WoW Cataclysm: Goblin Portal
Goblins are the newest Horde race introduced in World of Warcraft: Cataclysm with the Worgen being their Alliance counterparts. Until now Goblins have always been neutral players in the world at large, but due to a set of unforeseeable events (that players will get to experience personally while adventuring in the Goblin starting zone) one group of Goblins, will be forced to pledge their allegiance to the Horde. Being a notoriously money hungry and destructive race Goblins are an interesting addition to the Horde indeed. Find out more about the Goblin race below:
With this new found intelligence the Goblins eventually overthrew their Troll masters. After taking over Kezan for their own and turning their once prison into the booming Goblin city of Undermine, the Goblins began to establish themselves as master technicians, selling their goods across Azeroth. Trade Princes, usually the cleverest and most cunning Goblins, arose after the First War as rulers of the Goblin world. The Goblins were able to amass a great fortune and Kezan quickly became one of the greatest trading hubs the world has ever seen.
During the Second War one of the Trade Prines agreeded to an alliance with the Horde. After the Horde's devastating defeat the Goblins realized that they would be able to make far more profit if they pledged their loyalty to no one. Thus by the end of the Third War Goblins were trading with both Horde and Alliance, but not for long...
Recently after the rise of Deathwing and a series of rather unfortunate events the Goblins have found an enemy in the Alliance and have reforged their relations with their ally of old, the Horde.
Being a phased zone, new Goblin players cannot leave Kezan without completing the quest line here, nor can they go back once they have left the island. While doing quests here players will meet Trade Prince Gallywix, who is the current (and very corrupt) leader of the cartel. The main quest giver here is Sassy Hardwrench, your personal assistant and friend. Goblin players will have use of a Hot Rod for the extent of their stay on the Isle.
Once the quests on here have been completed Goblin players will be forced (thanks to the appearance of Deathwing) to move onwards and will eventually find themselves shipwrecked on the Lost Isles, a chain of islands located south of Azshara and north of Durotar. Here the Goblins will realize a new enemy in the Alliance and forge a bond with the Horde. Want to know all the details on how the Goblins ended up here and how the story ends? Create a new Goblin character and find out!
||Passive Ability. Always receive the best discount regardless of faction standing.|
||Passive Ability. Alchemy skill increased by 15.|
||Calls in your personal servent, allowing you access to the bank for 1 minute. This ability has a 30 minute cooldown.|
||Launches your belt rockets at an ememy dealing fire damage. This ability has a 2 minute cooldown shared with Rocket Jump.|
||Activates your rocket belt to jump forward. This ability has a 2 minute cooldown shared with Rocket Barrage.|
||Passive Abilitiy. Cash in on a 1% increase to attack and casting speed.|
The Goblin racial mount is a three-wheeled mechanical vehicle known as the Trike. Although Similar to the Mekgineer's Chopper and Mecanohog, Trikes do not permit more than one passenger to ride at a time. Trikes can be purchased in the Goblin Slums in Orgrimmar.
An example of a Goblin Trike.