Black Prophecy Technical Director Explains Game Physics

by on Nov 24, 2009

<p> <em>Black Prophecy </em>Technical Director Cyrus Preuss is releasing his own developer diary focused on the technical side of developing the game. In his new diary he begins with an introduction to the...</p>

Black Prophecy Technical Director Cyrus Preuss is releasing his own developer diary focused on the technical side of developing the game. In his new diary he begins with an introduction to the basics of physics programming, outlining how a single area of physics helps work with the game as a whole and explaining how it's not as easy as some people might think.

A well known game producer once said “Hey, what’s so difficult at integrating physics into a game? It’s completely easy. For example: I clap my hands – collision – and it works…”. As far as I know he raised some uncomprehending and puzzled glances from the present programmers. If it would be that easy then some programmers would be redundant. Actually physics do work very simple at the first glance, but to deduce how easy or difficult it is to integrate physics into a game from that is of course simply wrong.

Read the full diary here.

Last Updated: Mar 29, 2016