Compressing Massive Worlds - A Look at the Allegorithmic Middleware

by on Sep 19, 2007

<strong>I'm waiting for an 11GB Vanguard download right now. I feel your pain.</strong> Ever thought that your patch download was taking too long? Or your game installation was much too large for what you're getting? These are the problems that the All

I'm waiting for an 11GB Vanguard download right now. I feel your pain.

Ever thought that your patch download was taking too long? Or your game installation was much too large for what you're getting? These are the problems that the Allegorithmic middleware hopes to solve with their incredible texture compression. At AGDC '07, Cody "Micajah" Bye had an opportunity to sit down with Dr. Sebastion Deguy, the founder and president of Allegorithmic. In the article, Cody explores what Allegorithmic could do for MMOGs and how the program works. Read on!

When you're downloading an update or patch for your favorite game, have you ever wished that the download would get into your hands faster? Or what about that direct digital download that you've been waiting hours for? When you're looking at a digital distribution model for your game, speed is constantly important. Even from a developer standpoint, every moment that your servers are being pushed for bandwidth on patch day, every second costs you money. Imagine the World of Warcraft servers on patch day and how much load they're put under. Millions of players are accessing their accounts at the same time, wouldn't it make more sense to try to compress that file into something that could be downloaded a bit faster?

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Last Updated: Mar 13, 2016