by Tiffany Bechdel on Apr 26, 2010
Questing to me is an unavoidable evil. A penance (not the Priest spell)
I must pay in order to play an otherwise amazing game. I
might be coming off as a little overly dramatic here, and before the
die hard questing fans break out the torches and pitch forks, let me
say that I do not inertly hate questing. In fact given the right
circumstances I could even find it downright enjoyable. These
conditions are not often met, and for the most part I find questing in
World of Warcraft to be sorely lacking.
Mind numbing, repetitive, and obnoxious, are just a few of the words
that come to mind when thinking about questing. It wasn’t
always so, my first time questing, making that seemingly impossible
climb from 1 to 60, is still a fond memory. Even with the extra levels
added with the expansion packs, exploring the new zones and immersing
myself in the quest lines was not overly traumatic. I will admit I was
disappointed that while the zones were new, and so were the NPCs, the
quests were basically the same with a few gems thrown in here and
there. I mean you can only collect useless objects with an abysmally
low drop rate for an apparently helpless Quest-Giver for so long before
it starts to get to you (think Jack Nicholson in The Shining) .
Overall though, leveling up with my first toon was relatively pain
free. The problem arises when you consider that almost every single
player in the World of Warcraft has at least one alt. Logic says that
if you wish to do anything useful, at some point you are going to have
to begin the quest grind over again in order to gain a respectable
level. Do this enough times (or perhaps just once) and you will find
that you are able to complete the quests in your sleep. Questing is in
my opinion one of the most neglected aspects of the game.
Blizzard has made some strides to remedy this problem. In the Burning
Crusade new types of quests were introduced, and really who
didn’t enjoy flying around Hellfire Peninsula bombing
everything in sight? In Wrath of the Lich King questing came even
further, with Blizzard introducing zones that changed
as you did
quests. This change of course has it’s pitfalls, including
not being able to see players who have not progressed as far in the
quest line as you have, but it’s a great idea, and make the
questing experience that much more interesting. I think though that
Blizzard needs to take questing even further.
I can complain about it, but what do I actually want done about it you
ask? Well it just so happens that I made a spiffy little list of some
of the bigger changes I would like to see:
Fewer
Repetitive Quests - I know
it’s hard coming up with original quest ideas, and I
certainly don’t want to do it, buuutttBUT could we please cut
out quests that take forever and make players want to gouge out their
eyeballs with spoons?
More
Zone Changing Quests - This
is a great idea, and I want to see more of it. Having the incentive to
actually see the zone changes because of quests I have done gives me
great incentive to want to push and complete them.
Different
Quest Paths - This is the
idea that I would like to most see implemented. I want to be able to
choose different quest paths, and be able to have a different quest
experience depending on what path I would choose. Blizzard has already
done this in a smallish scale with faction quests (Aldor/Scryer) and I
would love to see this done on a grander scale. It would take a ton of
work, but I think it would help keep the questing experience fresh.
Faction
Betrayal - We have faction
changes, but I want to take it a little further and introduce faction
betrayal. How awesome would it be to decide that instead of taking the
normal route your character will instead be working for the enemy?.
I’m undecided if the character should be able to complete the
opposite faction’s quests, or be offered a whole difference
set of quest opportunities, either would be acceptable to me. I can see
many kinks that would need to be worked out if this idea was
implemented but I think it is an option that many players would like to
see added.
A few of these ideas will probably be seen in the upcoming Cataclysm
expansion. Others we may never see at all, but one can dream. Even if
none of these (or other) changes are made to the questing experience
Cataclysm does at least offer a short respite from the mundane. More
zones will be added, and new quests will come with them. This does end
up being a double edged sword in the end though. The new zones will
offer a plethora of new quests, but the new expansion will also attract
hordes of people, making what might have been an amazing questing
experience nothing short of frustrating.
Cataclysm will also irrevocably change the face of the old world as we
know it, ushering in a new era of quests that will offer a new and
exciting experience for those leveling up, at least the first time.
Obviously there cannot be unlimited quests, or questing options in the
game, but I do feel that much more could be done to help keep the
mundane at bay. Hopefully in Cataclysm and beyond we see such changes
made, so that the questing fire can be re ignited. If you have ideas of
how the questing experience could be improved, please share it on our
forums, and until next time I wish you happy gaming.