All Things to All Players: Why Can’t MMOGs Start Small?

by on Apr 20, 2010

Have you ever wondered why developers seem to feel that every MMOG must have every feature under the sun at release, even if those features are poorly implemented?

Have you ever wondered why developers seem to feel that every MMOG must have every feature under the sun at release, even if those features are poorly implemented? Would you support an MMOG that started small and concentrated on just a core feature or two? Mattlow takes a look at why so many MMOGs try to do it all, and considers whether this is the right path to take.

Any time a developer says a feature will not be included at release, you would think he just killed someone's firstborn child. The forums explode with rage at the stupidity of the developer, and the fray usually ends with someone comparing the devs to Hitler.

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Last Updated: Mar 13, 2016