WoW Cataclysm: Wildhammer/Dragonmaw Reputations Guide




Wildhammer History

The Wildhammer Dwarf Clan made it’s first appearance in game in the vast wilderness of the Hinterlands. The Wildhammer dwarves are fierce warriors and often tend to be distrustful and removed from those of other races, especially Goblins. Like all other Dwarves found in the world the Wildhammer are direct descendants of the Earthen.

Wildhammer Dwarves have various clans each ruled by a Thane, the strongest Thane rules supreme at Aerie Peak in the Hinterlands. These Dwarves are most famous for their unique relationship with Gryphons, treating them like equals instead of pets or mounts.  It is because of this relationship with the Wildhammer Dwarves that the Alliance has been able to use the proud creatures as their primary mode of transportation throughout the world.

While the Wildhammer Clan has been around for awhile, the faction was actually removed from the game in Patch 2.0.1. However, with the release of Cataclysm the faction has been given a fresh new lease on life and has been reintroduced as a prominent faction in the Twilight Highlands.


Unlocking the Wildhammer

To unlock the Wildhammer faction players will first need to gain access to the Twilight Highlands. When players reach level 84 a quest entitled “Hero’s Call: Twilight Highlands!” will become available at the Hero’s Call Board that can be found in Stormwind City, Ironforge, Darnassus, or Exodar. Once this quest is obtained players will need to follow a rather lengthy quest line that will eventually lead them to the Twilight Highlands.

A list of the quests needed to be complete to fully access the zone is below:

  • Heros Call: Twilight Highlands!
  • My Son, the Prince
  • Twilight Investigation
  • The Usual Suspects
  • Peasant Problems
  • Unholy Cow
  • He’s Hold Out on Us
  • Expert Opinion
  • The Old Barracks
  • Cataclysm in the Catacombs
  • A Villian Unmasked
  • Twilight Shores
  • Twilight Shores
  • Welcome to Highbank!

Once this quest line is complete a variety of other quests will open. From this point on almost every quest completed in the Twilight Highlands will earn reputation towards the Wildhammer Clan faction.

Earning Wildhammer Reputation

Upon entering the Twilight Highlands players will start out Neutral with the Wildhammer faction. Players who complete all the available quests in the zone will easily find themselves Honored with this faction. To gain further reputation with the faction players will need to use one of the two methods detailed below:

Daily Quests

Several Daily Quests become available to players once a large portion of the zone’s quest line is completed. All Wildhammer daily quests can be found inside Thundermarr and allow players the chance to gain extra reputation relatively easily:


[84] Keeping the Dragonmaw at Bay


Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias.
  • Questgiver: Colin Thundermar
  • Reputation Gained: 250
Tips: This quest takes place inside the Thundermar Ruins found south, east, and southwest of Thundermar itself. Here players will need to seek out Dragonmaw Marauders. Kill these until you have gained 8 Dragonmaw Insignias and the quest will be complete. It should also be noted that named mobs within the Ruins also have the potential to drop the needed insignias for this quest.


[84] Fight Like a Wildhammer

Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins.

  • Questgiver: Low Shaman Blundy
  • Reputation Gained: 250
Tips: To complete this quest players will need to head to the Thundermar Ruins, found south east, and southwest of Thundermar. Here players will be looking for kegs that resemble wooden barrels. Kegs can be found directly outside and inside buildings, including the basements. Looting this ale will eventually produce the smashed effect and will provide the player with the Frothing Rage buff which increases the players damage output by 5% while they are in the Twilight Highlands.


[84] Never Leave a Dinner Behind


Collect 10 Wildhammer Food Stores.

  • Questgiver: Low Shaman Blundy
  • Reputation Gained: 250
Tips: For this quest players will be heading into the Thundermar Ruins, found south, east, and southwest of Thundermar to get some grub. The food needed can be found inside and outside the buildings and comes in a variety of forms, including haunches of meat, hanging fish, and loaves of bread.  The needed Food Stores will also sparkle like any other quest item.


[84] Warlord Halthar is Back


Slay Warlord Halthar.

  • Questgiver: Craw MacGraw
  • Reputation Gained: 350
Tips: This quest is considered a 2 player group quest, however, most players will find it easily soloable. Players will need to seek out Warlord Hathar who spawns in the south western most part of the Ruins near the well. Once engaged the nearby Dwarf NPCs will assist you in killing Hathar making the fight significantly easier, but players should still steer clear of his devastating whirlwind attack. The spawn time for Hathar is rather long, so even though this can be soloed it is a good idea to invite any other nearby players waiting for the spawn to your group.



[84] Beer Run


Speak with Hammelhand on the road southeast of Thunderstrike Mountain and escort a supply caravan to Kirthhaven.

