by Max Hoskin on Jul 04, 2018
This gives Abathur a heal on his E, Carapace, allowing him to help sustain his team in between skirmishes.
This allows Carapace to remain after Abathur cancels Symbiote as well as increases the shield amount. This effectively doubles Abathur's healing output if he hats an ally, shields them, then unhats, repeating as often as possible.
This allows Abathur to heal his structures over time. Can be very useful on maps such as Sky Temple where the objective deals damage over time to structures, prolonging your building's life.
Alternative - Vile Nest
Vile Nest can be good when slowing enemy rotations is better than healing your forts.
This allows Abathur to clone an allied hero, becoming a copy of the hero with no access to talents or their heroic. They do however, gain 20% attack damage and spell power and 10% movement speed.
This allows Abathur's W, Spike Burst, to heal the allied hero per enemy hero hit. This extra healing can be very strong in the middle of a hectic fight.
This allows Abathur's E, Carapace, to also give movement speed. This can be great for chasing enemies or escaping.
This makes Abathur's Symbiote create another Symbiote on a nearby allies hero that deals 50% less damage and shields 50% less.
These extra hats do benefit from talents, meaning you can heal multiple allies and increase their movement speed.
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