by Jeff Woleslagle on Aug 12, 2006
One previously unannounced aspect of jewelcrafting (more specifically, socketing - since any player, regardless of profession, can place gems in socketed weapons and armor) is the idea of meta gems. As a warrior, you might want all the defense gems, let's call them +3 defense green gems, you can find. But a meta gem might offer +4 defense for every gem of a different color you have socketed. Thus you can possibly get more defense for your warrior by equipping some of what Kaplan called the "guilty pleasure" gems (+ chance to crit, for example) and still get the defense your guild loves you for.
For a more complete intro to Jewelcrafting, you can't do better than the World of Warcraft: The Burning Crusade official site.
Several players from our Ten Ton Hammer community were wondering what they'd be missing out on if they don't buy the expansion. The answer is that, according to Kaplan, the game will be "very cohesive" and "very close to what the game is today." You won't be able to journey to any of the expansion areas including the starting zones, and your level cap will remain at level 60.
What will change? Anything that's portable will come to you. You'll start seeing Draenei and Blood Elves, you can buy socketed items and place gems in them (though you can't take on the jewelcrafting profession), and best of all, a number of quest givers will appear in the old world areas such as Tarren Mill offering quests and clues as to what's going on in the Outlands.
Our most sincere thanks to Blizzard PR man Shon Damron and Lead Designer Jeff Kaplan for walking us through what promises to be the next big thing in online gaming. If you'd like to discuss what you've read here or have more questions for the Blizzard team (maybe just maybe we can score a follow-up interview if Shon and Jeff have time), please join us in the Ten Ton Hammer forums or, if you're shy, email me!