  • Questgiver: Colin Thundermar
  • Reputation Gained: 250
Tips: To begin this escort quest players must seek out Hammelhand who can be found on the southeast side of Thunderstrike Mountain (see map to the side for exact location). Once players have spoken with Hammelhand they will be charged with escorting several barrel pushing NPCs. These NPCs will follow the road directly to Kirthhaven, however like most escort quests the way will not be easy. From time to time mobs will spawn and attack the NPCs your job is to take these mobs out before they kill the NPCs you are escorting.

This quest can become difficult especially when more than one person is attempting to complete it at one time. It’s easy to get multiple people and their escort NPCs stacked on top of each other making it nearly impossible to tell which NPCs are yours. If this is the case your best bet is to simply wipe out any and all aggressive mobs that appear. NPC health will reset once the mobs are defeated. If you hear a boom, that means one of the barrel pushing NPCs has died, lose both of your NPCs and you will fail the quest and need to begin again.



Instances

To gain further reputation with this faction players also have the option of purchasing the [Tabard of the Wildhammer Clan] from the faction’s Quartermaster once they have reached Friendly reputation. Completing instances with this Tabard equipped will gain the player reputation with this faction from all bosses and mobs killed inside said instance.

Each completed heroic instance has the potential to yield around 3000 reputation, with normal mode instances earning significantly less. Reputation gains inside each instance depends greatly on the number of bosses and mobs present in each. The more bosses and mobs an instance holds, the larger the amount of potential reputation to be gained.

Players interested in serious reputation gains and who are part of an active guild should keep in mind that if your guild reaches level 4 the Mr. Popularity perk will be unlock. This perk increases the reputation gained from killing monsters and completing quests by 5%.

Wildhammer Reputation Rewards


Item Name Type/Slot Spec
Tabard/Tabard Any



Item Name Type/Slot Spec
Cloth/Hands Spell DPS
Leather/Legs Physical DPS
Leather/Shoulder Healing
Mail/Head Spell DPS/Healing




Item Name Type/Slot Spec
Finger/Finger Spell DPS
Mail/Head Physical DPS
Plate/Head Tanking
Plate/Hands Melee DPS
Enchant/Head Melee DPS



Item Name Type/Slot Spec
Neck/Neck Spell DPS
Leather/Hands Physical DPS
Leather/Waist Healing
Plate/Feet Tanking





Dragonmaw History

Dating back to the time of the Rise of the Horde, the Dragonmaw Clan, once swore fealty with the rest of the Horde to Blackhand the Destroyer. Blackhand was later assassinated, and the Dragonmaw diverted from the rest of the Horde, pledging allegiance to Blackhand’s sons.

Until his death in the Burning Crusade expansion the Dragonmaw were under the leadership of the rather insane Zuluhed, making their home primarily near the Black Temple in Shadowmoon Valley. What happens to the Dragonmaw Clan after the death of their leader is unclear, and it was long thought that perhaps the entire clan had been wiped out.

However, the Dragonmaw Clan once again make a fresh appearance in Cataclysm. Found in the Twilight Highlands the Horde attempts to send envoys to negotiate with the Dragonmaws, however these envoys never returned. After a brief civil conflict, in which players play a vital role, the Dragonmaw Clan once again becomes a part of the Horde.


Unlocking the Dragonmaw

To unlock the Dragonmaw faction players will first need to gain access to the Twilight Highlands. When players reach level 84 a quest entitled “Warchief‘s Command: Twilight Highlands!” will become available at your  local Warchief‘s Command Board. Once this quest is obtained players will need to follow a rather lengthy quest line that will ultimately lead them into the Twilight Highlands.

A list of the quests needed to be complete to  access the zone can be found below:

  • Warcheif’s Command: Twilight Highlands!
  • Machines of War
  • Weapons of Mass Dysfunction
  • Sauranok Will Point the Way
  • Unfamiliar Waters
  • Where Is My Warfleet?
  • Ready the Ground Troops
  • Ready the Air Force
  • Smoot’s Samophlange
  • Pre-Flight Checklist
  • Ready the Navy
  • Beating the Market
  • Twilight Skies
  • Twilight Skies (2)

Once these quests are completed Horde players will find themselves on the shores of the Twilight Highlands where they will get their first real glimpse of the Dragonmaw Clan here. Sadly though, things won’t go smoothly for a while and another quest chain will need to be completed to overthrow the Dragonmaw’s obnoxious leader, Warchief Mor’ghor, and bring the Dragonmaw once again to the side of the Horde.

