by ZeroAerey25 . on Nov 15, 2007
I demand solo PvP instances.
In the latest post from the Cryptic Studios Blog, they continue their ongoing series of PvP discussions with a look at Persistence and Instancing.
Traditionally, there have been two dominant design motivations for instancing:
First, the game server architecture in some cases makes it problematic to support an unlimited number of people in the same zone, and instancing is a way of managing this by limiting the number of people in a particular location.
Secondly, in the early days of MMORPGs one of the ongoing problems was players camping valuable spawns or drops, effectively locking other players out of content.
Keep reading at the Cryptic Studios Blog.