Black Prophecy Technical Director Explains Network Physics

by on Mar 11, 2010

<p><a href="http://www.tentonhammer.com/taxonomy/term/452"><em>Black Prophecy</em></a> Technical Director Cyrus Preuss has posted his final developer diary explaining the physics of Reakktor Media's u

Black Prophecy Technical Director Cyrus Preuss has posted his final developer diary explaining the physics of Reakktor Media's upcoming sci-fi-based MMOG. The final diary explains network physics. It's a very technical diary and explains in detail how the system functions.

The server-side submission of data to the connected clients is bound to specific rules. Thereby update types can vary, e.g. the dependency of the player position in relation to the viewed object. At this point some experimentation effort is necessary to receive a pleasing result on the client while keeping the data transfer rate as low as possible. Of course each individual player has the highest priority to achieve a convincing game experience. During the times the client does not receive any physics data from the server, it is in an extrapolation/prediction situation.

Click here to read the full diary.


Last Updated: Mar 29, 2016