Updated Tue, Apr 14, 2009 by jeffprime
Gear
When heading into heroic Utgarde Keep, the basics for raid gear and equipment apply. You should have level-appropriate blues for your gear. You can get away with lesser gear if the rest of your party is really good. Make sure you have your poisons, food, bandages, flasks, scrolls, and elixirs handy. Utgarde Keep does not take a long time to get through, usually an hour to an hour and a half, so you won’t be taxed too heavily on consumables.
Role
Your role in Utgarde Keep is pretty simple. It falls into two basic rules:
Rule #1 – Do as much damage as you possibly can whenever you can.If you pull aggro off the tank, you’ll get yourself killed, and then you endanger the rest of the party since your damage output is now negated. Keep an eye on your threat, and if it gets too high, back off a bit. Most likely, you really won’t have to worry too much if you have a decent tank, but still, it’s polite to keep your threat as low as possible. Use the Omen addon to help keep track of your threat, and if it gets too high, use your Feint ability to lower it. In a pinch, use your Vanish ability to reduce your threat.
While we’re wearing leather, it’s only one step above cloth. If the bad guys start to pound on us, we’ll die. We’ll die in a very messy way. The best way to avoid that is to not have the enemy attack you. Let him beat on the moron in the plate armor who’s begging for it.
During fights, the healer will be concentrating on the tank to keep that buffoon up. (Yes, I said buffoon. Who fights face to face? Not we rogues! We’re too smart for that. Stab your enemies in the back is the best way, unless they’re asleep, which is better still.) Don’t be shy about using a healing potion or bandaging yourself to get you back into fighting shape. A good healer will still show you lots of love, healing wise, but be prepared to keep yourself alive if need be.
Trash
Mobs
As a rogue, fighting trash mobs is pretty straightforward, with one or two exceptions. If there’s only one or two opponents, let the tank rush up and get aggro on them. You can then sneak up and begin your attacks on the enemy. Make sure that you’re assisting the tank (attacking the same opponent he is). If there are a larger number of foes, then you’ll be called upon to sap one of the enemies. Sneak on up and sap whichever one you’re supposed to, then move to attack the rest. Just be careful around Worgs. They’re really good at detecting people in stealth, so steer clear of them. For attacking, just follow your basic attack procedure depending upon your spec.
Enslaved Proto-Drakes are trickier. Those fiends breathe fire in their front arc, hitting everybody there. For them, let the tank run up and turn them around. Then, you can move up and begin your attack. Make sure you keep on the backside of the Proto-Drakes. As for Runecasters and Spiritualists, your group should attack them first. Just pile on the damage and drop those spellcasters as fast as you can.
As for Frenzied Geists and Tunneling Ghouls, you should pretty much ignore them. Concentrate on the Dragonflayer Overseer, while letting your companions rain down their AoE damage upon the Geists and Ghouls. They should drop the enemy pretty quick.
There are three boss fights in Utgarde Keep. The first is Prince Keleseth, the second is Dalronn the Controller with Skarvald the Constructor, and the final fight is against the mighty Ingvar the Plunderer. We’ll look at each fight separately. I would recommend using an addon like Deadly Boss Mod, which tells you when a special attack is getting ready to take place. As with trash mobs, keep an eye out on your threat level. Don’t pull aggro away from the tank.
Prince KelesethIn the first phase, your main worry is Ingvar’s Smash attack. This attack does a lot of damage (normally close to our full health) to all players in a 10 yard cone in front of him. At the beginning of the fight, the tank should run up and engage Ingvar. Whilst doing so, the tank should turn Ingvar around. You then run up and begin your attack from Ingvar’s rear. Keep an eye on how Ingvar is positioned. The tank will be moving around to avoid his Smash attack. Back away or move to the side when that attack comes. Then, move in and continue attacking his back. Keep this up until he dies.
When Ingvar dies, make sure you run behind a pillar. He usually starts the second phase with a Dreadful Roar, which does over 3K in damage. However, if you’re behind a pillar, then you’re safe. Hiding behind a pillar also helps against his Shadow Axe ability, which is when he throws an axe at somebody and it spins for 10 seconds. The axe deals around 2K damage per second if you’re in its radius. Don’t be! Ingvar’s main attack is his Dark Smash, which is a suped-up version of his normal Smash attack. This attack does an average of 9K damage to all players within a 10 yard cone in front of him. Also, everybody gets knocked down and takes around 2K shadow damage to boot. For a rogue, you basically continue attacking his back and keeping an eye out for his special attacks. Haul butt to get out of his front cone if he turns and avoid his Shadow Axe. It’s better to run away for a few seconds than to be foolishly brave and die. Eventually, you’ll whittle him down to being dead again.
As a rogue, Utgarde Keep is pretty straightforward. Just stab everything in front of you (but not your companions!) and loot the dead bodies. Hopefully, this guide will help you navigate your expedition through the smoky halls of Utgarde Keep. With solid teamwork, you and your party will conquer the denizens of Utgarde Keep and you’ll be toasting your heroism with frothy mugs of ale!
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