BlizzCon 2008: The Art of World of Warcraft

by on Oct 16, 2008

In an industry where art styles are key, the artists behind the <a href="http://wow.tentonhammer.com/" target="_blank">World of Warcraft</a>

In an industry where art styles are key, the artists behind the href="http://wow.tentonhammer.com/" target="_blank">World
of Warcraft
have made almost everyone else in the industry look like amateurs. With
a theme that is almost ageless, it came as no surprise that the Art of
World of Warcraft panel was one of the most popular at href="http://www.tentonhammer.com/events/blizzcon08/"
target="_blank">BlizzCon '08.
Ten Ton Hammer's Garrett Fuller was in attendance, and his sheer
enthusiasm at the presentation is clearly evident. Interested in
learning more? Read the rest of his article!


First
we heard from the Environment team and watched how they plot out
the new zones for Wrath of the Lich King. The map is always the
starting point which eventually grows into the zones we explore. Once
they have a general feel for how the zone looks they begin adding in
terrain features to give it some life. When the team has this map in
place they hand it over to the concept artists.


target="_blank">To read the rest of the BlizzCon art article,
click here!



Last Updated: Mar 29, 2016