by Danny Gourley on Nov 13, 2007
Q & A about the Past, Present, and Future
To cap off his coverage of the launch of EverQuest: Secrets of
Faydwer, Ralsu caught up with Travis McGeathy, the game's Lead
Designer, for an interview:
Read the EverQuestWe may alter the game here and there to improve things or
make
some things easier to do, but we're always careful to keep EQ
itself.