by LadySirse on Oct 16, 2006
End Game: The Epic Hamster Wheel
Ralsu says gamers are like hamsters who need a wheel added to the cage: they need raid encounters to give them exercise once they get fat at the level cap. The problem, as Ralsu sees it, is how to handle the end game.
"It seems MMO developers cannot agree on the best method to handle the end game. EverQuest 2 and World of Warcraft launched around the same time with open worlds that featured instanced encounters. My favorite MMO, Dungeons & Dragons Online (DDO), launched with fully instanced game play. The upcoming Lord of the Rings Online will copy the formula established by EverQuest 2 and World of Warcraft. Vanguard will use the old-school free-for-all with some added twists. But what really is the best way to do it?"
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