the
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hallway with frost which will do damage every second to anyone who is
caught in it. It is usually easy to tell which side of the hallway will
be sprayed, moving to the other side before the frost hits will prevent
As of patch 3.3.2 Skadi will
only require THREE total spears to take him down.
Among the mobs that will be spawning will be Ymirjar Harpooners, these
mobs will drop harpoons that should be picked up by one of your party
members. When it is announce that Skadi is within range of the harpoons
the player who picked up the harpoon should run to the harpoon guns
located at the very end of the hallway and fire at Skadi. This will
need to be repeated until the dragon reaches 0 HP. Skadi will then
dismount and return to the hallway to fight.
Once on the ground Skadi will use Crush on the tank, and also use
Poisoned Spear which will leave a nasty poison DOT on the target. The
most dangerous ability however is his Whirlwind. All ranged DPS should
be at max range, while melee should stand at the very edge of
Skadi’s hit box. Once he begins to whirlwind the entire party
should turn tail and run back down the hallway until Whirlwind is over.
Getting caught in Skadi’s Whirlwind can easily kill you.
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style="font-style: italic; text-decoration: underline;">Skadi
the Ruthless Related Achievements:
style="color: rgb(30, 66, 137);">Lodi Dodi We Loves
This achievement requires you to defeat Skadi within 3 minutes of
starting the gauntlet event. Start the event as normal, and have your
DPS pick up 6 harpoons between them. Once you have the harpoons have
your party run back into the last boss’s room. Once the event
is reset run back up the hallway having your tank pick up all adds that
spawn. DPS should quickly burn down all the mobs, hopefully having them
all dead before the warning comes that Skadi is within harpoon range.
Once this message pops on the screen have your DPS fire all their
harpoons. Skadi should then land and should be killed as normal. As
long as you manage to kill him within 3 minutes (which should be no
problem) you will gain this achievement.
style="color: rgb(30, 66, 137);">My
Girl Loves to Skadi All the Time
This achievement requires you to defeat Skadi after having killed Grauf
(his mount) from 100% to dead in a single pass. This achievement is
easily done with the above achievement, Lodi Dodi We Loves the Skadi.
Simply follow the strategy above and you will gain both achievements
easily in one attempt.
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begin this encounter several of your party members will have to
click on the stasis controller located in his room. Once activated the
orb will make it’s way through the room bringing to life 2
(or 4 on heroic) of the animal statues along the walls. Each animal
will be brought to life separately, and each has their own abilities:
- Poison cloud on the ground. Summons non-elite adds.
- Stomps for heavy damage. Has a charge that will leave target with a
- Non interruptible Chain Lightning. Randomized agro, AoE Fear, and
- Hit’s heavily and will Mortal Strike the tank.
However the animals should easily be defeated as they are mostly tank
and spank fights. Once killed Gortok himself will be activated by the
Gortok is like the animal bosses before him in the sense that he is
basically a tank and spank. He will need to be tanked facing
away from the party to avoid his Arching Smash. Occasionally he will
also target a random party member and throw a spear at them, stunning
them and doing initial damage and leaves a DOT on the target. This can
be taken off the affected target by simply healing them back to 100%
health. Gortok also has a built in enrage timer, as every 10 seconds he
will cast Withering Roar. This Roar will reduce all party
member’s’ health and if he is not killed fast
enough will eventually result in your party being one shotted.
style="text-decoration: underline; font-style: italic;">Gortok
Palehoof Related Achievements:
are no achievements related to Gortok Palehoof at this time.
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engaged Ymiron requires little strategy but can still prove to be
rather difficult. Ymiron hits rather hard, using Dark Slash on the tank
dealing 50% of the tank’s health in damage. and will put up
Bane from time to time. Bane will reflect an amount of damage per
attack back to everyone within 10-15 yards. Bane is dispel able, but if
it cannot be dispelled then your DPS will need to stop DPS till Bane
fades. Ymiron will also cast Fetid Rot on a random party member. This
can and should be removed as quickly as possible as it does damage and
reduces healing taken. Every 33% (20% on heroic) of his Hp Ymiron will
stun all party members and run to one of the boats located in the room.
Each boat will give him an additional ability until 33% or
20% of his HP. After reaching the next 33/20% mark the old boat will
burn and Ymiron will activate a new boat.
With respect to Ymiron’s throne these boats do:
Left (Haldor) - Spirit Strike
which increases damage taken and stacks over time
Right (Bjorn) - Summons
Spirit Fount, an orb that does AoE Shadow Damage and moves around the
Left (Ranulf) - Give the
Spirit Burst ability which is a damage dealing AoE Shadow Nova
Right (Tor) - Summons 4
style="text-decoration: underline; font-style: italic;">King
Ymiron Related Achievements:
style="color: rgb(30, 66, 137);">King’s Bane
This achievement requires your party to defeat King Ymiron without
anyone in the party triggering Bane. This achievement can be completed
two ways. The first requires your party to burn down the boss fast
enough that he will not have time to cast Bane between activating
boats. Bane is cast every 20 seconds between boats, so burn everything
you have and get him to activate the next boat before he gets a chance
to cast. You can also break the stun with Blink, Iceblock, a
PvP trinket, etc to get in extra damage time.
The second way this achievement can be obtained (and probably more
doable for the not so geared group) is to simply watch for the boss to
begin casting Bane and have your entire party stop DPS. Keep
in mind that pets will activate Bane so be very cautious here. To
reduce the time King Ymiron has Bane up and make the fight easier for
all Bane can be Purged, Dispelled, eaten by a Fel Hunter, or Spell
style="color: rgb(30, 66, 137);">Hail To The
style="color: rgb(30, 66, 137);">
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This achievement is only available during Children’s Week and
simply requires you to defeat King Ymiron while your orphan is out. So
pop your orphan out, defeat King Ymiron as usual and this achievement
will be yours.
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