by ZeroAerey25 . on Nov 30, 2007
Customer Service 101: Find Out What Your Customers Want and Give It To Them
There's absolutely no reason why raiding needs to be present in World of Warcraft. Many players enjoy it, but it's purely a preference thing on the part of the developers. Molten Core or Black Wing Lair would have felt just as impressive and epic if you were fighting giant monsters with a group of four good friends as with a group of 39 acquaintances. Consider this, for a moment: What if every raid instance in WoW had been a five-man dungeon? Would it really change anything? You bet, but probably for the better.
Next, there would never have been a need for that pesky MUDflation. With all of the content available to the majority of the players who played the game, the power and gear distribution would have been more evenly spread. There still would have been a gap, but it would have been a gap between those who had played further through the instance progression and those who hadn't, instead of a gap between groups of players with dramatically different playstyles (solo/5-man versus raid). Instead of a gear wipe, the Burning Crusade could have been an extension of that progression, giving players at the top something more to do without invalidating the work that Blizzard had already done on all those really cool instances at the end-game. You would have finished the whole story arc for Azeroth in solo or 5-man instances all the way up to Naxxramas, and then used that gear to continue the epic journey of your hero into the Outland zones which would be balanced for your progression.
If raids were 5-man content, you would see a smoother progression of the playerbase throughout all of the game content instead of seeing 7.3 million "casual" players plateauing at maximum level and having to hop over tons of cool content when the new expansion comes out because they didn't or couldn't raid. Under the current structure, new players to the game never see that content at all because it's obsolete.
Did you know that the Burning Crusade destroyed almost half as many zones (for the purposes of meaningful progression) as it brought into the game, and more than doubled the number of raiding instances that only 20% of WoW players even use?
The Moral of the Story
Raiding isn't a bad concept and it has a place in some games, but it hurts World of Warcraft more than it helps it given the make-up of their community. The raiders might complain at not having it-- some of them might even leave for different games. But the majority of WoW players would have their needs better served if that time and energy were devoted to making entertaining and fun solo and small group content that wasn't wiped out each time a new expansion came along.
You can't ever keep everyone happy, but you should try to do the most good for the largest number of your customers that you can. At the end of the day, it's just good business.
- Cameron "Aelryn" Sorden
[This article was cross-posted from my blog, Random Battle.]
[A number of readers have pointed out an error in the numbers cited-- namely, that WoWJutsu records only North American and EU players while the 9.3 million figure includes Asian subscriptions. However, I don't believe that this weakens the main points presented in the article. For an explanation and discussion of the numbers used, take a look at this forum post.]
If you have comments or questions, feel free to leave a comment in our forum or send it to me at Cameron [at] tentonhammer.com.