Players will become neutral with the Dragonmaw faction after the quest “Madness” is turned in. Complete this quest chain to unlock the rest of the quests in the zone, the grand majority of which will award Dragonmaw reputation

Earning Wildhammer Reputation

Players will start out Neutral with the Dragonmaw. Completing all normal quests in the zone will ensure that players become Honored with this faction. After all normal quests are completed players will need to make use of one of the methods below to gain further reputation:

Daily Quests

Several Daily Quests become available to players once the zone’s introductory quest line is completed and will allow players the chance to gain extra Dragonmaw reputation relatively easily:


[84] Crushing the Wildhammer


Collect 8 Wildhammer Insignias by defeating Wildhammer Warbrands.
  • Questgiver: Malkar
  • Reputation Gained: 250
Tips: This quest takes place inside the Thundermar Ruins found south, east, and southwest of Thundermar itself. Players will need to seek out and kill Wildhammer Warbrands that can be found here. Kill these until you have gained 8 Wildhammer Insignias and the quest will be complete. Please note that named mobs within the Ruins also have the potential to drop the needed insignias for this quest.



[84] Total War

Smash 10 Thundermar Ale Kegs.

  • Questgiver: Harkkan
  • Reputation Gained: 250
Tips: Once again players will be heading inside the Thundermar Ruins found south, east, and southwest of Thundermar. Here players will be seeking out kegs that resemble wooden barrels. Kegs can be found directly outside and inside buildings, including the basements. Once located simply click on a barrel to destroy it. Repeat this process 10 times to complete the quest and finally learn the real reason why the rum is gone.


[84] 
Hook ‘em High


Use the Barbed Fleshhook to dismount and kill 4 Thundermar Gryphon Riders.

  • Questgiver: Harkkan
  • Reputation Gained: 250
Tips: Players completing this quest will be provided with a Barbed Fleshhook which can be flung at Thundermar Gryphon Riders to bring them to the ground. The Thundermar Gryphon Riders can be found flying over the river just north of Bloodgultch. This quest is noxiously buggy so be sure to have your feet firmly planted on the ground while hooking the Riders and remain as still as possible.

To make targeting the Riders easier use this simple but effective macro:

#showtooltip
/tar Thundermar War Gryphon
/use Barbed Fleshhook


[84] Another Maw to Feed


Gather 10 Wildhammer Food Stores.

  • Questgiver: Griff
  • Reputation Gained: 250
Tips: For this quest players will be heading into the Thundermar Ruins, found south, east, and southwest of Thundermar to get some much needed grub. The food in question can be found inside and outside the buildings and comes in a variety of forms, including haunches of meat, hanging fish, and loaves of bread.  The needed  Food Stores will also sparkle like any other quest item. The quest text for this quest is currently incorrect stating that players need to loot 15 Food Stores instead of 10.




[84] Bring Down the High Shaman


Slay High Shaman MacKilligan.

  • Questgiver: Grot Deathblow
  • Reputation Gained: 350
  • Suggested Players: 2
Tips: Players will need to seek out and kill High Shaman MacKilligan who can be found amongst the Thundermar Ruins (see map on the right for exact location). MacKilligan is an elite mob and can pack a powerful punch, however, the nearby Dragonmaw Marauders will assist you in the kill making this quest significantly easier. This quest is considered a 2 player group quest, though most players will find it easy to complete this quest solo. Despite this, the respawn for this mob is rather long so it’s best to be polite and invite any other players waiting for the respawn to your group.



Instances

To gain further reputation with this faction players also have the option of purchasing the [Tabard of the Dragonmaw Clan] from the faction’s Quartermaster once they have reached Friendly reputation. Completing instances with this Tabard equipped will gain the player reputation with this faction from all bosses and mobs killed inside said instance.

Each completed heroic instance has the potential to yield around 3000 reputation, with normal mode instances earning significantly less. Reputation gains inside each instance depends greatly on the number of bosses and mobs present in each. The more bosses and mobs an instance holds, the larger the amount of potential reputation to be gained.

Players interested in serious reputation gains and who are part of an active guild should keep in mind that if you guild reaches level 4 the Mr. Popularity perk will be unlock. This perk increases the reputation gained from killing monsters and completing quests by 5%.

Ramkahen Reputation Rewards


Item Name Type/Slot Spec
Tabard/Tabard Any



Item Name Type/Slot Spec
Mail/Head Spell DPS
Cloth/Hands Spell DPS/Healing
Leather/Legs
Physical DPS
Leather/Shoulder Spell DPS/Healing




Item Name Type/Slot Spec
Enchant/Head Melee/Physical DPS
Finger/Finger Spell DPS
Plate/Head Tanking
Mail/Head Physical DPS
Plate/Hands Melee DPS



Item Name Type/Slot Spec
Leather/Waist Spell DPS/Healing
Plate/Feet Tanking
Leather/Hands Physical DPS
Neck/Neck Spell DPS



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