EVE Online: Eurogamer Interviews Nathan Richardsson

by on Aug 14, 2006

<b>CCP's Executive Producer Nathan Richardsson Shares His Thoughts</b><br /> <br /> Jim Rossignol from <a href="http://www.eurogamer.net" target=blank>Eurogamer</a> had a chance to talk to Nathan Richardsson recently. They chatted about the new shards b

CCP's Executive Producer Nathan Richardsson Shares His Thoughts

Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!


Last Updated: Mar 29, 2016