Exclusive Interview with EverQuest Lead Designer Travis McGeathy

by on Nov 13, 2007

<b>Q &amp; A about the Past, Present, and Future</b><br> <br> To cap off his coverage of the launch of <i>EverQuest: Secrets of Faydwer</i>, Ralsu caught up with Travis McGeathy, the game's Lead Designer, for an interview:

Q & A about the Past, Present, and Future



To cap off his coverage of the launch of EverQuest: Secrets of
Faydwer, Ralsu caught up with Travis McGeathy, the game's Lead
Designer, for an interview:

We may alter the game here and there to improve things or
make
some things easier to do, but we're always careful to keep EQ
itself.

Read the EverQuest
interview you can only get at Ten Ton Hammer
Then href="http://forums.tentonhammer.com/showthread.php?t=21012">let us
know what you think!

Last Updated: Mar 29, 2016