Brad McQuaid Returns with Vanguard Post-mortem Part 4

by on Sep 23, 2009

<p>Brad McQuaid has returned with the fouth part of his <em>Vanguard: Post-mortem</em> series. The latest post covers Vanguard's world size and some of the great ideas and mistakes that were made in creating...</p>

Brad McQuaid has returned with the fouth part of his Vanguard: Post-mortem series. The latest post covers Vanguard's world size and some of the great ideas and mistakes that were made in creating a world as large as Telon.

We knew that those three large land masses would accommodate a lot of people.  Travel time could be an issue, so we made sure we’d offer vehicles at a relatively low level (we used the term vehicles loosely and to include horses, ships, etc.).  On message boards and in the FAQ I let people know about the size and, although we were not fans of teleporters, I posted that they may be needed to some extent and that we’d determine that in beta testing.

Read the full post here. Discuss this and more on our forums.

Last Updated: Mar 29, 2016