EVE Online Ambulation Revealed - Environments

by on Nov 12, 2007

Designing non-combat environments for EVE Online's Ambulation project posed its own set of problems, as level designers found it hard to break out of the FPS mindset. Learn how CCP is working with with real-life architects to design to design awe-inspiring yet lore appropriate spaces for characters and corporations, plus watch as Senior Technical Producer Torfi Olafsson describes how the Captain's Quarters concept will change how you play EVE Online.

Length: 5 minutes, 46 seconds.

 

Other Ambulation Presentation Videos by Torfi Olafsson
from EVE FanFest 2007:

The New Ambulation Trailer - now with ambient audio - 2:40 Why Ambulation? Why Without Combat? - 4:02 Characters: Models, Costumes, and Moods - 12:22

 

Enjoy the rest of our EVE Online FanFest 2007 coverage here,
then discuss this topic and much more in the Ten Ton Hammer forums.


Last Updated: Mar 13, 2016